03 June 2014, 22:31 | #301 |
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@TomB ... thanks for the info. ill hardcode my preferred resolution in while i play with the scaler settings.
@Higgy It will currently run in both "startx" and the command line. It runs terribly in the xwindow system and is much smoother in the console. Theres a screenshot of things running in X11/startx in a previous post... the only reason i use it is so i can have a debugging window open on the same screen. All the work im doing is towards a command line optimised versoin @lubomyr I have made a much more optimised makefile than the one you posted on page2. Uses all the compile flags for armv6 and adds the library paths for when i get the HW scalers working properly.. Makefile ------------------- Im conscious I've made a lot of posts here (sorry!) and don't want to derail the android thread, so I've started a new thread in this forum for raspberry stuff. |
05 June 2014, 17:17 | #302 | |
AMIGA EMU DEV
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Location: Lviv, Ukraine
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Quote:
Correct file famec.cpp line 477 #ifdef USE_ARMNEON This affected only on neon-version of android port (previous neon-version not used assembler routines neonhelper.s) corrected apk for neon-version uae4all2-test-neon.apk Some performance now visible with higher cpu-mode |
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05 June 2014, 20:30 | #303 | |
PSPUAE DEV
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Quote:
Older version i was using, let me use 1mb kickstart. Now my hdd's and custom roms dont work . |
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05 June 2014, 20:55 | #304 |
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Location: Lviv, Ukraine
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05 June 2014, 22:17 | #305 | |
PSPUAE DEV
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Quote:
Older UAE4all2 would work, but it would detect HDD. So you had to soft reset and it would then pick up HDD. With last two versions, niether work anymore. |
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05 June 2014, 23:11 | #306 |
AMIGA EMU DEV
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Location: Lviv, Ukraine
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Do you mean latest version which can work with custom 1mb kickstart been 2.3.5.1 (2.3.5.2 and 2.3.5.3 - not work anymore) ?
if you not have stored apk please check and confirm https://dl.dropboxusercontent.com/u/...dl-2.3.5.1.apk https://dl.dropboxusercontent.com/u/...dl-2.3.5.2.apk https://dl.dropboxusercontent.com/u/...dl-2.3.5.3.apk As i see from changelog in 2.3.5.2 i only added support RP9 extesion (changed only one file in sources zfile.cpp) All other experimental versions which i posted after 28.03.2014 used sources from 2.3.5.3 builded with new gcc4.8 and different optimization flags. |
06 June 2014, 13:19 | #307 | |
PSPUAE DEV
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Quote:
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08 June 2014, 21:30 | #308 |
AMIGA EMU DEV
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Location: Lviv, Ukraine
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updated uae4all2 sources
source: uae4all2-src-08062014.tar.gz guichan-src-03012014.tar.gz - added win32 and RaspberryPi (by amiga1200gamer) changes - neon definition fix (famec.cpp) - gcc 4.8 fix (memset.s) |
24 June 2014, 20:35 | #309 |
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Location: Lviv, Ukraine
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uae4all2-sdl-2.3.5.4.apk
uae4all2-sdl-2.3.5.4-neon.apk - added Floating joystick (on-screen tab, disabled by default, mouse with this mode - not works) - some new features via SDL-settings. Thanks to pelya. - multi-thread disabled by default (please enable it in SDL-settings) |
24 June 2014, 21:12 | #310 |
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@lubomyr: can you in free time make hdf like this http://olesio.eu/2_jj_zx.hdf works fine under uae4all2-sdl without combinations? Because right now it works very, very slow on configuration which is fine with Tiny Launcher and WHDLoad games. I can set CPU to 50 mhz and it works fine. But there is no sound.
And I know emulating emulator under emulator under emulator etc is a little bit lame. But I like this game, and have no Android and java knowledge to make own emulator for ZX from scratch. And uae4all have nice transparent controls, which is much better than ugly big joy from ZX Marvin. It takes almost 1/3 of screen. And in some games it is not playable in my opinion. So my friend fix nag in that emulator, fake key is used for emulating run combo button. Because there is no conntact with author of emulator. And all is fine under WinUAE, but not under Android ;/ And is it sense to try make simple WHDLoad slave which execute that emu with jj.z80 snapshot and simulate Run combo instead of fakekey? I'm asking because maybe I ask StringRay or my friend for that. And if most WHDLoad games works fine without messing with speed or other configuration options. Maybe WHDLoad helps with that. Or all depends of each slave code, no matter that WHDLoad was used? Thanks in advance for help. And sorry for my English. |
26 June 2014, 14:12 | #311 |
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Location: Lviv, Ukraine
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@olesio
I think it depend from how fast is your device. Game jj.z80 from 2_jj_zx.hdf work perfect with my device at 28MHz. But sound also not work, no idea why. |
26 June 2014, 18:16 | #312 |
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Thanks for answer. My device have probable too slow CPU. This Pentagram Tab 8.0 have problems with fast playing HD movies from net under XBMC or VLC RTMP streams. Only MX Player can handle it ok, but only from internal memory card file. Anyway, maybe you can fix something with sound, because WInUAE works with sfx.
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27 June 2014, 18:19 | #313 |
Posts: n/a
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Hi dudes
I love Amiga and I love my nvidia shield BUT, I can't get to use the physics buttons with this emulator. Another big problem, my favorite game does not work, did someone try Slamtilt ? It boots great but when loading a table, it just hangs ... any ideas ? Thanks |
28 June 2014, 00:27 | #314 |
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What exacly version of game do you use? I did not test that Pinball, but other like Illussions and Fantasies wotks fine and launching, but in WHDLoad version. But controling is very hard to set in options. So in my opinion most pinball type games are unplayable under that emu.
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28 June 2014, 07:34 | #315 |
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Hi, I tried with the last version of this emu ...
Slamtilt doe snot have any WHDLoad version I think ... it's much more complex than pinball dreams/fantaisies. So no other emu for android to play this game ? ...sad ... |
28 June 2014, 19:34 | #316 |
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Are you sure about no WHDLoad version? Because I see something different at:
http://whdownload.com/games.php?name...hButton=Search Other emu? You can try it. But UAE4Droid have less configuration options and very ugly and unplayable control on Tablets. Maybe someone other can give some hints. Unfortnetly most Pinbal games are very hard to configure. Maybe @lubomyr add some "pinball controls mode". In which we have visible only two buttons on left and right to control paddle. And near something for kick table and launch ball. Ofcourse all predefined for popular games. |
28 June 2014, 20:31 | #317 |
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@alucard_xs,
whdload version of slamtilt aga works correct with uae4all2-sdl-2.3.4.6.apk (with higher versions - something broken) Last edited by lubomyr; 28 June 2014 at 20:40. |
29 June 2014, 21:43 | #318 | |
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Quote:
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29 June 2014, 22:11 | #319 |
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Maybe yes, but I do not want to mess controls position for other non pinball games. So some easy config for pinballs is in my opinion useful. Maybe you should think about it.
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29 June 2014, 22:43 | #320 | |
AMIGA EMU DEV
Join Date: Nov 2012
Location: Lviv, Ukraine
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Quote:
You can save default config as games.cfg and always restore this config when needed when pinball been started, back to menu, and load pinball.cfg, and return to game As for me all is very easy. |
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