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Old 11 October 2015, 20:34   #21
gifgit
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Right then, got a bunch of screenshots without sprites and foreground bitplane, got to get rid of copper colours then recolour some tiles and arrange them to look pretty lol
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Name:	agony lvl 2 back 1 1.png
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Name:	agony lvl 2 back 1 2.png
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Old 11 October 2015, 22:17   #22
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Still got to erase copper colour but started to clip map sections into large tiles.
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Old 12 October 2015, 16:45   #23
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This may not be pretty but it is all I could get from using gfxrip and screenshots, couldn`t be bothered to break pieces down into 32x32 blocks
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Old 05 December 2015, 11:00   #24
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Work on Agony on hold till new year. Happy Xmas everyone XD
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Old 05 December 2015, 13:43   #25
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Could you rip sprites from similar Amiga game Asmodeus?
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Old 11 December 2015, 19:05   #26
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I`ll have a look over Xmas XD
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Old 11 December 2015, 19:48   #27
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Asmodeus doesn't need ripping. The files are either IFF files, or blitz shapes.. All easy to grab without the need of external tools!
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Old 14 January 2016, 00:01   #28
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Oh right, Agony was quite tricky to rip - all those rainbow effects hid true colors of the gfx behind it. Besides as far I know some tiles are put MORE THAN ONCE in single place. Maybe it is just the illusion and in reality it is separate tile prepared from two already existing pieces, maybe not. I'm quite bad at ripping tiles and I was always very impressed by small community who helps to rip gfx and maps here, thank you guys, you are great! BTW. long time ago I made small GBA demo for HEL showing Agony first level - back then I managed to rip some small part of first level of Agony- you can check this out here http://console-dev.de/?page_id=16
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Old 14 January 2016, 05:40   #29
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Quote:
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BTW. long time ago I made small GBA demo for HEL showing Agony first level - back then I managed to rip some small part of first level of Agony- you can check this out here http://console-dev.de/?page_id=16
Very nice demo!
It looks like the GBA easily eats the Amiga's lunch for breakfast.

Even though playing Agony is more of a shore than anything for me because of the horrible gameplay I must admit that the beautiful backgrounds and three layer parallax are still mystifying to this day. The demo is definitely a pleasure to watch and I still can't believe that on the Amiga they managed to blit a whole bitplane in dual playfield mode without hampering frame rate too much.
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Old 22 January 2016, 22:00   #30
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Only ripping unique sprites from the levels as a lot of enemies are just re-coloured versions of the common gfx.
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Old 23 January 2016, 19:08   #31
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Rough screen of all playfields level 3
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Old 24 January 2016, 00:05   #32
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shame they didn't keep the animation from the intro,. would have loved to have seen it
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Old 24 January 2016, 00:17   #33
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Hand drawn intro is there http://amigamuseum.emu-france.info/unreleased.htm (01-08)
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Old 24 January 2016, 14:03   #34
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Glued for fun [ Show youtube player ]
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Old 24 January 2016, 14:17   #35
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Glued for fun [ Show youtube player ]

Thanks
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