09 April 2024, 17:21 | #3521 | |||
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09 April 2024, 18:16 | #3522 | |||
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I always liked to go for some bins discoveries with colleagues as you could find many nice things like once we found 6 rack mountable sets of high end PC's, i don't even mention about rack mountable servers as they was simply stacked on corridors... But in real life this company also counted each cent on packaging, cables or components (sometimes introducing new HW revision that require separate testing stuff and personnel). Many very long stories to tell - no time for this... Quote:
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But we all know what happened (or what not happened). |
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09 April 2024, 18:45 | #3523 | ||||||||
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Blaming someone on EAB for defending CBM shitty management is untrue however as we all are grown adults then we trying to rationalize some decision acting sometimes as devil advocate. Quote:
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Just humble reminder that even you can't revive dead Gould and beating his decaying corpse has no sense. Quote:
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Don't add new products - you like Tseng, fine, good products, at some time probably best but later as this happen frequently in PC market they was passed away by competition. Quote:
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My observations is - ATI doing solid HW with decent software, NVidia doing worse HW than ATI (mostly they are doing more cheating) but they provide more complete product also they actively searching for ways to extend market so use GPU not only for graphic - this is what i like too in NVidia. Quote:
Last edited by pandy71; 09 April 2024 at 19:34. |
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09 April 2024, 21:48 | #3524 | ||
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Or did you intend to run it at a higher clock speed? Not much point when the rest of the machine can only do 14MHz. And why are you quoting Q1 1993 prices? The A1200's design was fixed a year before then! BTW the A1200 did produce a smoother Wing Commander - when running the OCS version. The sad part about Wing Commander on the Amiga was that it could have been released earlier, but the guy who was programming it - Nick Pelling - got very sick and nearly died. Luckily he recovered and was able to complete the project, but this gives you some idea of how tenuous the Amiga games market was by then. Origin was raking it in on the PC version, but Mindscape couldn't afford to put more than one programmer on the job. Quote:
If your reason for buying a computer was to run Wing Commander then perhaps you should have bought a PC. Then you could play all those other 'hot' PC games that everyone was raving about. Personally I don't understand all the fuss over Wing Commander. It was pretty cheesy and very limited IMO. There were many Amiga games with better graphics, higher playability and more staying power to spend your money on - like Lemmings, Cannon Fodder, The Settlers etc. |
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09 April 2024, 22:58 | #3525 |
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Saving few dollars on commodore side by putting an utter outdated cpu in aga was a bad decision. It put the burden on end customers and relatively few bought the few hundred dollar costing accelerator/fast ram cards. That resulted in no serious games were released for accelerated machines and always stock a1200 was on the radar for the short life span
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09 April 2024, 23:25 | #3526 | |
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Commodore had big plans to advance the Amiga, but they were always financially constrained and ran out out of money before they could achieve their goals. If it hadn't been for producing the 'backwards compatible' A500 they would have failed a lot earlier. When developing the A1200 they couldn't ignore the existing user base. The Amiga survived despite not being IBM compatible by finding a niche where the PC couldn't touch it. But as the market matured that niche was bound to get squeezed. Its days were numbered no matter what, just like the C64 and all other home computer platforms. So it was better to focus on inclusivity and preserve the user base as much as practicable, rather than alienate users with an incompatible 'next generation' machine that was bound to fail - which is what did happen after Commodore exited the scene and the 'smart' guys took over. A lot of Commodore's problems were actually caused by not taking backwards compatibility seriously enough. The A3000 was a disaster, and the A500+ and A600 both got dinged for compatibility issues. AAA never made it out the door because they were too enamored with advanced performance rather than compatibility. The CDTV also failed because they wanted to make something different rather just add on to what they had. Eventually they got some sense and produced the A570, but by the time that was released it was too late! |
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09 April 2024, 23:44 | #3527 | |
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I was happy with the machine due to the new Workbench but I guess there was a lot of disappointment for the ones using it mainly to play. If I remember well, the 500+ include an access to an early startup to "emulate" a 500 but it was not very efficient and especially tedious. |
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10 April 2024, 01:08 | #3528 | |||||
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And I bought an A4000 at the time, then I matured... Quote:
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10 April 2024, 01:15 | #3529 | |||||
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Copper is a different beast, still it could've at least had 32 bit fetches - a faster copper might have allowed a better chunky-copper mode (imagine Alien Breed 3D in 2x2 with a fast cpu... not too far from Doom, even more colours!). Quote:
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10 April 2024, 01:51 | #3530 | |
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The A3000/A4000 has a separate memory controller(Ramsey), bus mastering/expansion bus controller (Super Buster), and DMA addressing (Super DMAC) chips while the PC has the Northbridge chip. Commodore is aware of the PC-style Northbridge integration when they combined memory controller, and expansion bus controller as A1200's Budgie. CD32 integrates Budgie, Gayle, and the two CIAs as the Akiko chip. S3 Trio integrates the functions Agnus (Blitter), Denise (Raster), and Vidiot(DAC) in one chip, hence the name Trio. For core functions, CD32's motherboard is the cheaper A1200. Commodore didn't apply cost reduction methods for A3000/A4000 i.e. CD32 with expansion slots. For PCI era, the Intel chipset business boomed and dominated the PC desktop industry. PCChips even named their motherboard "BX Pro" to confuse customers who were looking for "BX" i.e. Intel 440BX. The "BX" in PCChips BX Pro (SiS 5600 OEM) fooled my Dad and I halted the purchase process. Dirty tactics from PCChips and PC assembly vendors. |
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10 April 2024, 03:08 | #3531 | ||
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Doom runs in 386's protected mode. For the 64-bit desktop computer era, IBM threw its hat in the ring with PowerPC 970, Intel had Itanium IA-64 (with weak IA-32) and AMD had AMD64 (with strong IA-32). AMD won this stage. In current times, fat AArch64 directly competes against fat X64. AMD's Zen 5 CPU will directly compete against Qualcomm Oryon CPU (with key engineers from the Apple M1 team). MS is funding advertisements for Qualcomm Oryon-based laptops while AMD supports Valve SteamOS's Linux driver laptop and Samsung's Android (Linux) handset SoC initiatives. The next Xbox generation doesn't guarantee an AMD X64 CPU since MS listed AArch64 or X64. Unlike Intel, AMD's Zen 5 is going in full multi-pipeline AVX-512 hardware as mainstream and has a significant jump in integer units (4 to 6 IEU, 3 to 4 AGU). Qualcomm's Oryon team shouldn't be underestimated. Like Apple's Rosetta 2.0, MS's X86 emulator for ARM doesn't include AVX since Intel threatens court action. --- PS5 has invested additional hardware for PS4 mode. PS5's 36 CU RDNA 1.9 (with RDNA 2 RT, missing other DirectX12_2 feature levels) GPU scale is based on PS4 Pro's 36 CU Polaris GCN and PS4's 18 CU Liverpool/Hawaii GCN scaling. Unlike XBox's DirectX12.X(micro-coded front end for the GPU), PlayStation 4 and 5 have less freedom on GPU scaling. MS's Direct3D ecosystem has resource-tracking features to enable hardware performance scaling from laptops to servers. "Hit the metal" has a higher silicon price on backward compatibility. PS5 is facing PiStorm-Emu68 (supports 68000 to 68060 instructions except for MMU) style timing-related backward compatibility issues despite full instruction set support. Additional work was committed on Emu68's turtle mode features. Reference 1. https://www.reddit.com/r/PS5/comment...standing_ps5s/ "Turtle mode" is not new. 2. https://www.hwcooling.net/en/amd-con...nce-avx-512en/ Quote:
Commodore Netherlands has a large-scale corruption that affected triple digits of millions. David Pleasance commented on this issue. For UK and Germany CD32 unit sales: 68EC020 25 Mhz, 95,000 CD32 x $18 = $1,710,000 68EC020 16 Mhz, 95,000 CD32 x $15 = $1,425,000 Last edited by hammer; 10 April 2024 at 03:41. |
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10 April 2024, 04:17 | #3532 | ||||||||
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For 2.5D/3D performance improvements, Fast RAM is recommended. For full 256 colors AGA performance, Fast RAM is recommended e.g. Turrican 2 AGA. Fast RAM enables 68EC020's hardware barrel shifter's full performance. Nintendo SNES, Sony PS1, 3DO, and Sega Saturn have separate memory pools for CPU and graphics. Quote:
Are you claiming there were no 68EC020 shipments to Commodore in 1993? The year 1993 was Commodore's important survival year. Quote:
2. Wing Commander with 16 colors wouldn't attract new users to the Amiga platform in 1990-1991's numbers. 3.. Myself and my fellow gamers mocked Amiga's 16-color Wing Commander. Shit like this is the reason why many others like me bought a full 32-bit gaming PC. The Amiga fans mocking the PC with EGA graphics are they are returned back with interest. 4. Keep small. Quote:
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Go bankrupt then. Quote:
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The main reason for Vampires and PiStorm on the Amiga is to run 1990s PC game ports i.e. PC's MS-DOS user interface and sound card configuration sucked. Last edited by hammer; 10 April 2024 at 04:23. |
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10 April 2024, 04:39 | #3533 | |
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CD32, A1200, and A500 have incompatible expansion bus connectors and none of the Amiga CPU accelerator vendors innovated a common Compute Module (RPi style SBC) with low-cost gateway adapters for different Amiga models. The common RPi-style SBC is not limited by Amiga's small market. RPi's innovation is the common small board computer form factor with low cost. RPi didn't follow PC's higher-cost ATX standards like Amiga NGs. Framework is attempting to establish a common laptop PC motherboard form factor standard to deliver desktop PC modularity for PC laptops. Framework Computer's estimated annual revenue is currently $21.6M per year. Framework has raised $27M from Venture Capital. My RPi 3A and 4B SBCs are manufactured in Sony's UK plant. Last edited by hammer; 10 April 2024 at 04:45. |
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10 April 2024, 05:02 | #3534 | ||||||
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Wrong. EGA was introduced in October 1984. It had 640x350, which was pretty close to the Amiga's 640x400 but without the flicker. Granted the PC-AT cost a lot more than the Amiga, but people were still comparing the Amiga to it and concluding (correctly) that EGA was better - at least as far as screen resolution was concerned.
Like most other home computers the Amiga was primarily designed for playing games on a TV, and its graphics hardware reflected that. 16 colors in hires was a nice addition, but wouldn't make it the preferred machine for CAD or desktop publishing etc. The problem with the Amiga, which Commodore was keenly aware of, was that the press and pundits would compare it to the PC because that's where market was. And they would say "Oh sure it's probably great for games (chortle), but what about real computing stuff? I mean, just look at that awful flicker - and it's not even IBM compatible!" This even before 1985. The Amiga had an uphill battle from the start. It would never survive by competing head-to-head with PCs. Unfortunately the A1000 put it there, and the engineers wanted to go even more that way (having dreams of it being a workstation competing against Sun etc.). Luckily someone in Commodore had the sense go the other way with the A500. It didn't take me long to realize that there was no point point trying to sell someone an Amiga when they really wanted a PC. It wasn't just (or even) the hardware specs. Top of the list was being compatible with everyone else. Next was being able to run PC programs. The Amiga couldn't compete against this no matter good the hardware was. Quote:
But that wasn't good enough for some Amiga fans, oh no. Having better graphics than the average PC of the day wasn't good enough for them. They wanted the same or better performance than the latest VL bus 486 systems with 32 bit video cards, but at half the price. And they couldn't see why this was impossible. Quote:
I used to run my A1200 in the shop too, with a multisync monitor. It had an 030 accelerator card with SCSI port, connected to an external SCSI hard drive, Iomega ZIP drive, CDROM drive and flatbed scanner. Also connected were two printers and a 28k8 FaxMODEM. This machine was used for sending and receiving faxes, writing letters, making up flyers, and scanning photos to disk for customers, as well as running demos, testing games, and for a bit of relaxation at the end of the day! In the photo below it is displaying a picture I took at an airshow, scanned and edited with Art Department Professional. The A1200 looks quite unassuming here, but was a very capable machine both for business applications and entertainment. Quote:
OTOH you could often save a bundle by waiting until that PC stuff became available second hand. PC owners were constantly upgrading. We gave them a bit of money for their old junk, then repurposed it for the Amiga. Old laptop drives which were too small for Windows were just right for the A1200. That multisync monitor in the photo above was one I got cheap with an old PC. Quote:
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The only real problem with this scheme is that standard Amiga modes like PAL 320x256 cannot be converted to VGA 100% without an upscaler. My TV for example will not display scan-doubled PAL because it doesn't accept any frame rate below 60 Hz on the VGA input - this despite it having no trouble displaying composite video in that resolution! |
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10 April 2024, 05:24 | #3535 | |||
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A500+ needs a Kickstart 1.3. Commodore didn't have a strong 1st party game developer team to create WHDLoad-like software solution. Without the 3rd party WHDLoad efforts, my Amiga's mass storage devices would be less used. ---------- For comparison: For Xbox 360 backward compatibility on Xbox One, Microsoft allocated its best Windows NT kernel engineers for the job. The so-called business OS company is very serious about gaming. Before UEFI Class 2 PCs, the PC starts with real-mode backward compatibility mode and up to the new software to change into protected or long mode. Starting from the 10th Gen Intel Core, Intel no longer provides Legacy Video BIOS for the iGPU (Intel Graphics Technology). Legacy boot with those CPUs requires a Legacy Video BIOS, which can still be provided by a video card. AMD and NVIDIA still provide legacy VBIOS on the latest and future products i.e. will continue to provide VBIOS as long there's market demand. Quote:
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Sony won the CD gaming with the PS1. Without PS1, Saturn or 3DO would be the other candidates. |
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10 April 2024, 05:28 | #3536 | ||
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BTW when things turned bad both Gould and Ali took big salary cuts. Gould also sold his corporate jet to raise more money. Neither of them wanted to sink the business. Quote:
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10 April 2024, 05:55 | #3537 | |
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What is most funny - you mention compatibility issues which came with Kickstart - that's OS compatibility issues. There wouldn't be any if they did 1.2/1.3 the right way from the start and every developer used sys libraries. What's most funny - if they DID OS and dev support OS centered from the start there wouldn't be actually that much push to keep hardware compatbility at highest possible level. So as you can see those are problems piling up from bad decisions made early on. CDTV failed because R&D did nice platform but marketing and sales didn't know what to do with it... |
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10 April 2024, 06:03 | #3538 | |
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A standard PC-98 has two µPD7220 display controllers (a master and a slave) with 12 KB and 256 KB of video RAMs respectively. IBM PGC aimed for 640x480p with 256 colors in 1984. IBM had a high and low product segment approach i.e. High = PGC (1984) led to 8514 (1987). Low = EGA (1984) led to MCGA (1986) and VGA (1987). 1986's MCGA established 320?×?200 with 256 colors from an 18-bit RGB palette of 262,144 colors at 70 Hz and 256 KB video RAM use case. 1987 VGA is backward compatible with 1986 MCGA. 1990 XGA combines both 8514 and VGA while PC cloners went SVGA direction. From 1987, it took PC SVGA cloners around two years to master cost-reduced SVGA chipsets e.g. ET4000 being released in 1989. 1995 era A1000 wasn't mass produced model which gave time for IBM's MCGA's 1986 and VGA/8514's 1987 releases. Commodore mastered A1000 into A500 cost-reduced mass production around two years. Japan's PC-98 is like the UK/West Germany's strong Amiga market. A500's mass production has ramped up from 1987 into 1991. SNES's late 1980s development and PC clone market focused 256 color use case. A500 had a "power without the price" entry point advantage from 1987 to 1990. In 1991, Commodore should have launched the A500 with AGA. Mainstream computer press criticized A3000's aging ECS in 1990. |
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10 April 2024, 06:11 | #3539 | ||
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"68EC020-25Mhz, ECS A1000Jr" was rejected by the Commodore national-level marketing teams. This is on Ali. "68EC020-25Mhz, ECS A1000Jr" R&D is a waste of time i.e. "lost more 6 months" on Amiga AGA models refinement. This is on Ali. You missed the Commodore West Germany factor. Ali has to decide on the advice given by Commodore West Germany vs Commodore UK. Commodore UK wanted a C64c replacement below A500's cost. A300's scope creep was on Commodore West Germany's fault. A600's resulting higher price led to A500's cancellation. Commodore West Germany' has declared, that they will not sell another Amiga without a hard disk capability. A600's sales flop is on Ali and Commodore West Germany! Commodore West Germany had a major role in 1992's revenue trainwreck. This is on Ali. The correct decision is C64c's A300 replacement and A500++ (Rev 9) with IDE and surface mount chips. Avoid "ECS A1000Jr's more than 6 months time-wasting" and focus on AGA refinements. There's corporate politics. Quote:
Last edited by hammer; 10 April 2024 at 06:32. |
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10 April 2024, 06:18 | #3540 | ||||||
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A common situation at Commodore was that someone would design a product and discover that the projected retail price was too high. They would then look at ways to cost reduce it. This might involve reworking the design, removing unnecessary features, or making some things optional extras. And sometimes it went the other way. Bil Herd had to give the C128 CP/M compatibility. The original plan was to use the C64 CP/M cartridge, but he figured out that it was cheaper to put the Z80 on the motherboard because then the power supply could be smaller and cheaper. So the customer effectively got the CP/M hardware for free. Quote:
BTW if anyone has a CD32 and the original Wing Commander CD, can they please upload a video (preferably filmed directly off the screen) to verify the actual performance? Unfortunately I don't have a CD32 so I can't do it myself (can't justify spending over NZ$1000 just to get this info). Quote:
You dismiss all the great games on the Amiga in favor of this piece of shit that PC users went gaga over because? Oh yeah, so you could mock the Amiga's 16-color version, as if somehow a few more colors made up for the game's failings. Quote:
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