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#1 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 40
Posts: 1,224
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Escape Velocity WIP
A quick look at a new game we're ("On IT!") working on. After Chips we wanted to go for something more fast paced. I wanted to do a sci-fi game. Had this idea for a robot trapped in a mine on Mars. Puzzle style game. Was struggling with the game mechanics and saw the playthrough of
[ Show youtube player ] for the Mega Drive... and it clicked. The movement made sense in zero gravity so changed the setting to a space station. The robot's called Velocity and trying to escape the ship overtaken by an AI gone rouge. The game play will be similar to Old Tower but will have different levels and enemies plus a new puzzle/dexterity element.
It will work on OCS, 1MB and up. The tileset as of now. Still not final and many things will change. ![]() ![]() Example of a level: ![]() Tech Demo of the engine: [ Show youtube player ] Full 32 colors for the foreground, 8 cols for the sides using repeating 32x32px tiles and a 16 color parallax. The play area is 240x448px. I'm sure sandruzzo (who did the code) will be happy to answer more technical questions. Tell us what you like, want needs to change and what features would you like to see implemented. |
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#2 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,923
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So far, so good! Going after 50hz game.
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#3 | |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,044
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Quote:
How do you get a 16 colour parallax layer behind the 32 colour screen? |
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#4 |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,527
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When I saw the thread title I thought you were porting the MAC game --> Amiga
![]() https://macintoshgarden.org/games/escape-velocity |
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#5 | |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 40
Posts: 1,224
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Quote:
@DamienD Someone over at ppa.pl thought that as well ![]() |
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#6 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,923
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@Havie
So far side wall can use the whole palette, but if I need DMA cicles to runat 50 hz, I hade to cut down there some planes. |
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#7 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,923
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@Havie
Parallax layer is made by sprites, and Iìm gonna try to scroll it, by changing only Sprites' copper pointer, and do some changes too into sprites' data. I have to try it |
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#8 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 40
Posts: 1,224
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[ Show youtube player ]
![]() The video form a couple of weeks back, a quick tease before I'll post the game play from latest version. Bottom is a mock up using one of the three tilesets. |
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#9 |
Pixelglass/Reimagine
![]() Join Date: Jun 2012
Location: Athens
Posts: 661
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Wow, really nice! I love the looks of it so far!
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#10 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,923
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@Tsak
We're working on enemies system. Levels' obstacles are in place! |
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#11 |
Registered User
![]() Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,484
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Very nice graphics
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#12 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 875
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Looks great
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#13 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,044
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Nice one - looking forward to this!
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#14 |
Puttymoon inhabitant
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Reminds me Old Tower on ZX, MSX and C64?
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#15 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 40
Posts: 1,224
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#16 |
Puttymoon inhabitant
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Oh, sorry
![]() I love the background layer. |
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#17 | |
Registered User
![]() Join Date: Jun 2019
Location: BNE AU
Posts: 213
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Quote:
Exactly my thoughts too! Spent way too much time on that series. ![]() |
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#18 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 552
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I love the game a lot!! Will there be a build in editor with the game??
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#19 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,923
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@xboxown
I think we'll release only the Game |
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#20 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 552
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Thread | Thread Starter | Forum | Replies | Last Post |
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Escape | Steve | HOL suggestions and feedback | 7 | 06 January 2017 19:30 |
WIP: Stormlord | Ultron | project.Sprites | 5 | 25 January 2016 21:13 |
Maximum Velocity demo (vector part glitches) | amilo3438 | support.WinUAE | 30 | 18 July 2013 21:46 |
CD32 Elite 2 Frontier velocity error? | tomas | support.Games | 3 | 23 January 2004 16:44 |
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