05 December 2014, 14:04 | #281 | |
Moon 1969 = amiga 1985
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It's even an ecs version, we try to don't exceed 32 colours and we have a beta which works on amiga 500 (winuae). It's not easy because i have to reduce the colors, but i have to keep the colors of all characters too (23 colours) this range of colours are the same for all stages, it just let me 9 colours to deal with. making a 32 colours instead of 64, ask a lot of efforts but it will improve the animations... But i'm not sure we will keep the game compatible with the ecs, we will try but we have more stages to converts and i don't know if staying under 32 colours will always be possible... If finally a next stage looks like a shit, we will perhaps have to switch to 64 colours. edited i have to change 8 to 9, big mistake lol ! Last edited by turrican3; 05 December 2014 at 15:24. |
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05 December 2014, 14:19 | #282 |
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How about 2 versions, ECS and AGA?
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05 December 2014, 14:21 | #283 |
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Not a fan of the added clouds, I'd rather the graphics were exactly the same as the arcade.
Why is it called AGA when it uses 32 colours? The graphics look great, but they'd be better if they had the full palette available. |
05 December 2014, 14:30 | #284 | |
Moon 1969 = amiga 1985
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Even on aga, it's difficult to raise the numbers of colours without loosing some speed. It's a question of choices, at the first look, i was like you : why not go for more colours but leathered did the right choice (i think)... The graphics are good (i think) and it preserves the speed and i like the idea to make it available to more amigans even for the guy who has a vanilla 1200. But the min spec is already to have more than 200 kb of extra memory. But we could perhaps make a version without music and it could be launched on a vanilla amiga but really the musics that addrdesign did deserve to be listened, he did an incredible job. For the clouds i just added it to make a little different version than the arcade... Because like someone said here : if i want to play a 1:1 version, i have mame or my x68000. It's leathered who tell me if he likes it or not, it's always a wip, the clouds can be removed with no times, i just give more choices to leathered. Last edited by turrican3; 05 December 2014 at 14:42. |
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05 December 2014, 14:55 | #285 | |
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We have in mind 2 versions- far easier to have different executables for each. The AGA version will give the best quality for low end AGA machines because of the increased fetch mode - also using the only means i can use to produce parallax. this us the primary version. ECS compatability is there but parallax scrolling would rely on me learning a new trick - namely proper 'old school' sprite multiplexing as opposed to the kind of AGA fake being used now. That said, it would seem only proper to produce something playable for as many machines as possible if we can get therewith this main version. Parallax or no. I'll stop there- typing on phone is utterly tedious! Last edited by leathered; 09 December 2014 at 16:39. |
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05 December 2014, 15:08 | #286 |
Moon 1969 = amiga 1985
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Leathered,
when we will have finished this version, we could talk it : "min spec version", we could think about an "hi spec version", the target of the "hi spec version" could be a 68030 25 mhz or 50 mhz aga machine. But we perhaps have to finish this version first and perhaps you will want to port an other game than to stay on final fight. |
05 December 2014, 15:26 | #287 |
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Well think about it. CPS1 has better resolution, runs 60hz, there is possibility for 3000 colors on screen from 65536, has 256 sprites per scanline, the max. sprite size is 256x256, has 3 tile layers, 384 KB video RAM, games have size as big as 8 mb or more, zero loading times due to ROMs. Last but not least games made by professionals for a huge crowd (arcade).
It's a little monster. You cannot expect miracles here like running same quality games on Amiga 500. |
05 December 2014, 15:50 | #288 |
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If you keep the clouds perhaps think about some dithering to blend them in a bit... If you're trying to improve on the graphics further, Its presently pretty much the same as the arcade and looks great, but there's not much detail on the underside of the roof either and enough colours in the palette to add some flood lights, some more panels/structure there, keeping the contrast on any additional detail really low of course.
I'd perhaps be willing to have a go myself, (just to improve the clouds perhaps) using a real a1200 and my amiga tablet + deluxe paint. I work professionally as an artist for 10 years, and have worked in the games industry on everything from Indy's to AAA productions. I understand that the team probably has all the people they need, my contribution may not be wanted, and I couldn't promise a lot of time to devote to it, nor would I want to butt in on someone's territory either, someone who's probably invested a lot of personal time so far... so my apologies to whoever is concerned (Turrican 3?). Might be fun though. |
05 December 2014, 17:23 | #289 | |
Moon 1969 = amiga 1985
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Leathered will surely contact you ! Great thanks to propose your help. Last edited by turrican3; 05 December 2014 at 17:29. |
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05 December 2014, 17:39 | #290 | ||
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Hopefully no-one is expecting a miracle with this, but a playable version made by amateur fanatics. I agree also with some of the sentiments earlier in the thread - I enjoy seeing the conversions regardless of the obvious compromises made from the arcades. R-type on the spectrum and later amstrad version springs to mind. Of course the Amiga version was pretty good too (which conversely was expected of the Amiga). None of this alters the fact that I (and others) are potentially nuts for bothering with this - but the Amiga scene is made of people that for whatever reason support the machine. Quote:
I was half thinking of putting up another 'advert' here encouraging 'recruitment'. I think for now it's easiest to say that if you want to get involved there's plenty of room of plenty of work. PM either myself or Turrican3 and we can take it from there! |
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05 December 2014, 18:40 | #291 |
Moon 1969 = amiga 1985
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If someone know how to code for cd32 (launching cdda tracks), it would be awesome.
A cd32 version should be a must and we spoke about the problem of a vanilla cd32 running final fight aga because the game needs some fast ram... But if we can use cdda it will decrease the memory needed and a proper cd32 version should be possible then. And believe me i'm a big cd32 fan, i would like so much a cd32 version. |
05 December 2014, 21:00 | #292 | |||||
CaptainM68K-SPS France
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True.
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10 December 2014, 15:09 | #293 |
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Here's my crappy take on the background... I reworked the 'free' palette to give me some more primary greens, the hedge is now real lush I also made it more summery and for now at least removed the clouds from the upper part of the sky (sorry Turrican 3!)
I have made a few changes, infact its nearly entirely new - repixelled to make best use of the available palette and to try and improve it as I see best.... Yes there are some mistakes, some things aren't quite finished, it could use some more work, I'm sure that not everyone will like it but I'm trying my best with a big scene, lots of tones but a very small palette, where a number of the tones available aren't very useful to replicating the arcade look. I've suggested a few global palette changes, but it may not be workable. This is an amiga specific 32 colour version so again its not pixel for pixel like the arcade. I've tried to have fun with it, rather than drive myself mad(er)... There's a couple of Amiga specific easter-eggs in there too... |
10 December 2014, 15:14 | #294 |
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Steve, in my opinion it looks EVEN better than the original one!
It has a great Amiga feeling and looks livelier than the original too. Excellent job! |
10 December 2014, 15:37 | #295 |
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I see what have You done with that car over there
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10 December 2014, 15:45 | #296 |
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hehe
jbenam, thanks, glad you like it and really appreciate the comment |
10 December 2014, 15:46 | #297 |
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Steve: That looks AWESOME. The dithering makes all the difference... and added colour on the posters and the fuel gauges and not even mentioning the green hedge, very nice shadows/reflections on the skyscrapers (plus a very nice top)... WOW, if you redo all levels like this then the Amiga version will make every other machine jealous
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10 December 2014, 16:04 | #298 |
Moon 1969 = amiga 1985
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I'll give my pov... I don't like too much dithering.
Now it's a question of taste... I like some parts but for me in general, there is too much dithering and i have the same feeling with videogames which used too much dithering. Now, it's just my opinion, tomcat666 seems to love it. It's just that i don't like too much dithering in videogames. But i understand if others like it. |
10 December 2014, 16:09 | #299 |
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Dithering is excellent way to trick eyes if you use CRT display.
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10 December 2014, 16:23 | #300 |
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yes it is meant to be viewed on low-res CRT Even so dithering is not for everyone, but I feel with the limited palette, its the lesser of two evils. Like i said, its not perfect... I may try and improve some of the patterns, sometimes it may need to 'rest' a little more on a single tone before dithering into the next, but mostly i'm pretty happy with it.
Tomcat, Turrican, thanks for the comments It was much easier to work on to base this on the files that Turrican provided to me, than starting from scratch, but even so it took me about 16 hours to complete all the rework, I basically started and worked constantly on it for the past day or so. I should really be working on my commissioned projects, oh well Looking at it on EAB, Does it look like the skyscraper is under construction or on fire? |
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