27 February 2016, 15:50 | #41 |
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What must have hurt the Falcon quite a lot was its memory decoding meaning that it could either have 1 MB, which is useless, or 4 MB, which was prohibitively expensive at the time. 2 MB was a just enough.
It's also odd that the STe had SIMM sockets, while the Falcon didn't. |
27 February 2016, 16:15 | #42 |
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Whatever caused Commodore's declining sales, it wasn't a slightly faster CPU in the A1200. Americans had already chosen PC, warts and all, by this time. They would happily pay $1300 for a computer that couldn't play games at all. So Mother could balance the checkbook once a month on it in between hourglass spins.
I think Commodore could have had a chance with the A1200 if the new graphics modes were chunky and legacy ones bitplane, coupled with getting gamedevs on board to support it, hardware docs and supporting it in OS so that it appeared and worked like existing RTG cards. AGA really was too little too late. But as I said, Americans had already chosen PC. |
27 February 2016, 17:30 | #43 | |
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Even the 68EC020 has a full 32bit data bus. It's why some of the early A500 expansions were a total waste of money, as they matched a 14MHz 68020 with 16bit slow RAM, and performance sometimes even dropped over the stock CPU. The A1200 matched 32bit chip mem, 32bit fast mem, and a 32bit CPU, together with doubled clock rates on the CPU and the custom chips. It was architecturally a good fit. The 030 would have been even better, giving access to more than 16mb RAM, faster per clock speed, and the potential of an MMU. Last edited by teppic; 27 February 2016 at 17:39. |
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27 February 2016, 21:24 | #44 | |
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27 February 2016, 21:25 | #45 | |
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But progress has to start somewhere. It would of been nice if the A500+ had a 14MHz 68000 at a minimum. But as you pointed out, if was their way to move more A500 stock and bring a small upgrade to the A500 until the newer AGA models came out. |
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27 February 2016, 21:31 | #46 | |
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27 February 2016, 22:32 | #47 |
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Trust me it does. The CPU gets the same number of slots barring DMA contention as the 68k gets at 7 mhz. Memory is wider. It is *not* faster. Raster test it if you don't believe me! Why do you think adding fast RAM doubles a 1200's speed?
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28 February 2016, 00:46 | #48 |
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As far as I know, the CPU was limited to 7MHz under OCS/ECS with chip RAM, but with AGA it was always 14MHz, with slow performance due to having to wait for access to the memory because of the chipset, something not an issue with code in fast RAM. The wider memory provides double bandwidth, which will obviously increase overall system speed.
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06 July 2018, 17:46 | #49 |
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Isn't the problem that in the A1200 the memory bus isn't clock doubled like with the Amiga 1000, where the memory is effectively clock doubled to 14mhz so the 7mhz CPU and custom chipset can both see the chip RAM at 7mhz without seeing each other?
Does this also mean for games like Starglider II or Virus there isn't that much '7mhz 020' going on in the A1200. |
06 July 2018, 18:38 | #50 | |
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Last edited by frank_b; 06 July 2018 at 18:44. |
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06 July 2018, 22:27 | #51 |
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The Amiga 1200 should have come with two important changes:
1. 2MB chipram + 2MB fastram 2. a HD floppy |
09 July 2018, 21:50 | #52 |
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Apparently the choice was 1MB Chip + HD floppy drive or 2MB Chip and a DD drive. We all know what they decided upon. :-)
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09 July 2018, 22:45 | #53 | |
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10 July 2018, 06:36 | #54 | |
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Doing so, the system would probably be faster than a stock A1200 due to the fast-ram and high clocked 68000 processor. Last edited by gururise; 10 July 2018 at 06:45. |
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10 July 2018, 09:55 | #55 |
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I don't think so. 68020 has instruction cache, 32-bit memory access and instructions using less clock cycles, so 14Mhz 68020 was in fact the right choice.
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10 July 2018, 10:22 | #56 | ||
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Check! The A1200 CPU has the same 3.5Mhz speed to memory that all other Amiga's since the A1000 had. That said, Chip Ram is effectively (much) faster on an A1200 due to two factors: 1) The bus is twice as wide as OCS (as you've stated), doubling the maximum CPU bandwidth to memory from 3.5mb/s to 7mb/s 2) Properly used, AGA uses a lot less memory bandwidth for bitplane DMA compared to OCS, which means far more memory slots are available for the CPU and blitter even though there are no more slots in total Quote:
The bad choice being the lack of updates to the Blitter & DMA system (outside of bitplane DMA) |
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10 July 2018, 10:46 | #57 |
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10 July 2018, 15:36 | #58 | |
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10 July 2018, 16:39 | #59 |
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My pet peeves.
1) Same 7 mhz cycle access as ECS/OCS. I *bet* the 1200 was going to ship with a 68000 oroginally! I think they were going for 100% compatibility on games. 2) Bank switched palette access and separate high/low nibbles 3) 2 mb chip RAM limit. 4) losing sprites when using scrolling with higher fetch modes. I'd love to see a DMA/CPU slot timing diagram for the 1200. My tests indicated even worse performance than I expected to chip ram with different fmode settings. Maybe something to do with my accelerator card? |
10 July 2018, 17:53 | #60 | ||
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It should (emphasis on should) scale from there. So a 320x256x8 screen requires 81920 bytes of bandwidth per frame using 1x fetch, and goes down to needing 20480 bytes of bandwidth per frame at 4x fetch. Total chip memory bandwidth (@50Hz) is about 146000 bytes per frame so the percentage lost can be calculated that way. In other words, at 1x fetch the 320x256x8 screen should offer about 3 MB/sec and at 4x fetch it should offer about 6 MB/sec (write speed). Anything below that is losses due to either other DMA or the A1200 processor bus not being effectively used by the accelerator you're using. |
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