11 December 2016, 16:56 | #41 |
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thanks for the replies. i'm clueless about the technical details, but while playing
with the Winuae D3D CRT shader, i came to the conclusion, the WinVice CRT emulation looks much more realistic #1) vice source files at sf.net #2) vice-2.4.33\src\crtc: crtc.c - A line-based CRTC emulation (under construction). --> at least i think this are the relevant parts Last edited by emufan; 11 December 2016 at 17:10. |
11 December 2016, 18:14 | #42 |
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dosbox has a decent shader called crt-geom-curved in .fx format but for some reason it is not working on WinUAE
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11 December 2016, 19:49 | #43 |
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same here, it freezes the emulation, but no crash.
changing the shader, makes the emulation responsive again. which pixel/vertex shader version does winuae expect? gpu-z says here 400 unified shader/ dx11 support. is there another tool that lists exact version of the shader? |
11 December 2016, 21:49 | #44 | |
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Quote:
I don't know what Toni will say, but I think the PAL filter is worse on WinUAE because the Amiga display needs 32 bit color for it be rendered accurately, while the C64 needs only a fixed 4-bit color palette. About the Direct3D filter not working, try this link: http://eab.abime.net/showpost.php?p=1039260&postcount=4 |
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12 December 2016, 09:18 | #45 |
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Yes, it is same answer: Those software filters for low resolutions and low color depths are useless for Amiga emulation. With higher resolution support and deeper colors they will become painfully slow.
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12 December 2016, 11:02 | #46 |
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i pulled off a decent mask by copying a BVM screenshot pixel, then making a simple png in photoshop
If someone doesn't cares for curvature i think this effect is more than enough. |
12 December 2016, 16:25 | #47 | ||
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Quote:
Quote:
so the vice crt emulation is of no use for winuae/amiga emulation - as mentioned by Leandro above? |
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12 December 2016, 18:12 | #48 |
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4x with help from 2 shaders of Dosbox, bilinear and dotnbloom, then a mask is applied:
and (too big to post here) http://postimg.org/image/5m67r9rv7/ |
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