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Old 31 August 2020, 21:01   #301
tom256
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Finally game I can buy and play. Just please make AGA/CD32 version.

And the music could be more dynamic. This one in last video does not fit good to brawler game.
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Old 31 August 2020, 21:02   #302
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Please delete. Double post.
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Old 31 August 2020, 21:11   #303
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Quote:
Originally Posted by samo79 View Post
@Alpine9000

- Would be nice if characters coul be able to use weapons (or reuse the enemy's one) or throwing objects againts them :-)
Kim uses her electric tonfa.
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Old 31 August 2020, 21:12   #304
saimon69
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Quote:
Originally Posted by tom256 View Post
Finally game I can buy and play. Just please make AGA/CD32 version.

And the music could be more dynamic. This one in last video does not fit good to brawler game.
It actually does, if you put the scene in a Dirty Harry or Death Wish kind of movie;
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Old 31 August 2020, 23:38   #305
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I actually think the music fits well. Not only that, but it's refreshing to hear other genres being used in games than just the default "old arcade style" stuff. Helps that it's a nice tune too
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Old 01 September 2020, 02:12   #306
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Thanks for all the comments and feedback /suggestions guys!

In regards to player character looks (f.e. that cut-off Alex knee) as well enemies and character animations in general, I have to note that they are still a work in progress. There are many layers of polish all these still lack, so expect issues like this to be sorted out in the final game.
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Old 01 September 2020, 07:49   #307
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Quote:
Originally Posted by tom256 View Post
And the music could be more dynamic. This one in last video does not fit good to brawler game.
Nah, fits perfectly if you are into late 80ies/early 90ies Cannon movies...
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Old 01 September 2020, 07:52   #308
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Second stage looks awesome and very dynamic, definetly arcade quality.
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Old 01 September 2020, 09:13   #309
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very nice indeed!
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Old 02 September 2020, 02:26   #310
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Quote:
Originally Posted by alpine9000 View Post
Quick video sample of the start of Metro Siege level 2 for those that missed Amiga Bill's stream

[ Show youtube player ]
OMG! The train's light actually brightens stuff!!
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Old 02 September 2020, 02:28   #311
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OMG! Those little paper notes shakes when the train comes in!!
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Old 02 September 2020, 08:20   #312
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Quote:
Originally Posted by tom256 View Post
Finally game I can buy and play. Just please make AGA/CD32 version.

I'm just repeating myself, but I'm also for AGA version!

About game itself it's great work.

Quote:
Originally Posted by Predseda View Post
Kim uses her electric tonfa.
I think it's about picking up weapons and using it. At least that's i would like more instead arm just one (?!) character with weapon and others are just bare handed.

Last edited by Solo Kazuki; 02 September 2020 at 08:27.
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Old 02 September 2020, 11:29   #313
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I suggest BitBeam Cannon not to read discussions in Amiga forums, otherwise they will not finish their game
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Old 02 September 2020, 12:07   #314
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Quote:
Originally Posted by Solo Kazuki View Post
I'm just repeating myself, but I'm also for AGA version!
Because you are worrying it won't be running on AGA machines, or what is that request for?
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Old 02 September 2020, 15:23   #315
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The game will run fine on AGA machines and (of course) there will be a CD version available as well, for CD or CD-32 owners. Other than that an AGA specific version is not happening because simply the game is made and optimised for OCS and we'll have to redo the gfx and recode the game to take advantage of AGA features = double the effort. Depending on how well the game will perform on release we might see to do an AGA version as well. That is a REAL AGA version, not some cheap cash in where the game's gfx are exactly the same and only a couple tiny details and a few extra sfx are added (thanks to larger ram).
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Old 02 September 2020, 15:37   #316
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Hehe, yes. That is exactly how it was back in the day. They took the OCS versions and add a few color and changed the palette in most cases. Looked worse than the original. Most games that looked great on AGA where AGA only. I think the colors and everything in this game looks stunning! It is not that I'm against AGA version but feel no need here. What you could do is to set up a kind of bounty for an AGA version. I have no believe the sales alone could justify you to do that.
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Old 02 September 2020, 15:57   #317
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During the 2 hour long video on Twitch last Sunday, Mike Parent said that the ability to pick up enemies' weapons will NOT be in this game. Just about every other beat 'em up did this but he chose not to in order to keep this game unique and to keep the memory requirements under control.
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Old 02 September 2020, 18:23   #318
tom256
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Quote:
Originally Posted by Tsak View Post
The game will run fine on AGA machines and (of course) there will be a CD version available as well, for CD or CD-32 owners. Other than that an AGA specific version is not happening because simply the game is made and optimised for OCS and we'll have to redo the gfx and recode the game to take advantage of AGA features = double the effort. Depending on how well the game will perform on release we might see to do an AGA version as well. That is a REAL AGA version, not some cheap cash in where the game's gfx are exactly the same and only a couple tiny details and a few extra sfx are added (thanks to larger ram).
AGA or not if game will be good I will buy it And so far it looks great.


Quote:
During the 2 hour long video on Twitch last Sunday, Mike Parent said that the ability to pick up enemies' weapons will NOT be in this game. Just about every other beat 'em up did this but he chose not to in order to keep this game unique and to keep the memory requirements under control.

For 1MB music could be disabled to save memory and could be enable for 2MB configuration only.
I think everyone will be happy. Everyone for more features, 2MB guys for music as reward for better configuration.
I hope Mike will consider this solution. Looks like win-win.
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Old 02 September 2020, 18:41   #319
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Quote:
Originally Posted by Samurai_Crow View Post
During the 2 hour long video on Twitch last Sunday, Mike Parent said that the ability to pick up enemies' weapons will NOT be in this game. Just about every other beat 'em up did this but he chose not to in order to keep this game unique and to keep the memory requirements under control.
It would be cool, though, if they can include some bonus stages, like drawing car in Cadillac's, or braking the car in Final Fight, or driving the scooter in captain commando. It can make game even more rich.
As for the weapons, there is parts of the Punisher game, where you just shoot at enemies with gun, but you actually just mash buttons (quickly enough), and I assume, that something like that wouldn't be too hard to implement (I could be wrong).
When playing beat em ups, I personally don't use weapons often, although I like how Cody works with the knife in FF, and especially satisfying is the rocket launcher in Captain Commando.
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Old 02 September 2020, 22:30   #320
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I don't like beat em ups usually but this looks awesome. I'm saving my pocket money like it's 1992.
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