31 October 2019, 10:58 | #21 | |
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And what requirements have these games for PC? As Daedalus said You mistake overall power of config of hardware with graphic chipset. I had rather powerful (as for Amiga classic) config mentioned before and even Doom or Quake was fast enough. And not only Doom, etc prove that it's possible, see great work of CFOU! with Eye of the Beholder. Or Wing Commander AGA/CD32 which look same as VGA version. Many games for AGA Amigas could be better if not these "only for unexpanded" thinking while doing game. Problem which was ommited for PC - you want play, you must expand/upgrade your hardware. And i mention this again, that's problem not AGA itself. |
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31 October 2019, 11:16 | #22 |
Inviyya Dude!
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It's an interesting topic for me, since I think I have a kind of well enough understanding what OCS is capable of, and some ideas about AGA, plus some good knowledge about pixeling and palettes.
What I think is: * OCS is overrated for arcade ports. It's simply hard to do justice to mid to late 80ies arcade games with their parallax layers and many colours on an OCS Amiga. If you wanna port something in that vein, you should usually go for AGA, like Geezer did with Rygar. * OCS is underrated (usually) for original games made for the machine, though there are a few examples of games that really take the chipset to the limit, like Lionheart, Beast or Mega Typhoon. * AGA (and the stock 1200) is underrated imo, since there never were that many examples of what it can accomplish back in the day, with a few exceptions. |
31 October 2019, 13:07 | #23 |
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Thanks for sharing that YouTube. Just discovered some great games to play!
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31 October 2019, 15:07 | #24 |
Zone Friend
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The seldom mentioned Genetic Species does a beautiful job with AGA on a 50mhz 68030.
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31 October 2019, 15:08 | #25 | |
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In the case of OCS there were so many games ported from lesser systems without any thought for the abilities of the Amiga (fun fact that's vaguely relevant here: I recently discovered that the Atari ST hardware does not support a 2nd fire button, but the Amiga HRM actually discusses native support for three buttons). In the case of AGA there were many games ported direct from PC or consoles, without considering the differences here. So games only rarely showcased AGA's strengths but did expose it's weaknesses. |
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31 October 2019, 15:22 | #26 |
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Problem is that there are not many games ported for AGA but they are mainly for OCS/ECS and max 1MB RAM. There are only few ports for AGA and mostly for unexpanded configuration (2MB Chip).
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31 October 2019, 17:00 | #27 | |
Warhasneverbeensomuchfun
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But I don't think any game ever used the 3rd button, I don't think even any software did it. |
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31 October 2019, 17:03 | #28 |
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I can't ever remember playing a game where Button A was any different to Button B! I always assumed it was for other compatible consoles via the selector switch.
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31 October 2019, 17:31 | #29 |
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A few did support 2 buttons - to use an example from earlier in the thread, Aladdin springs to mind. As for software supporting 3 buttons, well I remember DOpus 5 let you add actions to the middle mouse button, such as opening listers. There were commodities that did a similar thing for Workbench too, allowing you to flip screens or cycle through windows with the middle button.
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31 October 2019, 17:41 | #30 |
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Cd32 controller supports 3 buttons right? There are many whdload slaves that do right?
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31 October 2019, 18:03 | #31 | |
J.M.D - Bedroom Musician
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Quote:
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31 October 2019, 18:30 | #32 | |
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Quote:
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31 October 2019, 20:59 | #33 |
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Yep, it's AGA only, and quite a good game too
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31 October 2019, 21:14 | #34 |
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Seriously contemplating playing it on my PS Vita now lol. My A1200 in storage at the moment.
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31 October 2019, 21:31 | #35 | |
Warhasneverbeensomuchfun
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I don't think I'll do it just for Powder though :P |
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31 October 2019, 21:44 | #36 |
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31 October 2019, 22:02 | #37 |
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One difficulty with AGA software was also that the a1200 came with an antique double density disk drive. A HD one with ~1.7 MB per disk would have made a huge difference for games.
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31 October 2019, 22:03 | #38 |
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And less disk swaps! Lol
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31 October 2019, 23:21 | #39 |
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I don't think it's "few", rather "some". Here is list of games.
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31 October 2019, 23:26 | #40 |
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That's not the problem IHMO if games had HDD install option. And that should be main concern of not forcing HDD as standard, not floppy format.
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