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Old 02 July 2012, 18:06   #41
Retro1234
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Cool looks intresting can it do Low and Med RES ?
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Old 02 July 2012, 18:36   #42
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Cool looks intresting
Thanks

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can it do Low and Med RES ?
Unfortunately no, since the ST uses interlaced bitplanes while the Amiga Playfield does not support that. See discussion above.

But maybe one day someone will write an fVDI driver to support Amiga video modes for clean color GEM applications...
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Old 02 July 2012, 21:24   #43
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Thanks


Unfortunately no, since the ST uses interlaced bitplanes while the Amiga Playfield does not support that. See discussion above.

But maybe one day someone will write an fVDI driver to support Amiga video modes for clean color GEM applications...
Thank you for your reply I only ask because some games like sundog have run on existing ST/TOS emulators for Amiga unforchantly they only run on 68000.

I don't know how graphics are handled with these existing Emulators but ive tended to think of these as more virtual machines then emulators as I thought very little emulation was taking place
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Old 02 July 2012, 22:58   #44
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Exactly! When I saw the KickTOS video 2 years ago, I realized that the ST-High video mode (only 1 bitplane) was compatible with the Amiga Playfield hardware. So I thought that EmuTOS should work... and it does
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Also, the keyboard may not work correctly because I didn't send the acknowledges (not required by WinUAE).
cia-setup made me mad on kicktos, many stuff to init, thats normaly done by the amiga-kickstart
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Don't search any good reason for the existence of EmuTOS for Amiga. I did it because it's cool, no more
same for kicktos
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Yes, floppy support is really a key missing feature.
the base for kicktos is st4amiga (aminet) it supports diskdrives
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About Color video modes, unfortunately I'm not sure if they could work (without additional drivers, of course). The Atari hardware uses interlaced bitplanes every 16 pixels, and I'm not sure that the Amiga Playfield hardware is able to handle that
same here, st4amiga has a "hidden" colorsupport for lowres and medres ... changing some bytes makes them alive (simcity worked on kicktos)

the kickstart must be checksumed and you need the interruptvectortable at the end (thanks toni for the hint in 2008).

agnus/ntsc-setting-code for better 640x400 @ 60hz on real hw is allways nice


i like to play on kicktos/emutos (again), but i am out of time .. but never say never
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Old 03 July 2012, 11:00   #45
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cia-setup made me mad on kicktos, many stuff to init
Fortunately, thanks to the very nice Commodore hardware documentation, I had no trouble there

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st4amiga has a "hidden" colorsupport for lowres and medres ... changing some bytes makes them alive (simcity worked on kicktos)
I wonder how it can work... Probably slow software blitting.
IIRC SimCity uses a GEM UI, unlike most other games.

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the kickstart must be checksumed
I did't do that, and it works fine.
Which component is going to check that checksum?
However, maybe that lack of checksum in EmuTOS could explain some trouble with re-kicking. Also the EmuTOS ROM is only 256 kB, that may cause trouble to some software.

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and you need the interruptvectortable at the end (thanks toni for the hint in 2008).
That made me mad
Thanks again to Toni for the hint, too.
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Old 04 July 2012, 00:37   #46
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256KB is no problem ($fc0000-$ffffff)
checksum is required for softkicking amigas (A1000 or A3000)
it is checked by the bootrom (or kick1.4 on a3000)
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Old 04 July 2012, 10:33   #47
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About the current EmuTOS version without checksum:
- twiggy reported that it worked on A600 with ACAtune
- gibs reported that it didn't work with BlizKick (unknown hardware)

So it looks like ACAtune does not check the checksum, while it is mandatory with other tools/bootroms. I will add that checksum in next EmuTOS versions.
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Old 05 July 2012, 13:05   #48
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Hardware is Blizzard 1260

There is a floppy disk called reckick (that I don't have anymore) which was able to do a soft reckick in 1.3 from a 2.0 kickstart. So maybe we can try with this tool if someone can post the ADF in the zone ?

Acatune works with Acaxxxx boards
Blizkick works with Blizzard boards

There are some reckick tools that doesn't need specific hardware to work.
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Old 05 July 2012, 13:34   #49
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Hang/crash during booting if "high end" Amiga or 68040+ CPU usually means some hardware initialization is wrong or missing.
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Old 05 July 2012, 13:55   #50
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EmuTOS is supposed to work fine with any 680x0 CPU.

About hardware initialization, of course maybe something is missing, I only made tests with WinUAE and basic settings.

About Blizzard 1260, it is still unclear if the problem was with the re-kick tool (lack of checksum...) or EmuTOS itself.
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Old 05 July 2012, 14:12   #51
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UAE won't really emulate any cache related and other similar 68040+ problems.

But the ROM should have 0x1111 as first word (=256k ROM) and then it should have 0x4ef9 (JMP opcode) and then absolute jump address. Some soft kickers probably assume this format. (All official Commodore ROMs have this format)
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Old 07 July 2012, 14:51   #52
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For test purposes, I've built a custom EmuTOS as an extended ROM running at 0x00f0000. It is successfully bootstrapped by a standard Kickstart 1.3

As far as I understand, such extended ROM exists only on CDTV/CD32, am I right?
I can't see any practical usage of such EmuTOS as extended ROM, so I will not ship it with official EmuTOS binaries.

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But the ROM should have 0x1111 as first word (=256k ROM) and then it should have 0x4ef9 (JMP opcode) and then absolute jump address. Some soft kickers probably assume this format. (All official Commodore ROMs have this format)
Indeed, at least the Kickstart 1.3 bootstrap code for extended ROMs requires that format. I had to respect it for the above hack to work. So I will respect that format in next EmuTOS builds.
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Old 07 July 2012, 15:30   #53
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Post the link
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Old 07 July 2012, 18:48   #54
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New snapshot: EmuTOS CVS-20120707
- Fixed ROM header with 0x1111, 0x4ef9
- Fixed ROM checksum
- Fixed 68060 detection on WinUAE
- Quick and dirty fix to avoid infinite loop on WinUAE A1000 during IDE detection
- Included EmuTOS as an Amiga 1000 kickdisk

This new snapshot may have better success with softkickers.
I still have not implemented the keyboard acknowledge yet, so the keyboard will work only with WinUAE 2.3.3 and older.
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Old 07 July 2012, 19:28   #55
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Hi BV,
This one is Kickable (unlike the previous one) by Blizkick but then, I got a red screen.

Last edited by gibs; 07 July 2012 at 20:48.
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Old 08 July 2012, 20:51   #56
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About emutos-kickdisk.adf, it is similar to the Amiga 1000 kickstart floppy. So it is a very special floppy, probably only usable to startup an Amiga 1000, nothing more. It works fine on WinUAE.

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Originally Posted by gibs View Post
This one is Kickable (unlike the previous one) by Blizkick
Good, there is progress

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but then, I got a red screen.
I don't know where this red screen comes from
The new EmuTOS ROM has correct header and cheksum.
The only background set by EmuTOS is white, so that red background comes from elsewhere. And since EmuTOS (as kickstart replacement) is supposed to be the only software in memory, it looks like there is still mysterious software behind the scenes

Maybe Blizkick does not like 256 kB ROMs?
Are you able to softkick the Kickstart 1.3 with it?

Are the sources of Blizkick available somewhere, or the precise specs of what is required to make a ROM kickable with it?
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Old 08 July 2012, 21:41   #57
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Yes, of course I can softkick the KS1.3
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Old 08 July 2012, 22:27   #58
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It seems that in all official Kickstarts, there is a reset instruction at offset 0xd0, and the ROM entry point is just after at offset 0xd2.

The attached EmuTOS binary respects that format.
gibs, could you please tell me if that one works better for you?

Last edited by BlankVector; 09 July 2012 at 00:50. Reason: Remove test binary
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Old 08 July 2012, 23:53   #59
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BlankVector,

PERFECT !!!

Now waiting for the floppy support

Last edited by gibs; 09 July 2012 at 00:02.
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Old 09 July 2012, 00:05   #60
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Aha, great
Now that bootstrap problems have been solved, serious things can occur.
Next step will be to fix the keyboard with correct acknowledges.
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