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Old 04 February 2020, 12:51   #101
BULI
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Quote:
Originally Posted by Retro1234 View Post
I presume ECS = HAM6

Yes, HAM6, but AGAconverter don't support HAM mode :-(

Last edited by BULI; 04 February 2020 at 15:26.
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Old 05 February 2020, 13:18   #102
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Under VirtualBox I got 1 version of Ubuntu with FFMpeg working and another with Shared Folders Working and vice versa so this is gonna take longer than I thought and I'm a bit busy, but I will get there I'm sure just don't know when
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Old 05 February 2020, 18:29   #103
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Finally getting somewhere but getting error
Unrecognized option 'hide_banner'
Failed to set value 'filter_complex' for option 'hide_banner'

Is this because the version of FFMpeg is not compatible or something?
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Old 05 February 2020, 19:26   #104
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Originally Posted by movec View Post
@d4rk3lf: looked into supporting A500 mode (that's close to CDTV, isn't it?) - got it working even on Kickstart 1.3 (nice to see this blue screen again ).
Amazing!
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Old 06 February 2020, 05:34   #105
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Originally Posted by Retro1234 View Post
Finally getting somewhere but getting error
Unrecognized option 'hide_banner'
Failed to set value 'filter_complex' for option 'hide_banner'

Is this because the version of FFMpeg is not compatible or something?
My guess is your ffmpeg version is too old. Which version of ffmpeg are you using?
type: ffmpeg -version
The very first line contains the version number.
I am using version 3.4.6. The newest one is 4.2.2.

You can try to edit the file 'agaconv-script' and simply remove this option. It's just there for convenience.
Search for "-hide_banner" and remove this text (it's in lines 32/33).
If that's the only problem, then it could work. If it reports other issues, it may be too old to support the syntax for generating paletted png files and you need a newer version.

Last edited by movec; 06 February 2020 at 05:41.
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Old 06 February 2020, 05:50   #106
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Originally Posted by BULI View Post
Yes, HAM6, but AGAconverter don't support HAM mode :-(

I am looking into integrating a HAM converter, the author just sent me some updates, stay tuned
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Old 06 February 2020, 08:50   #107
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I am looking into integrating a HAM converter, the author just sent me some updates, stay tuned

Jupi
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Old 06 February 2020, 10:16   #108
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Quote:
Originally Posted by movec View Post
My guess is your ffmpeg version is too old. Which version of ffmpeg are you using?
type: ffmpeg -version
The very first line contains the version number.
I am using version 3.4.6. The newest one is 4.2.2.

You can try to edit the file 'agaconv-script' and simply remove this option. It's just there for convenience.
Search for "-hide_banner" and remove this text (it's in lines 32/33).
If that's the only problem, then it could work. If it reports other issues, it may be too old to support the syntax for generating paletted png files and you need a newer version.
Thanks for your Reply, Yes probably an old version as I'm using Ubuntu 12.04 as I wanted to keep System Requirements low, Really struggling with Linux but I'll try Ubuntu 16.04 later.

Ideally I'd use Ubuntu 10.04 with very low System Requirements and have a updated FFMpeg but seems beyond me
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Old 16 February 2020, 23:35   #109
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Finally had some time used Lubuntu 19.10 from https://www.osboxes.org/lubuntu/
under VirtualBox on Windows
Lighter version of Ubuntu, quite nice and fast and easier Gui if your use to Windows
and a .CDXL was generated
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Old 17 February 2020, 01:46   #110
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@movec:
Will you someday compile a native version of AGAConv for Windows machines with a plain 32 bit CPU? Without the need for the Microsoft Ubuntu app? For standard Windows 7 machines, for example... They are really very good machines for emulation, that don't need internet connection like Windows 10 nowadays...

Are you pretending to compile a mini version of AGAConv for AmigaOS 3.x too?

What do you think of bundling it with proper ARexx scripts for popular apps like ADPro? For example, to extract the frames of a ANIM file as IFF images with ADPro and using the mini AGAConv binary to concatenate the IFF files to the end of CDXL movie. Back in the time many simple CLI tools for generating ANIM files for AmigaOS did such things.

Last edited by Leandro Jardim; 18 February 2020 at 20:00.
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Old 17 February 2020, 02:11   #111
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Originally Posted by Retro1234 View Post
Under VirtualBox I got 1 version of Ubuntu with FFMpeg working and another with Shared Folders Working and vice versa so this is gonna take longer than I thought and I'm a bit busy, but I will get there I'm sure just don't know when
I'm obviously missing something here. Why would you stuff around with VirtualBox and Ubuntu when you could simply download a Windows port of ffmpeg?
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Old 20 February 2020, 11:34   #112
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Quote:
Originally Posted by Leandro Jardim View Post
@movec:
Will you someday compile a native version of AGAConv for Windows machines with a plain 32 bit CPU? Without the need for the Microsoft Ubuntu app? For standard Windows 7 machines, for example... They are really very good machines for emulation, that don't need internet connection like Windows 10 nowadays...
I currently don't have a working Windows dev system. I plan to eventually release it open source, such that people can compile it for whatever system they like.

Quote:
Originally Posted by Leandro Jardim View Post
@movec:
Are you pretending to compile a mini version of AGAConv for AmigaOS 3.x too?
Same as above, although for AmigaOS a few changes would be necessary. You still need ffmpeg for the respective AmigaOS (but see below).

Quote:
Originally Posted by Leandro Jardim View Post
@movec:
What do you think of bundling it with proper ARexx scripts for popular apps like ADPro? For example, to extract the frames of a ANIM file as IFF images with ADPro and using the mini AGAConv binary to concatenate the IFF files to the end of CDXL movie. Back in the time many simple CLI tools for generating ANIM files for AmigaOS did such things.
I don't know ADPro. Can it operate in batch mode to convert a list of pictures or an ANIM file to a sequence of IFF files? If yes, you can already combine it with AGAConv (using a PC and an emulator, or copy the frame-files over the network).

AGAConv converts any list of IFF (or PNG) files and an 8-bit PCM audio stream into a CDXL video. It doesn't matter where the IFF files come from.

AGAConv-script ist just a small wrapper script that calls ffmpeg to extract all the frames and then calls AGAConv to encode all those files into a CDXL file. Therefore you can already use AGAConv in combination with any other tool that generates IFF files.

Thus, if you extract all the IFF files from an ANIM file with ADPro, you can already encode them with AGAConv into a CDXL file.

On a side note, AGAConv can also edit ANIM files - it can add a sound-stream to an ANIM file and turn it into a SNDANIM file which you can play with AnimFx (that's a left-over from the early days )

Last edited by movec; 20 February 2020 at 11:43.
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Old 20 February 2020, 14:07   #113
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How do I use AGAConv without AGAConv-script
agaconv --in=?#.iff --out=myvideo.cdxl --fps=25 --frequency=24000 ?

Also SNDAnim what is the difference between this and CDXL?
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Old Yesterday, 06:42   #114
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Quote:
Originally Posted by Retro1234 View Post
How do I use AGAConv without AGAConv-script
agaconv --in=?#.iff --out=myvideo.cdxl --fps=25 --frequency=24000 ?

Also SNDAnim what is the difference between this and CDXL?
just hit enter, it will show all the options then (or --help)

The major difference is that AnimFx cannot skip frames. Hence, if your system isn't fast enough the video will run too slow. I think it also doesn't set the FMODE register, hence, the AGA graphics hardware doesn't use 64bit access (only 16 bit).
It uses a delta compression for the frames, but it doesn't pad the frame data to 32 bit, hence the reading of frames might be slowed down on AGA systems if it reads chunks that are not 32bit aligned (they are 16bit aligned).

But if you have enough memory, it will read the entire video into memory and play it then. That's a nice feature of it. I got it to play an AGA8 video from CPU card memory at 25 FPS (for about 1 min), but it was too slow to play it from Zorro 3 Ram card memory at 25 FPS. With AGABlaster I can play it from disk at 25 FPS.
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Old Yesterday, 11:13   #115
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Thanks I'll check it out, this could be interesting because I could use the same Palette for each frame and stuff like that.
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