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Old 04 February 2021, 19:32   #261
nikosidis
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I also noticed going through barriers in track 2 to the right, the one with the jump. I also fell down from the jump but did not explode once.
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Old 05 February 2021, 00:01   #262
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I just love that music, it's very well done!
GFX also work quite well and it's all running very smoothly. Looking to be a nice game when released
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Old 05 February 2021, 09:35   #263
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The title screen doesn't seem to read the buttons of a CD32 pad, so you cannot start a game (it does read directions so you can move around in the menu).
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Old 05 February 2021, 10:25   #264
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The title screen doesn't seem to read the buttons of a CD32 pad, so you cannot start a game (it does read directions so you can move around in the menu).
Not sure what is going on there as i dont have a real cd32.

Please can you post your specs.
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Old 05 February 2021, 10:54   #265
Suicyco
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Please can you post your specs.
I'm running the game on an A1200 (with an 030 @ 55Mhz, KS3.0, WB3.1) and having the issue when using an original CD32 pad. The button(s) of a Mega Drive pad work(s) fine in the menu. Also the CD32 pad works in other games and in JoyPortTest.
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Old 05 February 2021, 11:13   #266
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Oh yeah, forgot to mention that Rygar is one of the games where the CD32 pad is working just fine (on the same A1200 setup obviously).
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Old 05 February 2021, 12:36   #267
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The title screen doesn't seem to read the buttons of a CD32 pad, so you cannot start a game (it does read directions so you can move around in the menu).
Yes, can confirm that on my real expanded A1200 the same happens.
Using keyboard with default settings I'm able to play the game, even though I can only use yellow car, and I completely suck at playing with keys, lol.
Also, how is one supposed to exit from controls menu when using a keyboard?

Game is graphically impressive, and so is sound, overall this Amiga port feels like a great improvement on the original!
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Old 05 February 2021, 14:04   #268
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Yes, can confirm that on my real expanded A1200 the same happens.
Using keyboard with default settings I'm able to play the game, even though I can only use yellow car, and I completely suck at playing with keys, lol.
Also, how is one supposed to exit from controls menu when using a keyboard?

Game is graphically impressive, and so is sound, overall this Amiga port feels like a great improvement on the original!
Expanded with what please?
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Old 05 February 2021, 15:39   #269
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Super Sprint is lovely <3 (and for Atari Games' arcade games - the innovative input devices are half the excitement! Still regret selling my Marble Madness).

Conversion looking sharp there so far Graeme! Great initiative.
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Old 06 February 2021, 08:42   #270
Suicyco
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Expanded with what please?
Tried it with a stock A1200 (no expansions, booted from floppy with only the CD32 pad attached) and no change - CD32 pad buttons still do nothing either in the menu or game.
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Old 06 February 2021, 11:17   #271
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Tried it with a stock A1200 (no expansions, booted from floppy with only the CD32 pad attached) and no change - CD32 pad buttons still do nothing either in the menu or game.
Normal joystick works fine though right?
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Old 06 February 2021, 12:28   #272
Suicyco
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Normal joystick works fine though right?
Yes, worked fine with a Mega Drive pad.
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Old 24 February 2021, 23:43   #273
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I've just been reading about this in Amiga Addict, when is it going to be released?
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Old 24 February 2021, 23:58   #274
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I've just been reading about this in Amiga Addict, when is it going to be released?
See post 255.
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Old 25 February 2021, 01:43   #275
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See post 255.
My friend, ItsTheSmell asked "when is it going to be released?"

...not, where can I find a version.

Plus even if that was the question, there's a later version that what you linked to: http://eab.abime.net/showpost.php?p=...1&postcount=22

Answer to "when is it going to be released?" is once Graeme finishes coding / bug fixing the game

I don't know, a month or so I'd imagine.
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Old 25 February 2021, 11:46   #276
malko
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My friend, ItsTheSmell asked "when is it going to be released?" [...]
This is how I understood his question as well and pointed to a post indicating that the game is still in beta test. So factually we can guess that there is no release date for the moment. In fact, below, you give the same answer as I did. Maybe your wording is more precise
Quote:
[...] Answer to "when is it going to be released?" is once Graeme finishes coding / bug fixing the game [...]
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Old 25 February 2021, 12:57   #277
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I have near 30 bugs recorded from the beta, all of them have different levels of complexity to fix.

I'll release it once all of the bugs have been fixed.

Cheers,
Graeme
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