08 June 2016, 21:40 | #21 |
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Screen Open 0,320,200,32,Lowres Flash Off : Curs Off : Cls 0 Double Buffer AM$="A: Let R0=J1; If R0=1 Jump C; If R0=2 Jump D; " AM$=AM$+"If R0=4 Jump E; If R0=8 Jump F; Pause; Jump A; " AM$=AM$+"C: Let Y=Y-1; Pause; Jump A; " : Rem UP AM$=AM$+"D: Let Y=Y+1; Pause; Jump A; " : Rem DOWN AM$=AM$+"E: Let X=X-1; Pause; Jump A; " : Rem LEFT AM$=AM$+"F: Let X=X+1; Pause; Jump A; " : Rem RIGHT Bob 1,160,100,1 : Rem Place the bob near centre of screen Channel 1 To Bob 1 Amal 1,AM$ Amal On 1 Wait Key but it can easily be expanded on. It also works in DIRECT mode You must have at least 1 BOB in the bob bank (pref 32x32 Pixels but not important.) Hope this gives you some ideas. V1 PS: The CASE of the lettering in the strings is VERY IMPORTANT..... |
08 June 2016, 22:06 | #22 |
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09 June 2016, 11:16 | #23 | |
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Oh and for anyone else who may read this in the future I solved my bob sync problem. Turns out it was just a case of writing - Bob 2,X Bob(1),Y Bob(1),8 and that made Bob 2 appear at Bob 1's co-ordinates nicely! |
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09 June 2016, 11:41 | #24 |
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Now I see where the communication didn't work between me and Brick Nash. I didn't know AMAL had its own X and Y variables.
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09 June 2016, 12:05 | #25 | |
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Either way I appreciate all the help! Last edited by Brick Nash; 09 June 2016 at 12:31. |
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09 June 2016, 20:55 | #26 | |
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I'll leave you to sort that one out if needed If you need any help msg me V1 |
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