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#21 |
Registered User
![]() Join Date: Dec 2013
Location: Auckland
Posts: 2,482
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Thanks guys!
Agreed with DamienD, do let me know of any bugs or oddities. Per Ola Eriksson was able to skip through the entire balloon sequence by walking through walls, I didn't realize that was possible. ![]() The second level from the Atari 8 bit version is one possible update, there's several other possibilities too: - The 4X levels from the arcade game (maybe simplified a little bit) - The exclusive level from Wolron's PC remake - Something else maybe? |
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#22 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,044
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Looks very cute - you are a game making machine!
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#23 |
Registered User
![]() Join Date: Sep 2019
Location: Italy
Age: 47
Posts: 105
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If it were up to me: I would like the arcade port. The graphics are already all there for 80%. The dynamics of the character is almost perfect, when he falls from a platform it is the same as the arcade, the jump is ok, the feeling is already there! The music should be redone. However, I understand that it is not such an easy job to complete, and that in any case it is the author who decides how to direct the development. Okay anyway, I'm happy with what's already there
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#24 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 115
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Quote:
![]() also, the balloon should explode touching the spikes and the other platforms, not only the birds. third, but this is only a personal opinion, i would like that 'key shaped' checkpoint changed with the original 'cross shaped' one, to not create misunderstandings (it's not a key to grab ![]() |
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#25 | |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,522
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Quote:
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#26 |
Registered User
![]() Join Date: Jan 2020
Location: oslo/norway
Posts: 676
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#27 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,044
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Didn't know this was an arcade game too and watched a Youtube of the arcade version and have to say, this version is looking pretty spot so far!
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#28 |
cheeky scoundrel
![]() Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 39
Posts: 4,015
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The hobby game dev in me is really curious about this tiny little insignificant thing.
Why in the screenshot of the first post is the little root at the bottom of the left tree painted on top of the dirt path and then the tree on the right the root falls under the dirt path. You'd think they both be painted the same but this game is working some magic apparently ![]() |
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