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Old 01 February 2021, 16:56   #21
Adrian Browne
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Also has anybody got tips about outlining sprites etc and defining them from the backgrounds? I read about anti aliasing and of course using black , dark purple etc?

I am using dawnbringer 32's palette currently.
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Old 01 February 2021, 17:02   #22
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This thread would be better suited under either of the following, instead of Amiga scene:
... project.Amiga Game Factory
... Graphics. Work In Progress
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Old 01 February 2021, 17:17   #23
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Also has anybody got tips about outlining sprites etc and defining them from the backgrounds? I read about anti aliasing and of course using black , dark purple etc?

I am using dawnbringer 32's palette currently.

Small sprites- no outlining except if sprite color will clash badly with background color somewhere (similar hue- brightness)
Small sprites- don't put too much detail (useless), small dots will pop on small sprites.
Outlining is best with a darker same/similar hue color.
Outlining-yes to separate parts of sprite (e.g. hand, leg etc) if colors are too similar.

PS db32 is too complicated for inexperienced, better switch to db16.
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Old 01 February 2021, 17:18   #24
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Small sprites- no outlining except if sprite color will clash badly with background color somewhere (similar hue- brightness)
Small sprites- don't put too much detail (useless), small dots will pop on small sprites.
Outlining is best with a darker same/similar hue color.
Outlining-yes to separate parts of sprite (e.g. hand, leg etc) if colors are too similar.
Thanks
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Old 01 February 2021, 17:21   #25
Adrian Browne
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This thread would be better suited under either of the following, instead of Amiga scene:
... project.Amiga Game Factory
... Graphics. Work In Progress
Well I guess you can move it to project game factory- though I don't have a game yet. Maybe if I do a few game mock ups I can later interest someone who knows how to use the scorpion engine for a game project-

I am awfully enthusiastic:...
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Old 01 February 2021, 17:28   #26
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Small sprites- no outlining except if sprite color will clash badly with background color somewhere (similar hue- brightness)
Small sprites- don't put too much detail (useless), small dots will pop on small sprites.
Outlining is best with a darker same/similar hue color.
Outlining-yes to separate parts of sprite (e.g. hand, leg etc) if colors are too similar.

PS db32 is too complicated for inexperienced, better switch to db16.
I see- I have been using db's 32 colour palette for about 5+ months. I attached some samples of art in the first post here.
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Old 01 February 2021, 17:29   #27
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Also I guess 320 X 240 backgrounds should be ok in red pill?
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Old 01 February 2021, 17:42   #28
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Look at this, pro work, Day of the Tentacle, huge sprites, notice the outlines also that lines define shapes and there are no highlights on comic style sprites.


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Old 01 February 2021, 17:49   #29
Adrian Browne
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Look at this, pro work, Day of the Tentacle, huge sprites, notice the outlines also that lines define shapes and there are no highlights on comic style sprites.


Interesting- more than one colour used for outlining some sprites and colours that match the tones of the sprite when possible.
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Old 02 February 2021, 05:48   #30
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Nice. Are you working on something these days.
Nope.
Don't have enough free time these days...
But I have some projects "in the drawer" waiting, currently, or better say, ideas for the projects.
Unfortunately, some of these heavily exceeds my knowledge on the RedPill, so I need to invest many hours in learning.
-------------------

Btw, I am not sure that using predefined palette is a good idea, no matter how popular or awesome it is.
Wouldn't all games look the same?
But then again, I guess it's perfectly Ok, using it while you learning, and focused on other stuff.
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