English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 30 September 2011, 22:39   #101
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
Quote:
Originally Posted by Lorfarius View Post
I downloaded Daggerfall about a week before Matt mentioned his upcoming vid. I decided to put it on hold for a bit until I've seen it
When you do play it, make sure you patch it to the last version and you find a tool called "fixsave"; that little baby will save you at times!
gimbal is offline  
Old 01 October 2011, 11:58   #102
Lorfarius
Registered User
 
Lorfarius's Avatar
 
Join Date: Jan 2010
Location: Glossop/UK
Posts: 532
Will do
Lorfarius is offline  
Old 02 October 2011, 17:05   #103
Zandig
Registered User
 
Zandig's Avatar
 
Join Date: May 2009
Location: NY / USA
Posts: 266
Other recommended fixes and files for DAGGERFALL:
http://www.uesp.net/wiki/Daggerfall:Files
Zandig is offline  
Old 03 October 2011, 09:53   #104
gilgamesh
Linux snob
 
gilgamesh's Avatar
 
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
And here we go, 3, 2, 1 - Matt Chat 118: Elder Scrolls II, Daggerfall
[ Show youtube player ]


Is it just me, or has Matt grown more horns as of late?
gilgamesh is offline  
Old 04 October 2011, 00:49   #105
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
Its impossible to cover Daggerfall in a short video like this. I mean now we've seen the intro, the character generation, the started dungeon and a tiny bit of the outside world; basically you've seen nothing of the game yet You ain't played this game until you've entered and completed both Castle Daggerfall and Castle Wayrest What mazes!

A lets play is a more accurate representation. This one is quite good because it doesn't have narration, only text comments.

[ Show youtube player ]


One fun detail about Daggerfall: the sound effects used are so common you hear them all the time in movies and TV shows, even current ones.
gimbal is offline  
Old 08 October 2011, 18:38   #106
gilgamesh
Linux snob
 
gilgamesh's Avatar
 
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
Matt Chat 119: Josh Mandel's Early Days
[ Show youtube player ]

And I still cringe.
gilgamesh is offline  
Old 08 October 2011, 18:56   #107
Castelian
Registered User
 
Castelian's Avatar
 
Join Date: Nov 2010
Location: California
Posts: 108
Really enjoyed hearing from Josh Mandel. Thanks for sharing.
Castelian is offline  
Old 08 October 2011, 22:57   #108
mattbarton.exe
Registered User
 
mattbarton.exe's Avatar
 
Join Date: Apr 2009
Location: St Cloud, MN/USA
Posts: 328
Hehe, yeah, he told me about that earlier and I was wondering...Should I put it in? I knew it would make people very sad to hear about the damage to his house, of course, but those design docs...horrifying to anyone interested in the history of games. And of course who wants to lose a Vectrex or even a Virtual Boy!

I think he's the only designer I've talked to so far that mentioned Vectrex. Pretty neat system; definitely a super neat collectible.
mattbarton.exe is offline  
Old 16 October 2011, 19:52   #109
gilgamesh
Linux snob
 
gilgamesh's Avatar
 
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
Matt Chat 120: Freddy Pharkas and Space Quest 6 with Josh Mandel
[ Show youtube player ]

See the diplomatic nudge at LA? I don't buy the "we were cool with them" for one second.

Sierra got a little weird when they made the transition to Windows imo. The games suddenly felt experimental, with mixed results.
gilgamesh is offline  
Old 17 October 2011, 04:20   #110
mattbarton.exe
Registered User
 
mattbarton.exe's Avatar
 
Join Date: Apr 2009
Location: St Cloud, MN/USA
Posts: 328
Hehe...Well, when we interviewed Noah Falstein from LucasFilm, he made it clear that they really resented Sierra. According to Noah, Lucasfilm games were only successful in Europe, whereas the Sierra games dominated in the U.S.

I have to admit that I generally prefer the Lucasfilm games myself. They usually strike the right difficulty level and are solvable without walkthroughs. I've never been able to get very far into most of the Sierra games without extensive hints. It looks like Josh's games are more similar to the Lucasfilm games in terms of difficulty and definitely have the charm.
mattbarton.exe is offline  
Old 17 October 2011, 09:44   #111
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
Quote:
Originally Posted by mattbarton.exe View Post
I have to admit that I generally prefer the Lucasfilm games myself. They usually strike the right difficulty level and are solvable without walkthroughs.
Well my 9-year old self did need a hint every now and then, especially in Zak Mckracken. What a mindbender!

Quote:
I've never been able to get very far into most of the Sierra games without extensive hints.
That is true for most later games, but the old pixelated EGA versions (KQ123, Larry 1, SQ1, PQ1) are very doable - if you have the manual. Its in the logic of the puzzles IMO; in Lucasarts games its usually in some way made obvious what you should be using to solve a particular problem, while in Sierra games I caught myself just trying to use every item I was carrying around whenever I found something that was interactive.

On the other hand the Sierra games, before they went point and clicky, had the almighty 'look' command.
gimbal is offline  
Old 17 October 2011, 11:24   #112
gilgamesh
Linux snob
 
gilgamesh's Avatar
 
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
I read an interview with David Fox in which he says the very same thing as Mr Falstein. On the other hand, I've seen one on YouTube where he (or was it Ron Gilbert?) says that the LA guys actually looked up to an established Sierra in the beginning, and even had a meeting. Damn can't find it. It's probably in the "Early Years" interview. Eventually Sierra would sue LA over patent infringement.

Sierra had always a more family friendly, conventional approach on story telling. They didn't even shy away form that awful song [ Show youtube player ]
gilgamesh is offline  
Old 17 October 2011, 14:48   #113
lordofchaos
TinkerTailorContentMaker
 
lordofchaos's Avatar
 
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,205
I`m a little late to this party but I`m really enjoying these interviews, it`s always nice to hear from the developers themselves rather than just the PR people. Thanks for sharing Gilgamesh :-)
lordofchaos is offline  
Old 18 October 2011, 18:34   #114
mattbarton.exe
Registered User
 
mattbarton.exe's Avatar
 
Join Date: Apr 2009
Location: St Cloud, MN/USA
Posts: 328
Hi, guys, do any of you have contact info for any cool people you'd like to see me interview? Would definitely help if you know them personally and can vouch for me, since I've been getting lots of rejections lately.
mattbarton.exe is offline  
Old 20 October 2011, 10:42   #115
gilgamesh
Linux snob
 
gilgamesh's Avatar
 
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
Quote:
Originally Posted by mattbarton.exe View Post
Hi, guys, do any of you have contact info for any cool people you'd like to see me interview? Would definitely help if you know them personally and can vouch for me, since I've been getting lots of rejections lately.
No pushing and shoving. Keep it civil, guys.

I'd really like to hear from somebody at Shiny, e.g. David Perry. And the Infocom guys, especially Brian "Loom" Moriarty.

How about the Amiga companies? Anybody knows somebody? Alexh for sure...
gilgamesh is offline  
Old 30 October 2011, 21:02   #116
gilgamesh
Linux snob
 
gilgamesh's Avatar
 
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
[ Show youtube player ]

Ah Legend. I've only played Xanth and Shannara. Very nice stories and graphics indeed, but these two had too easy game play for my taste. That Crosstime Saloon doesn't ring a bell, though.
Anyway, another game company swallowed and shut down by Infogrames/Atari for good.
gilgamesh is offline  
Old 31 October 2011, 03:20   #117
mattbarton.exe
Registered User
 
mattbarton.exe's Avatar
 
Join Date: Apr 2009
Location: St Cloud, MN/USA
Posts: 328
I'd never heard of it either, Gil, but most adventure game fans seem to regard it highly. What little I played looked interesting, though! You can tell Josh really put his heart and soul into it.

I'm a Piers Anthony/Xanth fan but never got to play the game. I've also read a Shannara book or two and enjoyed them. I actually had a chance to see Piers in person when he came to USF with Harry Harrison and Joe Haldeman. Piers seemed like the nicest, sweetest guy on the planet. Harry was a laugh riot. Joe struck me as a bit pretentious, though, and I haven't read any of his books.
mattbarton.exe is offline  
Old 01 November 2011, 23:44   #118
gilgamesh
Linux snob
 
gilgamesh's Avatar
 
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
Then you really should try Companions of Xanth. It came with the Demons Don't Dream novel in the box, but I think I bought it mostly because of the cover.

Two things really put me off. Firstly you are offered to choose your companion, and if you choose the wrong one, you die instantly. What's that? Secondly, it's over too soon.

Otherwise it's nice. Defeat the foul censor ship and draw the bridge.
gilgamesh is offline  
Old 06 November 2011, 19:18   #119
gilgamesh
Linux snob
 
gilgamesh's Avatar
 
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
And now the final, Ladies and Gentlemen.
[ Show youtube player ]

Btw. http://www.agdinteractive.com/games/games.html
gilgamesh is offline  
Old 08 November 2011, 17:07   #120
cosmicfrog
The 1 who ribbits
 
cosmicfrog's Avatar
 
Join Date: Apr 2006
Location: leek, Staffs, UK
Age: 56
Posts: 3,557
Send a message via MSN to cosmicfrog
thanks for posting gilgamesh makes it so much easyer to find matt & keep it up
cosmicfrog is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Matt Chat ONE HUNDRED gilgamesh Retrogaming General Discussion 20 04 May 2011 13:12
Who should host Matt Chat? gilgamesh Retrogaming General Discussion 5 21 January 2011 01:15
Matt Chat dead! gilgamesh Retrogaming General Discussion 24 10 January 2011 09:43
Matt Chat 77: Darklands gilgamesh Retrogaming General Discussion 18 03 October 2010 00:07
Matt Chat 72: Deus Ex gilgamesh Retrogaming General Discussion 6 22 August 2010 18:46

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:53.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10599 seconds with 15 queries