16 March 2013, 18:32 | #41 | |
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17 March 2013, 01:56 | #42 | |
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with WinUAE B9: no strobe effectwith Winuae B11 1) without 100hz/120hz GUI option activated |
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17 March 2013, 09:55 | #43 |
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http://www.winuae.net/files/b/winuae.zip fixes <100Hz mode slowdown.
Your 100Hz+ problem is probably driver or monitor specific weirdness. |
17 March 2013, 12:25 | #44 | |
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monitor is a classic 120hz+ monitor (asus) and it works fine with mame strobe version |
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18 March 2013, 01:11 | #45 | |
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but bad color always in stobe mode 2d scroll +3d glasses are better (no color corruption) Last edited by CFou!; 18 March 2013 at 11:43. |
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18 March 2013, 11:20 | #46 | |
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This is not my problem, sorry. EDIT: Take a photo of the color problem. Last edited by Toni Wilen; 18 March 2013 at 11:38. |
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19 March 2013, 19:00 | #47 | |
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At left 3d vision mode (smooth like CRT +3d vision glasses) top: Blue & white are fine bottom: BC kid have good color and i can"t see RGB color At right Strobe option activated (smooth like CRT but color are bad and dark) top: Blue is too dark & white are not white... i can see RGB color!!!!! bottom: BC kid have bad & dark color & i can see RGB color too i will upload in TheZone! full photo soon and after RTG strobe screen->same pb |
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19 March 2013, 19:17 | #48 |
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I assume you've now enabled the LightBoost trick on your ASUS VG278H?
Just so you know, it makes a massive further improvement: 120 Hz standard LCD = 50% less motion blur with UAE with strobe patch 120 Hz LightBoost LCD = 90% less motion blur with UAE with stroe patch You need both the black-frame strobe patch (software tweak), and the LightBoost trick (hardware settings tweak) to get the approx 90% motion blur reduction (compared to a 60 Hz LCD). |
19 March 2013, 19:24 | #49 | |
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I see a similar problem with the VG278H, but far less on the BENQ XL2411T. I believe it is a limitation of specific monitor models. But at least, you don't need to wear 3D glasses (which can also darken too) to get the zero motion blur effect during 2D gameplay. The artifacts you have shown, appears to be a hardware-specific limitation, so I don't think this part can be fixed in software; There are two aspects: 1. The darkening is normal; you're getting reduced brightness either way with black frame insertion. 2. The checkerboard pattern is the hardware LCD inversion artifacts that you are seeing. More info about the science behind this. On the other hand, the amplification of LCD inversion (showing up as RGB stripes) may be a beneficial CRT-style artifact to some people adding an air of old-display-style authenticity (desirable or undesirable depending on person). LightBoost seems to amplify the appearance of that on certain displays; and it appears the black-frame (60Hz strobing within 120hz signal) amplifies this artifact on my VG278H but not on my XL2411T. The ASUS VG278H has more of that than the BENQ XL2411T (or the ASUS VG248QE for that matter). So, it seems enabling this black frame insertion (strobe) mode on the XL2411T seems to be better than enabling this mode on the VG278H. I've also noticed that the artifacts can improve if you adjust the Contrast on your VG278H up and down a bit; try testing settings of 70 or 80 or 90. One side effect I've noticed, is there's less input lag with both MAME and WinUAE in 120 Hz mode; and adding black frame insertion keeps this advantage (as long as BFI is blanking out the second repeat refresh, not the first repeat refresh). The reduced input lag is good for fast button-mash games like Street Fighter, etc. Does anybody here have one of the new 1ms 24" monitors, such as the BENQ XL2411T or the ASUS VG248QE, to test with? Either way, it appears some users might end up having a choice between "smooth like CRT" versus "having better color but lots of motion blur" versus "having to wear the 3D glasses to get the zero motion blur 2D effect" Last edited by mdrejhon; 19 March 2013 at 19:38. |
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19 March 2013, 19:36 | #50 | |
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on RTG winuae screen is more visible see linked picture (RGB bug is very visible => clique on photos) Last edited by CFou!; 20 March 2013 at 16:08. |
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19 March 2013, 19:41 | #51 | |
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i had done arificial black frame insertion (on frame on 2 in Vertival Blank interup) in a trainer for test on normal winuae see for test my little trainer usinf black frame insersion http://eab.abime.net/showpost.php?p=875123&postcount=38 of course VBR code it's slow down (normal) But it's a bit smooth but less dark... with strobe option Last edited by CFou!; 19 March 2013 at 19:48. |
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19 March 2013, 19:48 | #52 |
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more over mame strobe version is very smooth without to be also dark and without RGB bug, so is not hardware imitation... i think
see mame strobe version photo(full in thezone): - no also dark - no rgb bug... - it's smooth like CRT..... without 3d glasses so it think it's can't be harware..... Last edited by CFou!; 19 March 2013 at 20:10. |
19 March 2013, 22:24 | #53 |
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What happens if you disable all kind of image filtering? Are you using any kind of mask? It feels like it in the bckid photo you uploaded.
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20 March 2013, 01:14 | #54 | |
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except horizontal/vertical size x2 (see filter menu) but problem is same with X1... |
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20 March 2013, 05:44 | #55 | ||
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Start MAME strobe. Open monitor's OSD. Does the monitor menu have an enabled "LightBoost" setting? Also disable HLSL and all filters; observe the effects. Start UAE strobe. Open monitor's OSD. Does the monitor menu have an enabled "LightBoost" setting? Quote:
Can you take direct screen captures; to determine what color palettes are in use for MAME, and in use for UAE? It's possible that the UAE uses a more subdued color palette, that suffers more greatly? Can you also capture direct PNG or BMP screen captures (no camera; just direct framebuffer captures) of both UAE and MAME? That way I can see if there's pixel-level or palette-level effects that's interacting with the LCD inversion pattern. I definitely recognize the hardware LCD inversion pattern (1x2 vertically-tall checkerboard pixel pattern is the world's most common LCD inversion pattern) so there seems some form of interaction occuring; what we need to find out is what software behavior is causing this interaction to amplify the LCD hardware inversion artifact; why it's good in MAME but worse in UAE. Last edited by mdrejhon; 20 March 2013 at 05:55. |
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20 March 2013, 12:51 | #56 | ||||
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i will verify this evening (i'am not at home) Quote:
where is option in nvidia panel control? (not at home....) Quote:
=>so i think problem is during display of frames by monitor to verify but i am pretty sure Quote:
Last edited by CFou!; 20 March 2013 at 16:06. |
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20 March 2013, 15:40 | #57 | |
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indeed in 3d vision mode + 3d glasses, each eye see only 60 frames per seconds other 60 frames are similar to black screen insersion because the glasses alternately darken. but in fact winuae-strobe is more dark than 3d vision mode and mame-strobe has a similar brightness than 3d vision mode. |
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20 March 2013, 16:13 | #58 |
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ps: i am not VG278H but new VG278HE which can display rates of 144hz
so behavior of monitor can be a bit different than VG278H but it can fix because mame-strobe works fine see here for some constated differences: http://www.overclock.net/t/1339384/z...like-480hz/250 here interesting informations http://www.techmind.org/lcd/ Last edited by CFou!; 20 March 2013 at 16:31. |
20 March 2013, 16:47 | #59 |
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http://www.winuae.net/files/b/winuae.zip now also implements "legacy" D3D vsync 100Hz+ black frame insertion and possibly directdraw too (difficult to test, for some reason Windows 8 + WinUAE full screen DirectDraw = extreme slowdown)
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20 March 2013, 17:13 | #60 | |
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for more detail see joined picture comparaison of the same zoom of BC kid's eye: looks some pixels seems not to the good place!!!!!! =>if the pixels were aligned to the right place, screen would be less dark in top: winuae+strobe bottom: wiunae+3dvision glasses remark:for a really equivalent comparaison, i will try to photograph screen behind 3d glasses.... (and not directly) Last edited by CFou!; 20 March 2013 at 17:27. |
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