24 October 2019, 13:19 | #1 |
Registered User
Join Date: Feb 2019
Location: uk
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New Game - Rotator
[ Show youtube player ]
Blurb aside Tim Gilbert & I made this game in the mid 90s and was due for a Licenceware release that never happened. After the Success of Black Dawn Rebirth we`ve dusted it off, added new music,graphics and levels to make it what it is now, We thought of releasing it as Rotator 2 but as noone had played the original we dropped the 2! Psytronik Software is proud to present ROTATOR, a previously unreleased arcade game for the Commodore Amiga. Take control of your ROTATOR craft and carefully manoeuvre it through the varied challenging landscapes collecting diamonds whilst trying to stay above the ever-rising flood level! ROTATOR will soon be available to order in a superb Collector's Edition Box Set. The specially produced deluxe glossy box will feature artwork printed on all sides. The box will contain the following items: • ROTATOR game on 2 x 3.5" disks presented with vinyl disk labels. • Glossy instruction manual. • Glossy art card. • Badge. • Stickers. • Keyring. • Hypergloss poster. ** ROTATOR FEATURES ** • 64 colours on screen • 8 worlds to explore • 80 fiendish levels • Multiple choices of levels to attempt • Automatic replay of your last attempt, letting you jump into the game before your death • Collect all the diamonds to open the exit portal • Rising flood water fills each level • Doors, force fields, spikes and other traps • Hard drive installable • Playable on a A500+/A600/Later • Save game option to store your progress ** ROTATOR CREDITS ** Concept, design, programming & music by Timothy Jon Gilbert Level design by Timothy Gilbert & Shaun Watters Playtesting by Shaun Watters, Daniel Smith & Nick Gilbert Cover artwork by Trevor 'Smila' Storey Additional packaging elements by Kenz This game was coded using the Amos development system A Midnight Banana Production |
24 October 2019, 13:27 | #2 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Great
Probably a good idea to post the website, which has screenshots as well: http://www.psytronik.net/newsite/ind...ga/121-rotator Also, digital download please |
24 October 2019, 13:30 | #3 |
Puttymoon inhabitant
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64 colours in AMOS with parallax backgroud, great! Reminds me of Wizzball, Cauldron II and Bouncy (Nokia mobile game).
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24 October 2019, 13:32 | #4 |
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Join Date: Nov 2016
Location: France
Posts: 853
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1996 version: Rotator (Midnight Banana)
http://www.grandis.nu:81/eabsearch/s...xclude=&limit= Demo: http://aminet.net/package/game/demo/Rotator |
24 October 2019, 13:56 | #5 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
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Beautiful box art.
Regarding the video, gfx speaking, the game could have been sell under the "psyclapse" brand BitD |
24 October 2019, 14:04 | #6 | |
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Join Date: Feb 2019
Location: uk
Posts: 106
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Quote:
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24 October 2019, 14:05 | #7 | |
Registered User
Join Date: Feb 2019
Location: uk
Posts: 106
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Quote:
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24 October 2019, 14:08 | #8 |
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Join Date: Feb 2012
Location: United Kingdom
Posts: 3,173
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The Psytronik looks very similar to Psygnosis? Sorry, are you affiliated with that company? If so my apologies.
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24 October 2019, 14:19 | #9 |
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Location: uk
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24 October 2019, 16:37 | #10 |
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Join Date: Sep 2014
Location: Poland
Posts: 175
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No digital download?
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24 October 2019, 16:39 | #11 | |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 46
Posts: 244
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Quote:
for me it's unplayable too many jumps, maybe the solution is to not center the camera to the player ? |
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24 October 2019, 16:50 | #12 |
Registered User
Join Date: Feb 2019
Location: uk
Posts: 106
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Its funny developing it the camera never bothered us! Now people are seeing it and mentioning the motion sickness, Yes we are looking into an addition camera option
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24 October 2019, 17:34 | #13 |
Banned
Join Date: May 2018
Location: Toronto
Posts: 158
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Great looking game!! Can we order a digital copy?
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24 October 2019, 20:54 | #14 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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I got a very nostalgic feeling watching this video. Nice! Looking forward for the game!
In regards to the camera, I can relate with people complaining about that. It's also one of the first things I noticed. The camera constantly bounching with the character just feels a bit too much. It's good to hear you are considering other options |
24 October 2019, 21:08 | #15 |
Puttymoon inhabitant
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I like the camera, what a technical achievement for amos!
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24 October 2019, 21:51 | #16 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 48
Posts: 1,334
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Looking and sounding very nice!
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25 October 2019, 00:23 | #17 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 46
Posts: 244
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25 October 2019, 06:05 | #18 |
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Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
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I wonder what are the differences between this version and old one? Did they improve something, add new levels, redesign old ones or fix some bugs?
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25 October 2019, 07:27 | #19 |
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Join Date: Feb 2019
Location: uk
Posts: 106
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25 October 2019, 07:39 | #20 |
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Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
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I like it a lot, I second the notion for a digital download
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