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#21 | |
Vampire 2 Amiga Musician
![]() Join Date: Jan 2009
Location: Venice - Italy
Posts: 396
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#22 |
Registered User
![]() Join Date: Jul 2017
Location: San Jose
Posts: 148
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I recently looked into the available sources of ScummVM Amiga ports. The most recent I could find was 1.8.1 RTG. I re-enabled the AGA path in there and for now just hooked it up with WriteChunkyPixels(). Given you install BlazeWCP, this is good enough for now. I also added back the external MIDI support. You can buy an Amiga MIDI cable, hook it up to you PC via an USB midi adapter and use MUNT to emulate an MT-32 on there
![]() You can try re-building ScummVM AGA from here: https://github.com/mheyer32/scummvm-amigaos3 You should be able to build it with Bebbo’s gcc toolchain on Linux. Slight modification to the configure file is needed to change the output path. |
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#23 |
Vampire 2 Amiga Musician
![]() Join Date: Jan 2009
Location: Venice - Italy
Posts: 396
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Thanks pipper. Are you suggesting that an ECS machine could run an AGA build if BlazeWCP is installed?
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#24 |
Registered User
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Location: San Jose
Posts: 148
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No, that’s not all that’s needed. For instance for proper ECS suppport, we’d need to open a 64Color EHB screen, do explicit 256->64 color palette reduction and use a chunky to planar routine that will do a translation on the fly. There’s code for this in Doom clones like ADoom or DoomAttack which would need to be incorporated into ScummVM. I believe NovaCoder had already done all this in his ECS ScummVM port, but I’m not sure all the source is there.
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#25 |
Vampire 2 Amiga Musician
![]() Join Date: Jan 2009
Location: Venice - Italy
Posts: 396
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Yes, an EHB version by NovaCoder already exists but it assumes no one with ECS could have more than a '030 and won't run games with height > 200px. But an A600 with Vampire could run them (it runs DOOM in EHB!) so I was suggesting to re-enable support for those H>200px games.
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