29 December 2020, 13:30 | #21 |
Lemon. / Core Design
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are you redrawing the lines to clear the buffer? or is it a blitter clear?
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29 December 2020, 15:04 | #22 |
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Redrawing the lines. A 5 plane clear for 320x256 would by itself take over a frame.
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29 December 2020, 16:46 | #23 |
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Incidentally does anyone know how to consistently capture video from Winuae at 50hz in such a way that youtube will process it correctly?
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29 December 2020, 17:00 | #24 |
ex. demoscener "Bigmama"
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29 December 2020, 17:59 | #25 |
OCS forever!
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I use the free Lagarith lossless codec to capture to .avi (after installing you select it in WinUAE). Then I use ffmpeg and a command line like this to crop it and convert to something that looks good after uploading to youtube.
https://lags.leetcode.net/codec.html Code:
ffmpeg -i "output.avi" -vf "crop=704:544:44:20,scale=1920:1080:force_original_aspect_ratio=decrease,pad=1920:1080:(ow-iw)/2:(oh-ih)/2" -c:a aac -b:a 320k -ar 48000 -c:v libx264 -crf 1 -profile:v high -level 4.0 -preset slow -bf 2 -coder 1 -b:v 15M -r 50 -pix_fmt yuv420p -threads 8 -cpu-used 0 -f matroska "output_youtube_50fps.mkv" |
04 January 2021, 12:44 | #26 |
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04 January 2021, 13:38 | #27 | |
Inviyya Dude!
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Quote:
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04 January 2021, 16:15 | #28 |
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Would a raycaster in HAM just be too slow to bother with?
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04 January 2021, 17:32 | #29 |
Lemon. / Core Design
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For what purpose? For a "Wolfenstein" style engine ? You could render to a chunky screen and then C2P to HAM, but it's certainly not very quick unless you have a very low resolution
This HAM object exploits the fact that you can set a colour on the edge of the polygon, and then hold that colour across the line (very similar to how a blitter fill, can fill a convex object) |
04 January 2021, 18:02 | #30 |
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in the demo Colors by Devils there's some HAM mode effect, i'm not sure about the rest of the demo :
[ Show youtube player ] http://janeway.exotica.org.uk/release.php?id=752 |
04 January 2021, 18:37 | #31 |
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It’s hard to imagine a way that HAM would help with a Wolf3D engine.
If you flipped your tv on its side then maybe you could do something clever. But even then there’s probably other approaches that’d be faster. Where it could come into its own is if you have a fast method for generating a span buffer for flat shaded worlds. Then you could use HAM to draw the spans quite efficiently. |
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