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Old 17 August 2014, 11:17   #1
Graham Humphrey
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EAB/Lemon Super League 2014: Round 10 - Super Hang-On

EAB/Lemon Super League 2014: Round 10 - Super Hang-On

Starts: 00:01 August 17 Finishes: 23:59 September 6

Rules

Post a picture of your score here with the score written underneath. Enter as often as you like. Only scores achieved during the round's time frame count.

Play all four tracks and add up the scores to get your total score.

No cheating of any kind (including score leeching) - this includes save states. No continues/passwords allowed. If you suspect anyone of cheating please let us know in private - anyone found guilty will be banned for the entire season.

The winner of this round gets to choose the letter for round 12 - the third special round where you can only vote for games that begin with the specified letter. So a bit of extra incentive.

Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have.

Downloads

- ADF
- WHDLoad-installed

Extras

- Full rules and FAQ (incorporating the Hall of Fame)
- Lemon thread
- Live League Ladder


Last edited by Graham Humphrey; 17 August 2014 at 20:16.
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Old 17 August 2014, 15:26   #2
mailman
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What a crap is this! Everything in this game is against any logic and common sense. And the false curve signs are just outrageous!

Africa: 421,991
Asia: 345,199
America: 346,411
Europe: 273,329

Total: 1,386,930
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Old 17 August 2014, 16:51   #3
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Quote:
Originally Posted by mailman View Post
What a crap is this! Everything in this game is against any logic and common sense. And the false curve signs are just outrageous!
I dread to think what you'd say if we were playing the C64 version

Apart from the opening title screen being too big the game plays perfectly in NTSC mode. Fills the screen and is a bit smoother. Setting high sensitivity for Joystick control makes the gameplay better still.
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Old 17 August 2014, 17:18   #4
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Originally Posted by john1979 View Post
Apart from the opening title screen being too big the game plays perfectly in NTSC mode. Fills the screen and is a bit smoother. Setting high sensitivity for Joystick control makes the gameplay better still.
Is it allowed to change these settings in the compo? If yes, I will give it a try.
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Old 17 August 2014, 18:12   #5
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Quote:
Originally Posted by mailman View Post
Is it allowed to change these settings in the compo? If yes, I will give it a try.
Lifeschool looks to be playing with high sensitivity so it looks like we can change this setting.

Quote:
And the false curve signs are just outrageous!
Yeah what's with that? I didn't encounter one of these until somewhere in Europe. Naturally I turned the way sign pointed and the road went the other. Bailed straight off into an advertising board.

Despite the game having an over abundance of opponents making it essentially a dodge-em-up. It does have some redeeming features; A good sense of speed, listenable music, responsive controls and arcade like graphics. Think I'll enjoy this one

Beginner: 438824
Junior: 616209
Senior: 709397
Expert: 878913
Total: 2,643,343
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Old 17 August 2014, 23:15   #6
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Quote:
Originally Posted by john1979 View Post
Yeah what's with that? I didn't encounter one of these until somewhere in Europe. Naturally I turned the way sign pointed and the road went the other. Bailed straight off into an advertising board.
Some others (including atleast 1 of the Lotus games) have false signs in them. If you only had to go by the signs it would make the game too easy!
I think it was a sign of racers from late 80's/early 90's - you had to have false signs somewhere in the game!!

I have yet to play this, but will check over my bike today ready for racing tomorrow
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Old 18 August 2014, 00:19   #7
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Originally Posted by Lonewolf10 View Post
Some others (including atleast 1 of the Lotus games) have false signs in them. If you only had to go by the signs it would make the game too easy!
I think it was a sign of racers from late 80's/early 90's - you had to have false signs somewhere in the game!!
Lotus 2 had false signs too, at least in the rain track.

Africa: 11.742.617

Still far away from my best of 24 mio for this track, however i didnt play this much in the past, because the other bikes hopping over the track are a bit unfair (compared to Lotus 1-3).
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Old 18 August 2014, 04:53   #8
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19,475,138
Africa - 13,542,624
Asia - 4,501,705
America - 720,965
Europe - 709,844

The game is not as as good as I remember it.. but still I like it
+ Gfx, nice sensation of speed, memorable title music
- jittery opponent bikes, cheap wrong way signs, horrible loading picture

Took me ages to clear Asia! Havn't had a decent go at America & Europe yet
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Old 18 August 2014, 14:28   #9
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@ mailman - yes NTSC mode is allowed and you are free to select sensitivity from the options menu. High gives the joystick player a fair chance but if you feel like going normal then thats up to you. User controlability options (like in No Second Prize) are up to the player. Also, a game can be played up to 10% faster than normal i.e. 60fps, e.g. NTSC mode.

As for the false turns, there was one in Lotus 1, and 2 in lotus 2 (fog and storm) and I think even Jag stooped to this level as well. Yes it was common in those days. I dont know if the arcade version did this and the Amiga conversion simply cloned what was already in the game. It only bares remembering where they are and then its a matter of not falling for the trap.
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Old 18 August 2014, 19:24   #10
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Whatever skills I had that helped me win this round a few years ago will have to be re-learned. My first few goes were useless, although in the end I managed to string this together which is an ok score.

The trick to this game seems to me knowing when not to use throttle and turbo, and finding a way inbetween the bikes before and during corners.

Africa: 21,342,897
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Old 18 August 2014, 22:58   #11
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This is great fun (except when the wibbly wobbly cpu opponents manage to steer right into me). I'll upload my best scores at the weekend
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Old 19 August 2014, 03:30   #12
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25,142,859
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Old 19 August 2014, 05:40   #13
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+24 secs nice.. was that a clean run?
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Old 19 August 2014, 14:40   #14
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Not entirely, as you can see from the scoreboard, last time I did it with 28 seconds remaining, I remember being very pleased with it, it must have been close to perfect.
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Old 19 August 2014, 15:21   #15
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All your scores are impressive capehorn. Its worth mentioning that each second at the end gives 1M points. So by my reckoning every 0.1 will net 100k.

Lemon still leads the round.

Last edited by lifeschool; 19 August 2014 at 18:31.
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Old 19 August 2014, 19:39   #16
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All your scores are impressive capehorn. Its worth mentioning that each second at the end gives 1M points. So by my reckoning every 0.1 will net 100k.

Lemon still leads the round.
Not for long, we're closing in on you
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Old 19 August 2014, 19:47   #17
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I know I can go that little bit faster, but this is probably going to be my final score for Africa

27,942,664
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Old 19 August 2014, 19:51   #18
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By the way, if when you finish a track, it says you bonus in the middle of the screen, but it isn't added to your score immediately, take a screenshot there and then, because if you press fire, the game will 'forget' to add your bonus to your score and there'll be no record of it.

In the screenshot below, my score is 843,134, but it should read 26,743,134 because the bonus should have been added to it immediately after finishing the race. I had this last time we played and thankfully I noticed and screenshotted there an then and Graham accepted the score with bonus. I've only this happen a couple of times, but both were after very good scores and I would have lost them otherwise.
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Old 19 August 2014, 22:18   #19
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Africa:27,942,664
Asia: 20,401,249


Total: 48,343,913
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Old 20 August 2014, 13:30   #20
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Originally Posted by capehorn View Post
if you press fire, the game will 'forget' to add your bonus to your score and there'll be no record of it.
I read this over a few times; basically if players just post scores from the high score table it will be ok.
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