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Old 12 January 2019, 14:17   #61
jojo073
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Old 12 January 2019, 14:38   #62
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Your graphics are very nice... it is a shame you are limited with a back bone engine to show them off.

It's a shame because my Rygar engine could be adapted to fit it easily and quickly.

Nice work!
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Old 12 January 2019, 15:07   #63
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Old 13 January 2019, 13:43   #64
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Old 14 January 2019, 09:56   #65
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Quote:
Originally Posted by jojo073 View Post
That's a great idea, if you are able to put an interface and some options like the backbone I would be the first to pay for a license to make games ... that's my dream ...

Anyway if you want to make a game I have many ideas in my folders, I'm sure we will find a design, a story and some graphics that we like both of us and, of course, the Amigo commodore fans.

regards
Creating a versatile interface for a game like Rygar would take a long time as I know next to nothing about Intuition programming on the Amiga.

However, part of the beauty about making a game is working as part of a team who are dedicated and committed to the game.

I would never sell/franchise out one of my game engines but I would re-use parts of them to make a new original game. Imagine the scenario you pay for the engine and there are bugs... I then have to support it for life.

As in my PM that I sent you, I think we have different goals...I want to create an original game and you want a game engine to create your own games (and I can appreciate that).

Geezer
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Old 14 January 2019, 10:11   #66
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Old 14 January 2019, 17:50   #67
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[ Show youtube player ]
I publish here a video to illustrate how I make some tiles for a level of the game. I hope you like it and it is useful for those who want to start creating their own tiles for their games ...
Seen 1/3 so far. Tanks for sharing it
Really interesting.
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Old 14 January 2019, 23:19   #68
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Old 15 January 2019, 00:27   #69
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I don't find being cynical and negative in providing feedback achieves anything other than the loss of talent.

Many times we've seen projects abandoned because of these simpletons.

Alas, I think you should focus on those who enjoy your work!

BTW that Christmas Carol game was a lot of fun!
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Old 17 January 2019, 00:18   #70
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Old 17 January 2019, 00:25   #71
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Wow nice graphic! I wonder whether Amiga has the capability to display images Broken Sword 1 and 2 for gameplay as the larger image would be ideal if the game graphics were that illustrative!
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Old 17 January 2019, 10:16   #72
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For the setting of the time, wouldn't a sabre be a more likely weapon than shooting infinite rounds? Could be fun to have to reload and have limited ammunition and have to fall back to a sabre when you are out of bullets.
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Old 17 January 2019, 18:10   #73
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Old 17 January 2019, 18:45   #74
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Yes, I just like to fantasise a little seeing your game and the progress you are making. Don't worry...
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Old 18 January 2019, 20:09   #75
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Old 18 January 2019, 21:48   #76
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awesome, josé!
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Old 18 January 2019, 22:02   #77
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Is there a video showing you in action drawing these? Fascinated
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Old 19 January 2019, 00:05   #78
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Great work and its progressing so fast!
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Old 19 January 2019, 00:41   #79
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Old 19 January 2019, 00:44   #80
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