21 February 2015, 09:32 | #21 |
Fernando Cabrera
Join Date: Oct 2013
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I'm glad you liked it, thanks for trying it!
Last edited by nandius_c; 21 February 2015 at 10:06. |
21 February 2015, 14:40 | #22 | ||||
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Late? Who is making the schedule? I'm on my terms there.
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I just did not mention it explicitly but it's the reason why I mentioned a "functional prototype". Of course you need to have a full market analysis, production plan and schedule ready when you go meet them. Quote:
They take many other factors into account, if this can appeal to a fraction of their market even if these people don't buy it this could be considered a free marketing campaign, they are fully aware of the appeal of retro gaming as well and if it's cleanly done, respect their brand and doesn't cost them anything, why not? They know what "cool" means, they are not just after the money. SEGA particularly goes after this aspect. Quote:
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But you cannot brush off the alternative without trying first. Assuming success does not necessarily lead to success but doubting success leads to nothing being done at all. You can try and fail but only those who try have a chance at succeeding. Edit: my apologies Tony for the Off Topic! I will quickly download and test the demo and will not derail the discussion again I promise!!!! |
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21 February 2015, 20:08 | #23 |
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Nippon Taste by CopperSky - Amiga demo 2015:
[ Show youtube player ]
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21 February 2015, 22:05 | #24 |
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We have to thanks to this man for record the video of our demo, we release a much better quality of the video at 50fps 720p, with just the real borders of Amiga.
We have official video of our Nippon Taste DEMO for OCS Amigas [ Show youtube player ] On Pouet http://www.pouet.net/prod.php?which=65112 Last edited by TCD; 21 February 2015 at 22:06. Reason: Back-to-back posts merged. |
22 February 2015, 05:18 | #25 | |
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Quote:
You seem to have a functional tilemap engine with 3 ways scrolling (with a copper "split" I presume so easily extendable to 8 ways) which seems like a good base for a shooter (*) so I would assume adding bobs, collision detection would be the next logical step so I'm curious to know why you are not pursuing in that direction. Also, congratulation for the great effort, it's a great result for a first asm Amiga release! (*) or a plateformer. |
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22 February 2015, 09:25 | #26 | |
Fernando Cabrera
Join Date: Oct 2013
Location: Spain
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Thank you so much for trying our demo and for your comments! |
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23 February 2015, 14:10 | #27 |
Amigan - an' lovin' it!!
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
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Just finally got around to downloading the demo and having a play. If you decide to use what you have learned to make an original shooter, then please keep the vertical scrolling in too. I was pleasantly surprised when the screen started scrolling up instead of left
Other things I liked about it: 1. CopperSky splash screen - Very nice. 2. Intro anim - Loved it. Every game should have one of these. Even a few frames of anim makes all the difference to setting the scene for a game. 3. Graphics/Imagery - Some bits look like what would happen in SOTB met R-Type. Colourful and striking. Looking forward to seeing more of your stuff in the future. |
23 February 2015, 15:22 | #28 | |
Fernando Cabrera
Join Date: Oct 2013
Location: Spain
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It's encouraging to see people using part of his time not only to try our demo but also to write some words about it, letting us know what you liked or not. Thanks! |
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23 February 2015, 15:36 | #29 | ||
Natteravn
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23 February 2015, 15:51 | #30 | |
Fernando Cabrera
Join Date: Oct 2013
Location: Spain
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Sure! Sqrxz and Solid Gold are some of the best examples . |
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23 February 2015, 16:08 | #31 |
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It's a shame you stopped working on this, a port of Salamander for the Amiga would be absolutely amazing. Would kill for that pr Gradius/Parodius.
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23 February 2015, 18:17 | #32 | |
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Quote:
About the ingame graphics, I load the original map from MSX mage and pic the tiles from it, I retouched some details, the brain was the bigger part to improve, I clean a lot of dither and add some colors (I use full 16 colors palette and change the color tones) sometimes, I preffer the colorfull graphics of japanese games. And, I made the map bigger, because MSX has 256x192 and Amiga is 320x256. About the sound, we have a KSS player where you can turn off some channels in the music, then, we sample the chords, drums and bass from the Salamander MSX theme, then, we obtain the music almost like the original, very nice chip sound. I preffer to avoid the arpegios to make chords, when we can have some small chords sampled, giving the illusion of more channels without CPU or voice mixing. Last edited by Toni Galvez; 23 February 2015 at 18:24. |
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23 February 2015, 19:12 | #33 |
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23 February 2015, 19:38 | #34 |
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But, we do not want problems with Konami, then, we will gonna make games in the same mechanics than Gradius/Salamander in the future, but unther original designs.
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23 February 2015, 20:06 | #35 |
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Yeah Toni, that makes absolute sense about the IP problems, although one would think after seeing other Gradius spinoffs made by the homebrew community that they'd be super lax about it.
In any case, as long as you keep at it, I'll be glad to play your games *And yes, I would pay for such a game, if it's as good as it seems you can make it, so don't worry, no sacrifices needed, Nekoniaow ) |
23 February 2015, 22:03 | #36 | |
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Quote:
My remark was purely a joke based on Mrs Beanbag Akira's willingness to "kill" for such a port. Last edited by Nekoniaow; 23 February 2015 at 22:41. |
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24 February 2015, 16:07 | #37 |
Going nowhere
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I don't know what it is, but that "Coppersky" logo is really beautiful, looks inspired by something i'm sure i've seen before, but still looks great.
I'm in agreement with PHX, over recent years we're starting to finally see some promise of what the C64 scene takes for granted, new and interesting software/games for Amiga. |
24 February 2015, 16:48 | #38 |
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You guys are very talented and this shows some very good promise.
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24 February 2015, 21:59 | #39 |
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Nice
@Galahad remind me of something too, Core Design ? Kamelito |
24 February 2015, 22:23 | #40 | |
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