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Old 04 January 2014, 09:17   #1
bubbob42
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Moebius Goatlizard

Hi there,

I think Moebius Goatlizard deserves a WHDLoad installer. The ReadMe for the game hints at a few little challenges. ;-)

Best regards,

Marcus
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Old 04 January 2014, 10:33   #2
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Does it really need a WHDLoad install? The game runs fine from hard drive anyway, and Escape quits back to Workbench.

Last edited by Codetapper; 04 January 2014 at 10:50.
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Old 04 January 2014, 14:05   #3
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Does it really need a WHDLoad install? The game runs fine from hard drive anyway, and Escape quits back to Workbench.
That's true for many if not most setups, but it'll crash my gfx-card equipped machine on exit. The autor mentions something about problems with screen > 16 bit in the readme.

There's always the option of adding some trainers, too,.
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Old 04 January 2014, 20:58   #4
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Update: My 020 A600 also crashes when exiting the game
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Old 05 January 2014, 00:50   #5
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From a quick look, there are several access faults before the game even begins that would certainly not help the crashes!

I've uploaded a quick slave into the zone. Try that on your A600 and see if it behaves itself a little better. If it works I'll see about a proper installer and trainer etc etc...
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Old 05 January 2014, 09:14   #6
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I've uploaded a quick slave into the zone. Try that on your A600 and see if it behaves itself a little better. If it works I'll see about a proper installer and trainer etc etc...
Thanks!

It may be a bit early and my brain is still doing checksums, but I can't find the file in the Zone - is there a delay, because the file needs to be checked or something?
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Old 05 January 2014, 09:46   #7
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MoebiusGoatlizard_HD.lzx showing as the latest entry for me. Ctrl-F5 while you're in the zone in case it's cached an old one or something?
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Old 05 January 2014, 11:10   #8
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Thanks for your help with the Zone!

Slave works, but has a few bugs:

- no title music
- the special powers appear mid-screen (as in the original), but one can not pick them up. The "pickup trigger" has been moved to a spot about 100 pixel left of them.
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Old 05 January 2014, 11:21   #9
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Music is dependent on it detecting an 020+ and sufficient memory at startup iirc.

Digging out the source in a bit to help Codetapper.
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Old 05 January 2014, 13:49   #10
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Spud, you made the game? It's a lot of fun!

The 600 has a 020 and lots of fastram
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Old 07 January 2014, 01:33   #11
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Spud, you made the game? It's a lot of fun!

The 600 has a 020 and lots of fastram
Yep, glad you like it

Looking at the code now I wish I'd been a little more fastidious with my commenting! I've had a few what the hell ?! Moments when viewing certain parts!
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Old 07 January 2014, 07:39   #12
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Looking at the code now I wish I'd been a little more fastidious with my commenting! I've had a few what the hell ?! Moments when viewing certain parts!
Ha, that's exactly why I do comment nearly every line of my Asm code these days. Brain's full of holes and just three months later, I would not understand anything I had written.

I play Moebius nearly every day for a few quick rounds and it's really hard to master, but always fun. That's what I like most about your game.
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