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#81 |
OctaMED Music Composer
![]() ![]() Join Date: Jan 2009
Location: Venice - Italy
Age: 46
Posts: 504
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I just tried the beta and I can't belive what I've seen!
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#82 |
Vintage is The New Old
Join Date: May 2020
Location: Ottawa/Canada
Posts: 7
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I confess I've never played the original port for the Amiga but based on what people are saying here I had to try it!
I have to agree that the original is good but the pace is not quite satisfying as your version Pink. Playing Tiny Bobble is more fun. Very well done. Cheers Paul |
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#83 |
Registered User
Join Date: Sep 2002
Location: Italy
Age: 37
Posts: 466
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Super cool!
Just played on my 500 kickstart 1.2 & gotek works great! only found some slowdowns on level 30, but i've just tried the original one seems a jump in the past! Congratulations!!! Only a note: after having played it, my adf image got corrupted, rather strange. I don't know if i did something strange with gotek and bubble bobble original version loaded afterwards, but it's in the zone. Only thing that i think could be improved is the game over music, doesn't sound as nice as the game one imho. edit: just to try to specify, the main loop of the game over sound a bit "alien" to me, the one where i can see the level scale. Last edited by mtb; 22 August 2020 at 16:13. |
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#84 | |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 211
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Quote:
There can be slowdown in intense scenes as A500 is not on par with the arcade hardware, but usually everything should be smooth. I don't think the ADF issue has to do with the game. Regarding the music i think this is as good as i can get it, sorry ![]() |
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#85 |
Registered User
![]() Join Date: May 2019
Location: Southampton
Posts: 17
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Any chance of a WHDLoad install for this at some stage? :-)
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#86 |
WinUAE 1200/40, V4SA
![]() ![]() Join Date: Apr 2020
Location: Candinavia
Posts: 228
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Check the other thread. There's a generic slave package for the game, although generics can be pretty flaky. With all the interest in Tiny Bobble, though, I'm sure with enough people asking for a proper WHDLoad slave that jotd will eventually give in and make one ![]() |
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#87 |
Registered User
Join Date: Jun 2009
Location: Poland
Posts: 64
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I just watched on YT longplay of this amazing de-neutered port incepted with a breath taken away in the original amiga port and i noticed that there are no secret rooms at level 20, 30, 40. Are those eluded the attention of the author or were not implemented because of 180kb limit?
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#88 |
Registered User
Join Date: Dec 2005
Location: near Munich, Germany
Age: 41
Posts: 41
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Wow, cool project!
I made a CD32 Version - runs perfect. ![]() Last edited by Twanger; 29 August 2020 at 09:08. |
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#89 |
Black Lives Matter
![]() Join Date: May 2001
Location: New York
Posts: 19,475
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#90 |
Registered User
![]() Join Date: Jun 2019
Location: BNE AU
Posts: 213
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I've been playing this a *lot*. It's what the original should have been!
Is there any chance of adding 2 button support? And does the highscores save, or am I missing something? |
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#91 |
Defendit numerus
![]() Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 50
Posts: 3,125
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#92 |
Registered User
![]() Join Date: Jun 2019
Location: BNE AU
Posts: 213
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fantastic
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#93 |
(2b)||!(2b)
Join Date: Mar 2007
Location: Cranbrook, Devon, UK
Age: 47
Posts: 219
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You've no idea how happy this has made me seeing this. Never been much of a gamer but this is one game that I've really enjoyed playing and it's got a whole lot better after a couple games on this.
I'm only able to play this via WinUAE at the moment and I've got it set up to emulate my A1200 and I get massive graphical glitches all over the place when running it from my HD. If I can help in any way of being a beta tester (if you still need any) I'd love to help but would need a link to the forum post you mentioned in a previous reply as I can't find it :/ |
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#94 |
Registered User
![]() Join Date: May 2012
Location: Gravesend - UK
Posts: 641
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I don't get any graphical glitches running on my real a1200 via whdload, although sometimes I get crashes and occasionally I will complete a level and the game doesn't realise and even when I get killed for taking too long it doesn't move on. But most of the time its fine.
I cannot deliberately reproduce any of these though. |
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#95 |
Registered User
![]() Join Date: Mar 2020
Location: UK
Posts: 160
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The game was finished a while back and you can get the final version on the first post here:
http://eab.abime.net/showthread.php?t=103546 There is a WHDLoad installer for it on the WHDLoad page also which adds second button and save support among other things. |
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#96 | |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 211
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Quote:
I'm happy you enjoy the game ![]() Regarding your problem: Perhaps you are using JIT in WinUae. It seems blitting from copper list and using JIT has issues in WinUae. On real A1200 hardware everything is fine. |
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#97 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,091
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JIT is fine for apps, but is just too fast/jerky for games using the custom hardware. Use "max speed" but not JIT. Too many bugs. Well, you can try, but if it doesn't work, just revert to non JIT.
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#98 |
(2b)||!(2b)
Join Date: Mar 2007
Location: Cranbrook, Devon, UK
Age: 47
Posts: 219
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Yes! Thank-you! It was the JIT that was causing the problems. I even tried it in WHDLoad and it came up the same but it's working perfectly fine now. I'm not much of a gamer so JIT doesn't really cause an issue for me (until now!)
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