27 May 2020, 11:23 | #81 | |
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Quote:
In fact, this is kind of how the posts in this thread about the game not working read to me. I do understand this is subjective though and I also agree with you that there should not be hostility towards those who do run something other than the basic machines (though I'm not so sure there was much of that here). I'm just trying to show it goes two ways. Last edited by roondar; 27 May 2020 at 11:29. |
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27 May 2020, 11:41 | #82 | |
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Quote:
"I don't have enough interest in this game beyond thanking the developer for his work to answer your questions or make even the most insignificant of changes to try to get it running. If it wasn't raining, I'd be outside trying to get all the work I need to get done because I have guests coming in June." OR - You could have saved time by saying, "You should file a bug report and mention your setup unless you're running anything else but stock hardware and OS X.X, then don't bother." Instead, you launched into a diatribe regarding OS versions and hardware of which you obviously don't approve. Oh yeah - also, the developer said it should run on "any amiga" but I'd by lying if I said I even noticed he wrote that until someone else called it out... |
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27 May 2020, 11:56 | #83 | ||
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My last post about this in this thread...
Quote:
To be honest, I couldn't care less what OS / hardware you use... My post to you stated that this nice little game works on "classic" Amiga OS / hardware, simple; and also that you can't expect developers to be testing on 3.5 / 3.9 / 4.0 / 4.1 and various suped-up hardware. You talk about WHDLoad in one of your posts: Quote:
This is not a simple task; and again you can't expect all game devs to have the skills / knowledge or hardware to go through this complex / advanced process. Try running the original games (non-WHDLoad versions) on your OS / hardware and see what happens... |
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27 May 2020, 12:33 | #84 |
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If you're going to quote me, don't cherry pick. I wrote:
"The only thing I have to go on therefore is my experience as a user. So far, there hasn't been a single WHDLoad game which hasn't worked on my "exotic" system although I doubt there's anything exotic about it, that is, compared to configurations that utilize hardware emulation such as the Pi or Vampire stuff. However, I cannot say whether the person responsible for the WHDLoad configuration did what Ross did to make the game compatible across a variety of hardware and OS configurations. When I first downloaded the WHDLoad components, I tried my hand at creating my own WHDLoad conversions and they worked - all I did was follow the instructions. The ones that failed didn't fail to run - they failed to convert using the tools. Thanks, I had my fill of that and started acquiring WHDLoad games like everyone else does..." In short, I fully acknowledge that WHDLoad games are very likely tweaked, as Ross tweaked this game, and I got really lucky with the few I converted myself until I realized how painful running those conversions actually are. Hell, trying to get WHDLoad working to even be able to run those conversions, tracking down the KS versions, etc., is painful. I went on to say I also acknowledge that I'm fortunate all or most things work in my particular setup. I take a little bit of credit for that because I've been thoughtful about what commands and libraries I update and because I tend to research particular issues and see what others have tried. Last edited by Weaselrama; 27 May 2020 at 12:39. Reason: added a quotation mark. |
27 May 2020, 12:36 | #85 | |
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27 May 2020, 12:46 | #86 | |
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Quote:
Anyway, let's move on now please. |
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27 May 2020, 22:22 | #87 |
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@pink^abyss
Thank you! Looks and play great! |
27 May 2020, 22:44 | #88 |
Banana
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Probably off topic but I'd love to know what the problems (and solutions!) are when trying to create such a universal game
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28 May 2020, 04:53 | #89 | |
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Quote:
@E-Penguin: See Chapter 1 of the RKRM: Libraries book, especially the section "General Amiga Development Guidelines". Last edited by Minuous; 28 May 2020 at 05:18. |
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28 May 2020, 05:33 | #90 | |
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Quote:
Incredible work @pink^abyss and Co! Impressive that its such a small file which delivers hours of gameplay! Graphics looks nice - does remind me a little bit of Gameboy or NES - presumably similar resolution to latter. |
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28 May 2020, 12:28 | #91 | |
Inviyya Dude!
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Quote:
Personally, when it comes to games I still see the Amiga as a home computer like the C64. It's just a lot more complicated to code for in that regard. |
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28 May 2020, 13:51 | #92 |
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31 May 2020, 10:54 | #93 | |
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Quote:
...A version WB friendly with Quit key to exit, and P = Pause? BTW, it freezes when you launch it from a Picasso WB screen. Need to switch to native screenmode before launch. Can you add a small fix to initialize native screen mode? EDIT: oh! I just realized LMB will quit the game to WB! Last edited by hexaae; 31 May 2020 at 15:41. |
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31 May 2020, 14:00 | #94 |
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Scruffed up a little disk box.
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31 May 2020, 14:25 | #95 |
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Alt version reflecting monochromatic theme:
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31 May 2020, 14:27 | #96 |
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Great box art! That could be implemented as intro lol.
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31 May 2020, 14:28 | #97 |
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And a final alt reflecting the inverted colours:
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31 May 2020, 14:48 | #98 | |
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Quote:
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31 May 2020, 16:49 | #99 |
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Ok, here is a full icon package. The game icon is based on the nice work by S.Campbell above, adding a pencil effect, pixelized and scanlined to look more retro
(see The Zone) EDIT: just added also a slightly bluish variant (far right) because the game itself actually uses a sort of duotone bluish-black palette: Last edited by hexaae; 01 June 2020 at 00:03. |
31 May 2020, 17:00 | #100 |
WinUAE 4000/40, V4SA
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Oh my god this is amazing. S. Campbell, hexaae, great work!
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