14 September 2020, 08:56 | #21 |
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
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we're using a mix of tools: Tiled, with custom parameters and a custom converted of course!
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14 September 2020, 18:41 | #22 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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After the game is released we might publish the assets and example files (Tiled format) so anyone can try their hand at making levels.
Video of latest version: [ Show youtube player ] Lots of changes. Now sandruzzo is fighting for every DMA cycle to make sure it runs on more modest configs. Still will probably require 1 Mb of CHIP memory since it's using triple buffering. |
14 September 2020, 19:28 | #23 |
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Location: Italy/Rome
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So far, no Triple buffer. After testing we'll see. Working on make cannons fire bullets!
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15 September 2020, 00:31 | #24 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,515
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Amiga game development indeed goes in waves, one day nothing, the next ten games together are full speed growing ^__^;
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20 September 2020, 19:33 | #25 | |
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Location: Vancouver/Canada
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Quote:
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03 February 2021, 13:15 | #26 |
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Sorry, but this projects is on waiting now, since I have no words from ppill since long time
It's a shame since game is almost done. 32 colors main screen second layer 16 colors, made by sprites and on... |
03 February 2021, 17:11 | #27 |
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Join Date: Feb 2014
Location: Warszawa / Polska
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Sorry to hear that, but I do not lose hope and hope that one day it will be finished.
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03 February 2021, 17:51 | #28 |
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we were so close! I hope too
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