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Old 06 October 2018, 04:14   #81
Don_Adan
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ok, but for me it can be first reviewed Amiga game. I think that EA products was sold/released together with A1000. But games from third party companies (like Other Valley) needs advertising to be sold. Then this company can send games to AmigaWorld magazine.
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Old 06 October 2018, 04:16   #82
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btw. I find next interesting thing inside:
Mutant from Synapse, strategy arcade game, available November 85.
I dont heard about this title.
Btw2. on page 9 some Amiga first (7 games) titles from EA are available.

Last edited by Don_Adan; 06 October 2018 at 04:26.
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Old 06 October 2018, 04:27   #83
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Quote:
Originally Posted by Don_Adan View Post
btw. I find next interesting thing inside:
Mutant from Synapse, strategy arcade game, available November 85.
I dont heard about this title.
Btw2. on page 9 some Amiga first titles are available.
Is it possible Mutant became Mindwalker?
I wonder because it was Synapse...

Commodore was going to release a Flight Simulator called.. Flight Simulator??
Hmmm..
Wonder what happened to that one too..
OK, Bruce Artwick is from Sublogic, so Flight Simulator became Sublogic's Flight Simulator II on the Amiga...

Last edited by desiv; 06 October 2018 at 04:43.
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Old 06 October 2018, 06:42   #84
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The first few Electronic Arts programs for the Amiga were 256k... One on One, Seven Cities of Gold, Dpaint. Even said so on the box and disks.

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Old 06 October 2018, 07:09   #85
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Game works on WinUAE with KS 1.3 and 512k chip no fast. But cannot get it working on my A1000 with 512k chip and 2MB fast. Tried to disable fast RAM with a prg and didn't work. Also tried KS 1.2 no go.

edit. Works with Kickstart 1.1. Could be that it disables Fast RAM though...
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Old 06 October 2018, 07:34   #86
desiv
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Originally Posted by TjLaZer View Post
Game works on WinUAE with KS 1.3 and 512k chip no fast. But cannot get it working on my A1000 with 512k chip and 2MB fast. Tried to disable fast RAM with a prg and didn't work. Also tried KS 1.2 no go.
MonkeyBusiness?
Worked on my A1000 with 1.2 (didn't with 1.3).
I do also have a DKB Insider with 2M (or 1.5? I can't remember right now..:-). I didn't disable anything.
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Old 06 October 2018, 08:39   #87
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ok it seems the game needs 512k and no external drives to work. I put a bootblock program on it which allows you to disable RAM or External drives. Hold left mouse on reboot. Game now works on m KS 1.3 A1000! In the Zone.
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Old 06 October 2018, 09:32   #88
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Such class in startup sequence:

Code:
ECHO "    "
ECHO "    "
ECHO "NIWA SOFTWARE PRESENTS A NICE SHIT:"
ECHO "          MONKEY BUSINESS"
ECHO "            VERSION 2.1"
ECHO "       Greeting to O.M.Alfred"
ECHO "    "
MONKEY_BUSINESS
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Old 06 October 2018, 09:45   #89
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The only interesting thing about this game is the debate whether or not it is the first game for Amiga
But if you want it is really easy to modify the executable to make it work in the most varied configurations (or patch bugs/loader, or make a trainer).
I had not touched the executable solely for the historical interest it could have.
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Old 06 October 2018, 10:30   #90
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The only interesting thing about this game is the debate whether or not it is the first game for Amiga
But if you want it is really easy to modify the executable to make it work in the most varied configurations (or patch bugs/loader, or make a trainer).
I had not touched the executable solely for the historical interest it could have.

the game is perfect now, good work thx
there is no need to waste time on it anymore

this game is "shit" like in the startup-sequence says
in 1985 the good games were for the 8 bits computers, specially for the C64 and the spectrum
for the new 16 bits computers they wrote pure crap
The 8 bits computers had the good games until 1988-1989 ,it was not until 1990 when things really changed
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Old 06 October 2018, 10:30   #91
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I've tried starting it with WinUAE A500/1.2 and only the "sprites" are shown (player, barrels, monkey). There's also some "disk load" screen when there's only one executable.

Game has some data tracks in bitmap, probably to load data faster. I'll try to provide a whdload fix for that one. But I cannot even run it properly with A500 1.2 no fastmem with WinUAE ATM

Game looks really crap. You'd be better off with Donkey Kong from Bignomia

Last edited by jotd; 06 October 2018 at 10:40.
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Old 06 October 2018, 10:49   #92
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Quote:
Originally Posted by jotd View Post
I've tried starting it with WinUAE A500/1.2 and only the "sprites" are shown (player, barrels, monkey). There's also some "disk load" screen when there's only one executable.

Game has some data tracks in bitmap, probably to load data faster. I'll try to provide a whdload fix for that one. But I cannot even run it properly with A500 1.2 no fastmem with WinUAE ATM
Hi jotd, you surely missed my 'full' version
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Old 06 October 2018, 11:45   #93
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Special Monkey Business & Delta Patrol disk in the Zone!
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Old 06 October 2018, 21:42   #94
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a) Infocom did indeed have pre-release machines available as has been documented. I believe it was said so in "The Amiga Years" book.
b) Mindwalker often gets touted because it was actually widely passed around among developers before the Amiga release, as a beta version obviously. I don't know what that says about pirating or "testing before buying" among 'professionals'. Well, depending on if it was the author himself passing it.
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Old 07 October 2018, 01:16   #95
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Quote:
Originally Posted by ross View Post
The only interesting thing about this game is the debate whether or not it is the first game for Amiga
Heh, I'm glad you're enjoying the show Ross! Thanks to you and Denis anyway for finally bringing a working version of this game to our humble Amiga's (or emulators, as the case may be!)

Quote:
But if you want it is really easy to modify the executable to make it work in the most varied configurations (or patch bugs/loader, or make a trainer).
I had not touched the executable solely for the historical interest it could have.
Yes, that's where a WHD patch would be handy. Come on down Jeff!
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Old 07 October 2018, 09:21   #96
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building from ross version it will be easy. I bet it works from whdload generic (trackdisk).

Being stuck too long in another project, I may do that today
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Old 07 October 2018, 11:39   #97
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okay, check the zone Included the disk image (even if I did an install program, but it works on Ross fixed version, sooo).

Can Ross explain what he did to make this game work properly?
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Old 07 October 2018, 12:12   #98
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Can Ross explain what he did to make this game work properly?
Sure:
1) researching for an alternative source for the game background (mac or atari)
2) no dump available but I've found a compact disk for Atari ST [Automation Menu Disk 042 (1989)(LSD - Was -Not Was-).st from TOSEC] that contain a one-filed working version
3) I've zero experience on Atari ST so installed Hatari and played with internal debugger
4) was so easy that after very few time i'm on depacking data background code of Monkey
5) see message http://eab.abime.net/showpost.php?p=...8&postcount=45
6) on Amiga code, found what track are use to load backgrond data
7) inserted data on ADF and voilĂ 

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Old 07 October 2018, 12:28   #99
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Look so simple when I read what you have made...
I particularly like the "and voilĂ "
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Old 07 October 2018, 13:52   #100
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So the "original" dump was broken/corrupt?

Excellent archeological work BTW
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