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Old 31 December 2013, 17:59   #1
phx
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Solid Gold released!

As promised we released SOLID GOLD today, just in time.

http://sun.hasenbraten.de/~frank/projects/

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Solid Gold is a Jump'n Run with 8-way soft scrolling. It's written for the classic Amiga hardware and designed in the style of the early 90s.

The game features ten levels spanning four worlds, with different graphics and enemies. Each level's goal is to find an artefact which will lead the way to the next world.

System requirements: Any Amiga with at least 1 MB RAM.

Have fun and a happy new year! I hope we will see more classic Amiga homebrew projects in 2014. To support this movement I plan to release the complete (commented and well-structured) source text and data of the game into the public domain!
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Old 31 December 2013, 18:07   #2
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Thanks - will give it a go!
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Old 31 December 2013, 18:42   #3
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Looks great ! Will try that tommorow.

Last edited by meckert; 31 December 2013 at 19:01.
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Old 31 December 2013, 18:45   #4
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looks good thanks !
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Old 31 December 2013, 18:49   #5
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Will try this now,
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Old 31 December 2013, 18:51   #6
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Great, cute looking graphics. What a great time of year for Amiga!
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Old 31 December 2013, 19:06   #7
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Bloody game loads backwards!
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Old 31 December 2013, 19:07   #8
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Nice!
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Old 31 December 2013, 19:24   #9
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Thanks. Its great to have new games in nearly 2014. Thanks thanks thanks.
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Old 31 December 2013, 19:29   #10
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Old 31 December 2013, 19:31   #11
phx
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Quote:
Originally Posted by Galahad/FLT View Post
Bloody game loads backwards!
Already analysing the code? Don't put too much work into it, as the source text will be released soon.

Bytekiller decompression is backwards, so I have to start with the last block of a file.
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Old 31 December 2013, 19:58   #12
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Fuck yeah! Thanks a lot!
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Old 31 December 2013, 20:50   #13
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Quote:
Originally Posted by phx View Post
Already analysing the code? Don't put too much work into it, as the source text will be released soon.

Bytekiller decompression is backwards, so I have to start with the last block of a file.
I can't help being nosey, hard habit to break
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Old 31 December 2013, 21:12   #14
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A600 1 MB chip, ROM 2.0: works fine
A600 2 MB chip, ACA620, ROM 3.1: hangs during boot.
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Old 31 December 2013, 21:17   #15
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It looks like a nice game based off Rick Dangerous. I played a bit of the first level, and enjoyed it.

If you ever release a fixed version, you should consider a little polishing. This isn't really important, but there's no reason not to do it as the rest of the game looks so good. Get someone to edit the text. It reads a little as at best non-native speaker English, and at worst badly written native speaker English. Ideally you'd go to a game dev forum and post screenshots, and get someone to rephrase the ideas so they fit the context.

Anyway, feel free to ignore that. Well done. You've accomplished something that most wouldn't persisted at, and made something to be proud of. Happy new year too.
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Old 31 December 2013, 21:32   #16
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Is there an adf version of this anywhere?, would like to give it a go on Uae4all on my jxd s7800b
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Old 31 December 2013, 21:32   #17
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Quote:
Originally Posted by duga View Post
A600 2 MB chip, ACA620, ROM 3.1: hangs during boot.
That's interesting. In all our tests we found no configuration which fails. Are you sure that it isn't a disk or drive related problem?

Does it just hang or do you see some color bars on the screen, which indicate an error?
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Old 31 December 2013, 21:40   #18
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Is there an adf version of this anywhere?, would like to give it a go on Uae4all on my jxd s7800b
There is *only* an ADF version.
I have put it into an lha archive, because the ReadMe file had to be bundled with it.
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Old 31 December 2013, 21:43   #19
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Quote:
Originally Posted by duga View Post
A600 2 MB chip, ACA620, ROM 3.1: hangs during boot.
I tested exactly that config (last test this morning) and it worked fine.

You have almost certainly a floppy drive issue. The trackloader can be a bit demanding and you should use DD-disks. Is it a Panasonic drive?
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Old 31 December 2013, 21:46   #20
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Quote:
Originally Posted by copse View Post
This isn't really important, but there's no reason not to do it as the rest of the game looks so good. Get someone to edit the text. It reads a little as at best non-native speaker English, and at worst badly written native speaker English.
Arrrgh!
Believe it or not, but we even used an English teacher to rephrase all of the story texts. But this teacher was german too. When there are any more texts in a game than "Get Ready" or "Game Over" then I can imagine that it sounds a bit "unprofessional" for native speakers. Sorry, we will work on it.
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