10 April 2013, 20:50 | #2021 | |
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10 April 2013, 20:58 | #2022 |
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10 April 2013, 21:26 | #2023 |
Ruler of the Universe
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I can't get either a native full screen 800x600 PAL mode, and it gets to the right of the screen with games. HighGFX is nice at 75Hz, although you can leave the pointer out of the screen on the right.
I don't understand a thing. With SysInfo (an example) it's centered, Pal 800x600, but with games it's wrong, to the right. Can it be fixed? This is with my work in progress AmiKit 2nd update: [ Show youtube player ] Last edited by Retrofan; 11 April 2013 at 02:24. |
10 April 2013, 21:36 | #2024 | |
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http://s1102.photobucket.com/user/Ar...ee2f1.jpg.html Now it works just fine. No screen corruptions I am also using a more powerful PC style power supply |
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10 April 2013, 23:03 | #2025 |
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here are my pics so far still playing
on a dell2409 1920x1080 monitor using dvi to vga adapter notice h-offset @50 pal hi-res laced set for 1280x1024 config tool screen test screen prefs with unticked hight for 512 ticked hight gives this see higher hight bug? high res set for 640x480 low res 2 3rds of screen sysinfo lowres super hi-res laced set for 1280x1024 need more play time Last edited by johnim; 10 April 2013 at 23:14. |
10 April 2013, 23:15 | #2026 |
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For some reason, my monitor won't show anything at the VGA preset (640x480 60 Hz). It acts like there is no signal at all.
Since my monitor also supports 75 Hz input, I decided to give it a try, also to see if it would improve scrolling smoothness. It wouldn't give me any picture at low pixel clocks, but by going up I did make a 640x480 setting at 75 Hz which seemed to work well. By using this for PAL, it will cut off a little bit in the bottom, but few games use this area anyway, so it might be a good compromise if you want a full screen. On the Superfrog pic you can see that a bit of the text has been cut off and likewise on the AmigaDOS screenie. Edit: Oh, and it didn't improve scrolling on my monitor, but I have a suspicion that it might resample back to 60 Hz before refeshing the panel, which is why it looks more fluid in plain 60 Hz mode. On a CRT, it should look better though. |
10 April 2013, 23:21 | #2027 |
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it might be best to have
2 modes in config tool 1 for pal modes 1 for laced modes |
10 April 2013, 23:31 | #2028 |
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It could be useful to be able to use 1280x1024 for PAL modes, which would be exactly 4 times 320x256, so it won't cut anything like it does in 640x480. This would be an extra doubling in both directions, which I'm guessing should be a simple operation?
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11 April 2013, 02:01 | #2029 | |
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Yes another vote of the "test" button, I think this is very much needed. Also, can anyone confirm or deny that the updated core contains Graffiti support? You can simply download on the Graffiti test programs from AmiNet then try it out, maybe test on the latest WinUAE first to make sure you are using the program correctly. Has anyone got a 50hz PAL mode working for games yet? |
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11 April 2013, 02:19 | #2030 | ||
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Not working yet: -VSync feature -Graffiti support |
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11 April 2013, 02:38 | #2031 |
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Oh, ok thanks for that info.
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11 April 2013, 03:30 | #2032 | |
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Sysinfo is a WB program so it is affected by WB overscan prefs. Most games don't observe WB prefs because they don't load WB and have their own bootloader. Not all games run centered (tend to run to the right) because if they did they would loose use of a sprite or 2... I'm sure someone could offer a more technical explanation at the hardware level, but I have experienced it in a program I wrote, so I do know the limitation exists. if you go through the games and are happy with the centering, and then set WB app centering inside overscan prefs last. Last edited by bbond007; 11 April 2013 at 03:41. |
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11 April 2013, 09:49 | #2033 | |
electricky.
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Quote:
@everyone: If there's an output pixel clock that you require to approach your desired output screenmode, just let me know, and I'll see if that's possible. You can calculate the possible pixel clocks with: Code:
f=28.37516/2*m/C f is the resulting pixelclock in MHz 28.37516 may be replaced by 28.63636 in case of an NTSC machine m is a whole-number multiplier between 1 and 32 (both including) C is a whole-number divider between 1 and 18 (both including) m and C make the filename extension of a core: C is an index to the alphabet, so you get a character between A and R. The the 2-digit number after that is the m-value. The output pixel clock for 640x480 is very low at around 25MHz. I may have to re-calculate the PLL filter values in order to get that stable (i.e. get rid of temperature-dependency). The filter values are currently calculated for higher pixel clocks ranging from 40 to 135 MHz. Jens |
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11 April 2013, 10:54 | #2034 |
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@Schoenfeld
thanks, can't wait for the update now |
11 April 2013, 13:47 | #2035 |
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11 April 2013, 18:03 | #2036 |
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I've found a nice res for my Workbench, PAL: Super-Hires Laced (1280 x 512), fits the whole screen beautifully except if I run DiskMaster2 at the same res then it won't show any files in the internal viewer when double clicked, get an error saying 'Error viewing file' seems it's run out of Chip Ram? I have 32mb Fast RAM on my accelerator but that's no good when Chip Ram is eaten up with these modes, think I have 570K free with DiskMaster2 running.
Tried FBlit & FText but they seem to cause graphic corruption, any other ways to save chip ram? |
11 April 2013, 18:06 | #2037 |
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Good to see activity here.
I'll hang on to my mkII and wait for the test button. :-) |
11 April 2013, 19:13 | #2038 |
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11 April 2013, 19:39 | #2039 |
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Has anyone installed one in a CD32?
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11 April 2013, 20:52 | #2040 | |
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That would be something! Amiga 1200 with 4MB of CHIP RAM |
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