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Old 28 February 2019, 13:43   #741
Tigerskunk
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Looking forward playing this this evening on my A1200...
Kudos to you, McGeezer.

What an awesome project...

Quote:
Originally Posted by mcgeezer View Post
The game requires a two button joy pad
Finally a game that does that...

Last edited by Tigerskunk; 28 February 2019 at 16:29.
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Old 28 February 2019, 16:16   #742
Foul
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Another little bug : by staying pressed right on the rock ... the monsters do not touch us

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Old 28 February 2019, 16:29   #743
Reido
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Quote:
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Another little bug : by staying pressed right on the rock ... the monsters do not touch us

Don't take this the wrong way, your intentions are probably good....but you're being unnecessarily critical. I'm sure mcgeezer is well aware of existing bugs. There is a deadline to this competition, a huge effort has been put in by all involved, sacrificing personal time with family etc, and mcgeezer has stated here that he's continuing to develop Rygar. So, enjoy
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Old 28 February 2019, 16:30   #744
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Another little bug : by staying pressed right on the rock ... the monsters do not touch us

Thanks - I'll add it to the long list of bugs.
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Old 28 February 2019, 16:35   #745
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Quote:
Originally Posted by Reido View Post
Don't take this the wrong way, your intentions are probably good....but you're being unnecessarily critical. I'm sure mcgeezer is well aware of existing bugs. There is a deadline to this competition, a huge effort has been put in by all involved, sacrificing personal time with family etc, and mcgeezer has stated here that he's continuing to develop Rygar. So, enjoy
I do not do this to denigrate the game, I am an absolute fan! not only the game but the job of mcgeezer

I just want to help make the game better ...
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Old 28 February 2019, 16:39   #746
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Old 28 February 2019, 16:53   #747
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Man..... that looks so flipping nice!!!!!


(The Beer I mean).

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Old 28 February 2019, 18:42   #748
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Quote:
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Thanks - I'll add it to the long list of bugs.
Perhaps you shouldn't consider that like a bug. The original arcade machine has several bugs like that one.

Thanks for sharing the game.
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Old 28 February 2019, 20:41   #749
mcgeezer
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I had a couple of spare hours tonight to work out some final bugs.
  • Dragons now die at the end of the level and when the Orange Kill All emblem is collected.
  • I added like a hit count on the Dragons... so they may take 1 or 2 direct hits to kill them.
  • Fixed the total bonus that was causing the game to stay at the sanctuary scene for a long period of time.
  • I think I fixed a few bugs when the sanctuary scene initiates.
  • Probably fixed the Griffins disappearing on Round 3
  • Thanks to @Ross for helping get the max chip memory with his special boot block (I've said it before - he's a genius).
  • Still loads more to fix... particularly if you jump on air enemies.

This is the final version I'll be releasing before the deadline tonight, my wife has gone out and got me some Peroni to supp tonight and I'm going to watch some Amiga streams or something.

The game has been a blast to develop, I've loved every minute of it. At times it has been tough to keep motivated but this thread has helped massively, whenever I lost some motivation I went back in the threads and read the messages of support from all of you guys.

I will continue to work on the game at a slightly slower pace, I've said before but I don't like programming in the summer months...(I gotta get Vitamin D from somewhere) but I'll endeavor to finish the game in the next few months before the whole summer kicks in, like most of you I have wife/kids/full time job to prioritise on.

I'll list the known bugs I have in the game that I know about, if people want to add to them then feel free...but please understand that I know Rygar very well...I know all the little quirks it has so if something is missing then it's because I haven't added it to the game yet.

No video this time... just the ADF. Please do not forget you need a two button pad for the game and it has intentionally been made hard with faster and more enemies than the arcade as there is only currently 4 levels to play, so therefore the challenge of the game is to get to the 5th level with the highest score with your 3 lives.

Good luck to everyone in the competition and a special thanks to DamienD who has effectively ran the compo from start to finish.

http://www.siesmicminds.com/downloads/RygarEAB0A.adf

and for the coders among you, the source code...

http://www.siesmicminds.com/download...AB10Source.zip

Geezer
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Old 28 February 2019, 21:10   #750
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Congrats mate! Cool job!
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Old 28 February 2019, 21:13   #751
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An immense thank you for the hard work you poured in this game development.

Thanks also to your wife, for letting you code this game, without complaining too much (i hope )
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Old 28 February 2019, 21:25   #752
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Well done competition buddy!
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Old 28 February 2019, 21:41   #753
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Congratulations m8!
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Old 28 February 2019, 22:16   #754
ross
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Awesome Geezer, awesome
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Old 28 February 2019, 22:50   #755
malko
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Well done mcGeezer ! Well done !
(also second dlfrsilver : A big thanks to your wife & kids for letting you code this "quietly" )
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Old 28 February 2019, 23:11   #756
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Bloody well done!
Now go talk to RGCD, psytronik or someone else to make it a physical deluxe release when it’s time
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Old 01 March 2019, 00:42   #757
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I thought this was clear. Rygar is still an active brand. Of course you can't sell it boxed without a potential risk.

Tested it today. Great gameplay and it really looks/sounds like the original. Much harder than the arcade version at this point though. But you already mentioned it.
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Old 01 March 2019, 10:44   #758
mcgeezer
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Quote:
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Now go talk to RGCD, psytronik or someone else to make it a physical deluxe release when it’s time
Quote:
Originally Posted by Retro-Nerd View Post
I thought this was clear. Rygar is still an active brand. Of course you can't sell it boxed without a potential risk.
Yep - very very clear.... to the point where I put a flashing Red notice on the game before it starts.
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Old 01 March 2019, 11:23   #759
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A cool, but completely unnecessary, feature would be to emulate what the arcade board does when it's fired up.
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Old 01 March 2019, 12:19   #760
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Quite a few of the 'arcade ports' to PS1 etc do just that, so it would indeed be cool. If somewhat pointless
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