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Old 22 July 2019, 16:33   #21
Retro-Nerd
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Quote:
Originally Posted by thevoice View Post
ports of call german and french version aswell as every other published whdload until july 18th 2019 is available now. remember to update your databases to make newly added/updated variants visible.

Yeah, just noticed this a few seconds ago.
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Old 22 July 2019, 17:10   #22
alfman
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Many thanks @Retro-Nerd & @thevoice

Awesome
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Old 23 July 2019, 09:57   #23
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@Retro-Nerd

Again its me... and need Help

The Game "Rick Dangerous" has the same Problem with the WHDLoad Quit Key. Because its set to a A600 Model. I think ALL VERSIONS of this Game have these Problems.
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Old 23 July 2019, 15:48   #24
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@Retro-Nerd

Again its me... and need Help

The Game "Rick Dangerous" has the same Problem with the WHDLoad Quit Key. Because its set to a A600 Model. I think ALL VERSIONS of this Game have these Problems.

hey,



i have changed rick dangerous to a1200. so the quitkey problem should be solved.
if you find other problematic whdload variants, could you please make a comment at openretro.org under the game entry ? i look there more often then i do here.
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Old 23 July 2019, 22:06   #25
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@thevoice

Many thanks and for the Future i will report in the Database
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Old 24 July 2019, 07:44   #26
Solo Kazuki
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QuitKey "problem" occurs on M68000 processors. Even in documentation it's mentioned.

However, some WHDLoad slaves are handling quitkey on 68000 processors, but this is mentioned in readme of install.
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Old 24 July 2019, 10:51   #27
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@thevoice

Today i checked "RickDangerous_v1.3_2294.lha" and it is still set to a A600 Model. I already updated the DATABASE. Can you check please?
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Old 24 July 2019, 12:18   #28
FrodeSolheim
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The change hadn't been properly added to the streamable updates on the server (bug); I flushed all changes and you should be able to see the change in the Launcher now.
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Old 24 July 2019, 13:00   #29
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@FrodeSolheim

Thanks, working fine now
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Old 25 July 2019, 11:09   #30
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@thevoice

I made a BugReport about a Game in the Database. Is it ok so?

Game Entry : "LostVikings_v2.0_De_2774.lha"

Game Error : "DOS-Error #103 (not enough memory available)"
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Old 25 July 2019, 12:43   #31
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@thevoice

I made a BugReport about a Game in the Database. Is it ok so?

Game Entry : "LostVikings_v2.0_De_2774.lha"

Game Error : "DOS-Error #103 (not enough memory available)"



ahhh now i found your entry . you made a variant error entry.

its totally enough if you go to the game entry and then click discuss and leave a comment there. anyway i have changed the .de and .fr variant to a1200 aswell. so the problem should be solved now.
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Old 25 July 2019, 13:49   #32
alfman
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Quote:
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ahhh now i found your entry . you made a variant error entry.

its totally enough if you go to the game entry and then click discuss and leave a comment there. anyway i have changed the .de and .fr variant to a1200 aswell. so the problem should be solved now.
Ok thanks for the Fix and the Informations about the "Discuss" stuff, i will do my best for the Future

*EDIT*

LostVikings is still set to a A600 Model. Database Error? I already updated.

Last edited by alfman; 25 July 2019 at 14:45.
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Old 25 July 2019, 16:09   #33
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since frode told yesterday there seem to be a bug server side, i guess he didn't fixed it by now.
so all we can do is to wait until he some database magic.
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Old 27 July 2019, 15:58   #34
FrodeSolheim
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I have performed the server-side synchronization now (and possibly also fixed the problem).
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