05 January 2008, 13:04 | #1 |
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Join Date: Dec 2007
Location: Spijkenisse / Netherlands
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Exoticons messed up everything!
Yesterday I downloaded the http://www.exotica.org.uk/misc/exoti.../Exoticons.lha and placed them in my games folders. All new icons were updated etc.
Now I noticed all my games with the exoticons aren't playable anymore. I get this error when I start the game. IconX Execute: Can't open * * Object not found So I started searching for a solution and saw in the info of the icon : Default tool - IconX and before exoticons it was WHDload. Tried changing IconX in WHDload but that didn't do the trick. So before I go downloading all KG packs again is there a simple solution so all the games will run without the error? |
05 January 2008, 13:44 | #2 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Each game needs it's own tooltypes.
You'll need to specify a slave in the tooltypes, usually "SLAVE=GameName.slave" and I'd recommend using PRELOAD too. A lot of games have other tooltypes too which are explained in the readme. Although, an easier way is just to use the icons in my packs as I've already setup all of the tooltypes to each game |
05 January 2008, 13:49 | #3 |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,109
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'fraid not
You've overwritten your original icons with the Exoticons, but the Exoticons don't have the correct tooltypes to run the WHDLoad games. You need to change the following for all of them: - set default tool to WHDLoad - set stack to 10240 (or more, I usually set it to 16384) - set a SLAVE= tooltype to the name of the "xyz.slave" file in each game's folder - probably add a PRELOAD tooltype - perhaps add other tooltypes if the game requires them [edit: kg beat me to it!] |
05 January 2008, 15:18 | #4 | |
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Quote:
What I don't understand is why I got the error because iconx is installed in the C drawer. Is iconx downloadable as tooltype somewhere? |
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05 January 2008, 15:22 | #5 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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by default IconX tries to run a file with the same name as the icon.
So if you have an icon called MAGICMAN.info then it'll attempt to run a script file called MAGICMAN |
05 January 2008, 15:48 | #6 |
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Heula, you really are on a steep learning curve aren't you!
IconX has nothing to do with WHDLoad games - it simply runs script/text files as if you were typing them in at a CLI/Shell prompt. It looks for the same icon name as KG mentioned above. The icons you were trying to use, with a tooltype defined as IconX, are useless. They have to be the same as girv pointed out above to work. In order to use other icons and not overwrite tooltypes, you have to use an icon install program (like the one under the Icons->Install popup menu in the ClassicWB). This will update an icon, but leave the tooltypes unchanged. |
05 January 2008, 18:52 | #7 | |
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Quote:
I just thought those icons would look nice. Never expected this problem to come up. Thanks for all the help so far. |
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05 January 2008, 19:13 | #8 |
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Join Date: Jun 2001
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It's great that you're interested enough to get into using workbench again.
As I said above, those icons can be used, but you must use the icon installer provided in the ClassicWB, or one similar on Aminet, so the tooltypes remain untouched. By the way, you may be interested in these also: http://amikit.amiga.sk/ http://amigasys.extra.hu/ http://aiab.amiga.sk/ |
05 January 2008, 21:11 | #9 | |
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Quote:
Kick off 2 extended version is my all time favorit and I have to work on my skills again because it has been 18 years I played it the last time. |
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