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Old 01 June 2018, 17:27   #61
daxb
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Ask the developer if you really want to know. As far as read until now there is no game, just art/animation/....
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Old 02 June 2018, 01:46   #62
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Throughout the last few months we've been keeping you informed as much as possible regarding the work in progress enhancement of Barbarian that is being worked on by Ten Shu, Colin Vella and Simone Bernacchia. Well after a number of write ups in regards to this fantastic one to two player game with a barbarian facing off with each other waiting to chop a head off or two. Colin has since announced not only new screenshots but a new decapitation video from their upcoming enhancement 'Barbarian+'.
http://www.indieretronews.com/2018/0...f-classic.html
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Old 02 June 2018, 09:04   #63
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Is that Doom Slayer rune on those flags?
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Old 08 June 2018, 17:00   #64
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Don't know what it is...

But what google tells me, I'd say "yes"

Here are some more shots and another video (again, rename .zip to .mp4 to view it)

CU,
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Old 08 June 2018, 20:41   #65
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but why they are colored???
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Old 08 June 2018, 20:54   #66
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The plan is, that you can choose the fighters' skin and armor colour...
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Old 08 June 2018, 21:08   #67
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Looks really promising
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Old 23 June 2018, 00:37   #68
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If the plus stands for moar blood I'm guessing it will be kool
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Old 23 June 2018, 03:05   #69
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Moar Blood, moar colors, moar scenery, moar music (original Amiga did not had any), MOAR!
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Old 27 June 2018, 23:07   #70
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Yes! thank you, moar is betterer !
I'm really going to enjoy this.
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Old 06 July 2018, 22:43   #71
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It's looking really nice. Hope the developer adds support for CD32 controllers as well. I remember playing Barbarian on the C64!
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Old 07 July 2018, 11:11   #72
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It looks more awesome with each update
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Old 24 July 2018, 00:00   #73
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Barbarian+ - Female warrior added to the upcoming enhanced version of a classic



Quote:
Has just been teased again but this time with a new video showing a female warrior added to the game. For those that missed any previous announcements they are also working on a Warrior type, skin and kit colour selection, gore option menu.
http://www.indieretronews.com/2018/0...-added-to.html
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Old 24 July 2018, 07:38   #74
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Great! I always play a female character, where possible. And that background squirrell is nice (but a but too frequent, though)!
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Old 24 July 2018, 10:46   #75
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Love it! It's always nice to see female protagonists and their armour in games.
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Old 24 July 2018, 13:16   #76
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I am not sure if it was already said, but will this game have a normal 1p mode against computer AI warrior?
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Old 24 July 2018, 14:18   #77
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Originally Posted by Predseda View Post
I am not sure if it was already said, but will this game have a normal 1p mode against computer AI warrior?
Yes, optional 1 player mode
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Old 24 July 2018, 15:36   #78
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Quote:
Originally Posted by Akira View Post
I hope they reverse engineer the original or something to be able to replicate the mechanics 1:1. Surely this is a simple enough game to get right in AMOS but how it plays will make or break the conversion.

Good luck!
Indeed good luck.
And as you say, the issue here is reproducing the gameplay of the original and this is usually much more difficult than reproducing the technical aspects of it: every coder can move BOBs around with a bit of practice but proper collisions, timings, animation rhythm and sequence is the hard part which requires a lot of tweaking well after the game is technically done.

Quote:
Originally Posted by DamienD View Post
Yeah, not sure about how good things will be using AMOS...
AMOS is perfectly capable of handling a game like Barbarian, there are only two not-even-that-big blitter objects to move around in the forefront and a few background animations and the game logic is fairly simple.

Quote:
Originally Posted by Akira View Post
The problem is not what you code it with if you know how to do things well. You can do very competent games with AMOS if you know what you are doing, like this one: http://hol.abime.net/2715
If this ends up needing a 68020+2MB chip to do what the original does on a 512KB machine, then yeah we have a problem.
Absolutely.

Quote:
Originally Posted by Akira View Post
I think the main concern for me would be the gameplay but it's very early and we have to wait and see, I think the makers of this version are huge fans of the game and will probably have the same concerns as me
Yup, once again, reproducing all the subtleties of the gameplay is way trickier than moving sprites around in AMOS.
Before the graphics, this is where their focus should be.
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