28 February 2019, 13:43 | #741 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Looking forward playing this this evening on my A1200...
Kudos to you, McGeezer. What an awesome project... Finally a game that does that... Last edited by Tigerskunk; 28 February 2019 at 16:29. |
28 February 2019, 16:16 | #742 |
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Another little bug : by staying pressed right on the rock ... the monsters do not touch us
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28 February 2019, 16:29 | #743 |
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Location: Dublin/Ireland
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Don't take this the wrong way, your intentions are probably good....but you're being unnecessarily critical. I'm sure mcgeezer is well aware of existing bugs. There is a deadline to this competition, a huge effort has been put in by all involved, sacrificing personal time with family etc, and mcgeezer has stated here that he's continuing to develop Rygar. So, enjoy
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28 February 2019, 16:30 | #744 |
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Location: Sunderland, England
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28 February 2019, 16:35 | #745 | |
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Quote:
I just want to help make the game better ... |
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28 February 2019, 16:39 | #746 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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28 February 2019, 16:53 | #747 |
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Location: Sunderland, England
Posts: 2,702
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28 February 2019, 18:42 | #748 |
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28 February 2019, 20:41 | #749 |
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Location: Sunderland, England
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I had a couple of spare hours tonight to work out some final bugs.
This is the final version I'll be releasing before the deadline tonight, my wife has gone out and got me some Peroni to supp tonight and I'm going to watch some Amiga streams or something. The game has been a blast to develop, I've loved every minute of it. At times it has been tough to keep motivated but this thread has helped massively, whenever I lost some motivation I went back in the threads and read the messages of support from all of you guys. I will continue to work on the game at a slightly slower pace, I've said before but I don't like programming in the summer months...(I gotta get Vitamin D from somewhere) but I'll endeavor to finish the game in the next few months before the whole summer kicks in, like most of you I have wife/kids/full time job to prioritise on. I'll list the known bugs I have in the game that I know about, if people want to add to them then feel free...but please understand that I know Rygar very well...I know all the little quirks it has so if something is missing then it's because I haven't added it to the game yet. No video this time... just the ADF. Please do not forget you need a two button pad for the game and it has intentionally been made hard with faster and more enemies than the arcade as there is only currently 4 levels to play, so therefore the challenge of the game is to get to the 5th level with the highest score with your 3 lives. Good luck to everyone in the competition and a special thanks to DamienD who has effectively ran the compo from start to finish. http://www.siesmicminds.com/downloads/RygarEAB0A.adf and for the coders among you, the source code... http://www.siesmicminds.com/download...AB10Source.zip Geezer |
28 February 2019, 21:10 | #750 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Congrats mate! Cool job!
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28 February 2019, 21:13 | #751 |
CaptainM68K-SPS France
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An immense thank you for the hard work you poured in this game development.
Thanks also to your wife, for letting you code this game, without complaining too much (i hope ) |
28 February 2019, 21:25 | #752 |
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Location: Austin, TX
Age: 41
Posts: 406
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Well done competition buddy!
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28 February 2019, 21:41 | #753 |
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Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
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Congratulations m8!
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28 February 2019, 22:16 | #754 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
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Awesome Geezer, awesome
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28 February 2019, 22:50 | #755 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,860
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Well done mcGeezer ! Well done !
(also second dlfrsilver : A big thanks to your wife & kids for letting you code this "quietly" ) |
28 February 2019, 23:11 | #756 |
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Join Date: Dec 2010
Location: Norway
Posts: 817
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Bloody well done!
Now go talk to RGCD, psytronik or someone else to make it a physical deluxe release when it’s time |
01 March 2019, 00:42 | #757 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,438
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I thought this was clear. Rygar is still an active brand. Of course you can't sell it boxed without a potential risk.
Tested it today. Great gameplay and it really looks/sounds like the original. Much harder than the arcade version at this point though. But you already mentioned it. |
01 March 2019, 10:44 | #758 | |
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Location: Sunderland, England
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Quote:
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01 March 2019, 11:23 | #759 |
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Location: Melbourne, Australia
Age: 41
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A cool, but completely unnecessary, feature would be to emulate what the arcade board does when it's fired up.
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01 March 2019, 12:19 | #760 |
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
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Quite a few of the 'arcade ports' to PS1 etc do just that, so it would indeed be cool. If somewhat pointless
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