24 May 2018, 13:29 | #201 |
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I'll do some tests with preinstalled WHD-Slaves for OCS/ECS Demos.
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24 May 2018, 21:05 | #202 |
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Just tested ARTE demo and it works! that's great!
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25 May 2018, 21:17 | #203 |
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6MB RAM you could softkick for whdload, well, barely, if the game is really big.
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27 May 2018, 12:34 | #204 |
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I just tested Wiz'N'Liz on JST 6.1 and winuae and it works. Where does it crash?
BTW fixed 2 serious bugs, now Slamtilt & Bloodwych run. I made myself a "slave wrapper" to record in/out values of JST/WHDLoad calls & compare. that'll help! |
27 May 2018, 15:21 | #205 |
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Odysee-Demo is to big to load with JST, can I do something?
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27 May 2018, 19:06 | #206 |
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Yes, you could use HDLOAD tooltype. If the demo is made of diskfiles, that could work.
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28 May 2018, 01:42 | #207 | |
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Quote:
i remembered to have a big boost with mmu=laxist but not with mmu=none (whdload) ??? A reason ?? Or is it my bad memory ??? |
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28 May 2018, 07:19 | #208 |
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I'm really not sure about this MMU crap. MMU is still a mystery (to me, because I never really got into it).
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04 June 2018, 19:17 | #209 | |
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Sorry for the slow reply life got in the way
Quote:
Was that with Kickstart 1.3? Was that with the OCS chipset? (but with 1MB chip ram) |
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04 June 2018, 20:46 | #210 |
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if the games use to run with OCS+1MB chipmem, they'll run with JST. Kickstart 1.3 is supported by JST for users who cannot/don't want to softkick on their old A2000 or A500 HD
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05 June 2018, 18:19 | #211 |
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Wiz 'n' Liz only required 0.5MB chip and 0.5MB fast.
I assumed that to be safe JST would need 1MB of chip for most games given that Workbench is still in memory in the background? Sorry I meant to re-test last night but dozed off will re-test tonight! |
05 June 2018, 20:08 | #212 |
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So here's a capture of Wiz 'n' Liz with 6.0 compared to 6.1
6.0 plays the game fine, 6.1 crashes in odd ways before even the logo is shown Anything more useful I can provide? Save states, disk dumps etc? |
05 June 2018, 21:27 | #213 |
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JST is able to perform a "no return" if there isn't enough mem available. Or did I remove the "feature" ? I dunno.
Wiz'n'Liz works for me on 6.1... and JST isn't good at catching exceptions (lots of features have been broken / removed through the years, so I don't know) |
17 June 2018, 19:46 | #214 |
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Hello great project.
Give it a Launcher like Igame or tiny launcher for Workbench 1.3 to start the JST games? |
17 June 2018, 20:03 | #215 |
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I'm not going to write a 1.3-compliant launcher, that's for sure. If you have room for the launcher, maybe you have room for softkicking?
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17 June 2018, 22:26 | #216 |
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Hey Kickstar,
Although I think jotd has mentioned that launching JST from workbench rather than the CLI is somewhat unrelaible at the moment I've found it to work the same as the CLI in all cases I've tried. Hence if you just want some icons to avoid using the CLI then you could create some Project .info files, with your choice of icon(s), and assign JST as the default tool. The options that JST supports work in the same way as WHDLoad, using the tool types in the .info file. It's certainly the way I've been launch my games and demos using JST Shout if you want any further help. If you do have any problems launching JST from workbench then IconJ or CLICon are both viable work-arounds and work under 1.3 |
18 June 2018, 20:33 | #217 |
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... and the CLI launch doesn't seem too great either. But I was unable to reproduce the slave filename truncation issue, or I'm unable to figure out why it would happen in the code.
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18 June 2018, 22:18 | #218 | |
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Quote:
Is there any way I can zip-up and send you a complete WinUAE save state in a reproduction state later this week jotd? Or is that realistically not going to help find the root cause of this particular problem? |
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18 June 2018, 23:26 | #219 |
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savestate will do: I can use memory watches to find which part is clobbering the file name. You can zone it.
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21 June 2018, 01:54 | #220 |
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Hey jotd,
I've uploaded a file called jst-6.1-file-name-truncation.zipto The Zone! You'll need to do the following:
Wiz-n-Liz.ussso you check see it load the game under 6.0 But if you change the command line to 6.1 you can instead watch it crash Hope I didn't break any rules for The Zone! |
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