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Old 09 October 2009, 13:43   #81
emuola
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Quote:

If you're looking at ways of loading games easily from a menu, you want to wait for me to finish KGLoad...
Yes, I know Believe me, when you get that finished, it's like christmas at least for me... I'm just impatient The reason to use dopus is that browsing though wb is sloooooow. It takes ages to load the icons (I have 2 2 Gb partitions for games...) Dopus works reasonably fast considering the huge amount of folders/files.

Thanks again for explanation
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Old 09 October 2009, 13:44   #82
killergorilla
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No probs.
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Old 09 October 2009, 16:59   #83
Bloodwych
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Quote:
Originally Posted by emuola View Post
Yes, I know Believe me, when you get that finished, it's like christmas at least for me... I'm just impatient The reason to use dopus is that browsing though wb is sloooooow. It takes ages to load the icons (I have 2 2 Gb partitions for games...) Dopus works reasonably fast considering the huge amount of folders/files.

Thanks again for explanation
KGiconload is included in the new packs waiting for release. KGLoad might come as standard too thanks to the man, KillerG himself.

It looks like you're using the ClassicWB. Instead of KG pimping all his own merchandise, you do realise that those packs come with launchers already? iGame and a list launcher for FULL and above, the list launcher for LITE and below. Plus multiboot for games, including a RAD: boot that survives resets. No need to be going through folders??

Watch the demo: http://classicwb.abime.net/classicweb/features.htm

and the tutorial: http://classicwb.abime.net/classicweb/tutorials.htm

They may send you to sleep, but they are also useful.

Last edited by Bloodwych; 09 October 2009 at 17:05.
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Old 09 October 2009, 17:05   #84
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Or.. wait for kgload
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Old 09 October 2009, 17:25   #85
emuola
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Ok, works great with my Miggy also (I was previously testing in Winuae) However, there's one slight problem: When I use kgiconload, whdload thinks I have an unregistered version?! If I use "kgiconload 3dpool.info" from shell I get the "nag screen". If I use "whdload 3dpool.slave" in the same folder, I get the registerd to blaablaa " -screen. How come?

This is near perfect already, but if you know the solution, I'd be thrilled to hear that

kgiconload, whdload and whdload.key sit in dh0:c
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Old 09 October 2009, 17:26   #86
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I think I recall having this problem and I couldn't figure out why.

Where is your key located?

I think I had to move mine from S: into L: or something.
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Old 09 October 2009, 17:29   #87
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From S:? I've always thought that thay should only sit in dh0:c (but as you have seen my understanding regarding Miggys is somewhat poor)
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Old 09 October 2009, 17:30   #88
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nah, whdload checks a few folders.

Can't remember in which order it checks them but for some reason it's ignoring C.

(if any coders/whdload people have any idea why this might be, then please let me know )

Try moving it to S: or L:
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Old 09 October 2009, 17:38   #89
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Success!! I copied the key to S:, and away went the nag screen

Thank you once more, if you'd (or I for that matter) live a bit closer I'd definitely buy you a pint or two

...and you'll certainly get something via Paypal, when yo get the kgload ready
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Old 09 October 2009, 17:46   #90
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Excellent news (about the key working, not the paypal )

I really don't know why it doesn't work from C:

Funnily enough that's where I had my whdload.key when I discovered the problem (I remember now).

I suppose it might be due to whdload being located in C: and maybe I don't release the lock on C:...

I'll have to do some checking. This code will be going into kgload anyway so it'll need fine tuning anyway
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Old 28 November 2009, 13:02   #91
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Hi,

I just read this thread and remember that I had the same problem/idea launching (WB-Mode) programs from DOpus lister by simple double click on the ".info" file. I decided to do it in ARexx and using the program WBRun (Aminet). The script called "RunIcon.rexx" is really simple and works fine for me. Here it comes:

Code:
/* WB-Start (WBRun) by double click on icon in DOpus Lister (text-mode) */

PARSE ARG icon

prog = LEFT(icon, LENGTH(icon) - 5)

ADDRESS COMMAND 'WBRun "' || prog || '"'
WBRund must be somewhere in the path. Recommend is "C:". Of course RexxMast must be running.
The script can launched from somewhere but DOpus or any similar program is the best. I do it this way:

I simply used the existing DOpus icon filetype and added following line to "double click (Ctrl)" event:

RunIcon.rexx {f}

Because it is an ARexx scipt I choosed ARexx start.
DOpus attributes are "no quotation marks" and "output to window" (don`t know if it is really needed). After saving I press Ctrl (qualifier) + double click on any ".info" file to launch it.

Someone asked for launching WHDLoad games by only choosing the game folder. This could work if the gamename.info and name.salve have equal names like "Apidya.info" "Apidya.slave" but isn`t always the case.
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Old 01 February 2011, 03:03   #92
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Just a little update to kgiconload.

Horace kept nagging me so I updated it.

It now includes C: as a default ath even if it's not been added using PATH in your startup-sequence (or wherever you call it).

I also fixed a bug that meant it wouldn't load from files ending in ".Info" with an upper case "I".

Exciting stuff I'm sure you'll all agree
Attached Files
File Type: zip kgiconload v1.2b.zip (2.9 KB, 198 views)
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Old 01 February 2011, 13:45   #93
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"nagging" ?!!

thanks KG!
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Old 01 February 2011, 13:59   #94
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Yep, constant, unrelenting nagging.

No probs.
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