English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 01 November 2019, 16:37   #1
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,609
What games are missing on Aga?

What Kind of Games would worth make on AGA machines?
sandruzzo is offline  
Old 01 November 2019, 17:16   #2
tero
Registered User

tero's Avatar
 
Join Date: Jan 2009
Location: M'Gladbach
Age: 42
Posts: 586
One word: Adventures.
I'd like to see Zak McKracken with the gfx of the PC-Engine version.

EDIT: I mean FM-Towns version. thx Retro Nerd.

Last edited by tero; 01 November 2019 at 20:57.
tero is offline  
Old 01 November 2019, 19:04   #3
Daedalus
Registered User

Daedalus's Avatar
 
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 4,342
Lots of games that were artificially hampered by being built for OCS/ECS only. For example, Syndicate.

There was also an all-AGA version of Super Skidmarks in the works that looked incredible but sadly never made it out... That would be nice to see.
Daedalus is offline  
Old 01 November 2019, 19:12   #4
MickGyver
Registered User

MickGyver's Avatar
 
Join Date: Oct 2008
Location: Finland
Posts: 501
Blackthorne would have been nice to see on AGA.

Quote:
Originally Posted by Daedalus View Post
Lots of games that were artificially hampered by being built for OCS/ECS only. For example, Syndicate.

There was also an all-AGA version of Super Skidmarks in the works that looked incredible but sadly never made it out... That would be nice to see.
I fully agree. I tested the demo for the Super Skidmarks AGA on a friend's A1200 (had the A500 and CD32 myself) and was blown away!
MickGyver is offline  
Old 01 November 2019, 19:55   #5
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,043
Quote:
Originally Posted by tero View Post
One word: Adventures.
I'd like to see Zak McKracken with the gfx of the PC-Engine version.
Adventures were one of the most annoying genres that were converted to the Amiga after AGA came out, bar a handful of games the rest were simply made for the OCS because of the size of the market when you knew damn well the AGA version could have looked so much better


FOTAQ - 1995
Goblins 3 - 1994
Innocent Until Caught - 1994
BASS - 1994
IJ FOA - 1993
Gobliins 2 - 1993

Etc
Amigajay is offline  
Old 01 November 2019, 20:02   #6
Retro-Nerd
Missile Command Champion

Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 47
Posts: 11,802
Quote:
I'd like to see Zak McKracken with the gfx of the PC-Engine version.
You mean the FM-Towns version. But yes, PC VGA adventure ports in 256 colors would be nice.
Retro-Nerd is offline  
Old 01 November 2019, 23:06   #7
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 3,928
Quote:
Originally Posted by tero View Post
I'd like to see Zak McKracken with the gfx of the FM-Towns version.
This.
idrougge is offline  
Old 01 November 2019, 23:32   #8
Solo Kazuki
Registered User
Solo Kazuki's Avatar
 
Join Date: Sep 2004
Location: Poland
Posts: 666
While there are some AGA adventures, there is no RPGs except Evil's Doom.
So i think RPGs are even more scarce for AGA. Good that thanks to CFOU! there are AGA enhanced both Beholders.
Solo Kazuki is offline  
Old 02 November 2019, 00:01   #9
gimbal
cheeky scoundrel

gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 38
Posts: 3,459
I'd have liked to see a proper AGA Turrican game. Not any of the originals, let it have been Turrican 4.
gimbal is offline  
Old 02 November 2019, 01:29   #10
xubidoo
Scoobydoo

xubidoo's Avatar
 
Join Date: Feb 2019
Location: Blackburn,UK
Posts: 244
would have loved to have seen an AGA version of Syndicate , 1 of my favourite amiga games of all time, that said, when i 1st saw it i was still blown away by the graphics at the time, little did i know the PC version was much better, or so im led to believe as never actually seen it myself.
xubidoo is offline  
Old 02 November 2019, 02:13   #11
EmilAmiga90
Registered User

 
Join Date: Sep 2018
Location: Rome / Italy
Posts: 17
Thinking of it: since AGA screens use 8 bitplanes, I suppose that graphic adventures suffer floppy disk space issues.

Am I wrong?
EmilAmiga90 is offline  
Old 02 November 2019, 02:51   #12
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 42
Posts: 8,219
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by EmilAmiga90 View Post
Thinking of it: since AGA screens use 8 bitplanes, I suppose that graphic adventures suffer floppy disk space issues.

Am I wrong?
more disks, but there are good compressors out there.
dlfrsilver is offline  
Old 02 November 2019, 09:11   #13
Steril707
Tigerskunk!

Steril707's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 1,074
You can get shitloads of graphics unto a single disk by compressing.
Steril707 is offline  
Old 02 November 2019, 09:24   #14
coder76
Registered User

 
Join Date: Dec 2016
Location: Finland
Posts: 84
Quote:
Originally Posted by EmilAmiga90 View Post
Thinking of it: since AGA screens use 8 bitplanes, I suppose that graphic adventures suffer floppy disk space issues.

Am I wrong?
It's not a problem these days. Back in the days large games were distributed on floppies on the PC and Amiga, but you had to install them on a harddisk for playing anyway. And then games moved onto CDs. Today you can download from net or get game distributed on CDs. AGA Amigas didn't have a CD drive as a standard though. With the IDE interface on A1200 you can get cheap storage hardware, like harddisks, compact flash cards and CD-ROM drives.
coder76 is offline  
Old 02 November 2019, 09:56   #15
donnie
Registered User
 
Join Date: Jul 2010
Location: sthlm
Posts: 192
Wouldn't cf cards be a good medium for games releases on amiga 1200. you ship the game on a cf card and an boot floppy disk which you can also save on and put updates on.

Its standard equipment.
donnie is offline  
Old 02 November 2019, 10:11   #16
spiff
Oh noes!
spiff's Avatar
 
Join Date: Mar 2003
Location: Neverland
Posts: 706
Quote:
Originally Posted by Amigajay View Post

FOTAQ - 1995
Goblins 3 - 1994
Innocent Until Caught - 1994
BASS - 1994
IJ FOA - 1993
Gobliins 2 - 1993

Etc
I could add a bunch of games that had better PC versions like, turrican II, flashback 16 colour sprites, civilization, wing-commander etc.. but since any potato pc/raspberry pi can just play them on dosbox today they aren't really "missing" IMHO

Missing I would say are the good a500 games -> CD32/A1200 shoverlware titles that didn't get any upgrades, or even get released.
  • Cannon fodder, sensi soccer with double the play-field colours
  • Bitmapbrother games at proper 60 FPS, or new palette optimizations.
  • Battlesquadron, IK+ dual playfield at double the colour etc.
  • A500 -> Console games that could have done AGA back ports like like chuck rock, turrican III
    [ Show youtube player ]

*edit* Actually scratch that last one, I can just play the console version on that same potato

Last edited by spiff; 02 November 2019 at 10:27.
spiff is offline  
Old 02 November 2019, 10:15   #17
Solo Kazuki
Registered User
Solo Kazuki's Avatar
 
Join Date: Sep 2004
Location: Poland
Posts: 666
Quote:
Originally Posted by EmilAmiga90 View Post
Thinking of it: since AGA screens use 8 bitplanes, I suppose that graphic adventures suffer floppy disk space issues.

Am I wrong?
Since any AGA Amiga can use HDD without any additional hardware, then HDD should be forced standard. Floppy should be only install medium if ever used. And for bigger games CD as medium.
Solo Kazuki is offline  
Old 02 November 2019, 10:20   #18
Solo Kazuki
Registered User
Solo Kazuki's Avatar
 
Join Date: Sep 2004
Location: Poland
Posts: 666
Quote:
Originally Posted by spiff View Post
I could add a bunch of games that had better PC versions like, turrican II, flashback 16 colour sprites, civilization, wing-commander etc.. but since any potato pc/raspberry pi can just play them on dosbox today they aren't really "missing" IMHO playfield at double the colour etc.
Civilization and Wing Commander have AGA versions which are same as MS-DOS VGA ones.
Solo Kazuki is offline  
Old 02 November 2019, 10:25   #19
spiff
Oh noes!
spiff's Avatar
 
Join Date: Mar 2003
Location: Neverland
Posts: 706
Quote:
Originally Posted by Solo Kazuki View Post
Civilization and Wing Commander have AGA versions which are same as MS-DOS VGA ones.
Nice to see that one But not really the point I was making

*edit* To clarify Solo Kazuki, made a good example while I was editing
spiff is offline  
Old 02 November 2019, 10:44   #20
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,043
Quote:
Originally Posted by xubidoo View Post
would have loved to have seen an AGA version of Syndicate , 1 of my favourite amiga games of all time, that said, when i 1st saw it i was still blown away by the graphics at the time, little did i know the PC version was much better, or so im led to believe as never actually seen it myself.
The DOS version only used 16 colours in game because they wanted it to run in high res mode.
Amigajay is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Der Produzent AGA - Missing Disk 1 ellobo support.Games 4 29 March 2017 00:23
Eye of the Beholder (EOB) 1 & 2 AGA - Missing game files Neil79 support.FS-UAE 11 24 January 2016 20:54
ERROR: Top Gear 2 AGA (Missing GFX & Illegal Instruction) Retro-Nerd project.Killergorilla's WHD packs 17 25 April 2009 23:02
Missing computer in D/Generation (AGA) Bolch support.Games 9 22 July 2007 17:39
Der Produzent AGA - Missing Disk 1 ungi support.Games 1 01 August 2006 01:18

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 08:18.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.09102 seconds with 13 queries