English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 30 October 2018, 13:55   #81
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
Third totally different version of background graphics. This is just a proof-of-concept, and the final graphics will mosy likely look different. As a bonus, this video also gives a glimpse of the reworked boss graphics.

[ Show youtube player ]
saimo is offline  
Old 03 November 2018, 13:57   #82
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
The game is getting closer and closer to completion (in fact, there is almost no floppy disk space left)!

[ Show youtube player ]

This juicy eighth preview demonstrates these new features:
* UFOs escapes feature (if 30 UFOs escape in a row, it's game over - see double-UFO bar in the HUD);
* DAMAGE cell (broken shield; halves the shield level);
* HALT cell (halts the spaceship for 2 seconds; see hand bar in the HUD);
* NUKE cell (destroys all the UFOs on screen);
* TURN cell (changes randomly the direction of all the UFOs on screen);
* UFOs/FAST (makes the incoming UFOs move on average at fast speed);
* UFOs/SLOW cells (makes the incoming UFOs move on average at slow speed);
* two new UFO types;
* reworked boss graphics and sound;
* reworked backgrounds graphics (still temporary);
* adapted/updated HUD;
* better explosion sound;
* better boss AI;
* more points awarded by boss;
* a resurfaced glitch that causes sprites to be occasionally rendered in the wrong (and hardware-wise theoretically impossible) colors

https://www.retream.com/SkillGrid
saimo is offline  
Old 03 November 2018, 16:24   #83
Gzegzolka
Registered User

 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,353
Awesome
Gzegzolka is offline  
Old 06 November 2018, 16:42   #84
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
@Gzegzolka

Thanks


@all


I have about 100 kB of RAM and 4 kB of floppy space left, and I'm trying to come up with something to use them and make the game better before releasing it.
One of the options I'm considering is adding a little sub-game based on this dot-matrix engine I wrote a few months ago:

[ Show youtube player ]

I've been itching to make a game with it for a long while, but I never came up with an idea that convinced me. This really feels like the proper occasion to use it.

For the tech geeks...
This engine for AGA Amigas displays 4 colors (+ background color), has chunky dots (i.e. each dot can be written or read with a single byte memory access), and doesn't require any chunky-to-planar conversion (i.e. it's almost as if it were a hardware native video mode). I have a few variants of it, including one that has non-dotted background graphics.

For the curious ones...
Computer simulations of pinball dot-matrix displays fascinated me ever since I saw Pinball Fantasies. In fact, I've faked them in a couple of my games (an unreleased game and the old versions of MeMO) and even based a whole game (Huenison) on them. Less than one year ago I pulled my A1200 out of the closet and powered it up again. It had been many years since I had coded something for it, and this is one of the results of the experiments I started doing on it.

Last edited by saimo; 06 November 2018 at 17:21.
saimo is offline  
Old 15 November 2018, 13:58   #85
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
It's time for another update...

Major piece of news: as you can see from the pictures kindly provided by RGCD and Tony Aksnes, SkillGrid has been adapted to the Amiga CD³²!







Other changes:
* added missiles;
* changed the way the MULTIPLIER cell deactivates;
* changed the behaviour of the REPAIR and DAMAGE cells in Music Mode;
* made timer tick when 10 or less time units remain;
* refined gameplay parameters;
* multiplied points by 5;
* added pause;
* added 4 new UFO types;
* touched up some graphics;
* made screens transitions 100% smooth;
* made many internal improvements/optimizations/fixes;
* improved/adapted/extended manual.

Note: the sub-game idea based on the dot-matrix engine mentioned previously had to be dismissed due to lack of space.

Last edited by DamienD; 11 December 2018 at 14:05. Reason: ...reduced massive image size.
saimo is offline  
Old 15 November 2018, 15:03   #86
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 1,985
Nice news Saimo! Will this be freeware, are will you be publishing it via RGCD or another publisher?
Amigajay is online now  
Old 15 November 2018, 15:21   #87
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
Quote:
Originally Posted by Amigajay View Post
Nice news Saimo! Will this be freeware, are will you be publishing it via RGCD or another publisher?
It's going to be commercial, but whether it will be digital or physical is still to be decided. However, a physical release would be definitely taken care of by RGCD, and it will consist of a package including a CD, 2 floppies, and a nice manual.
saimo is offline  
Old 15 November 2018, 16:13   #88
Gzegzolka
Registered User

 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,353
Cool I would love to buy digital version.
Gzegzolka is offline  
Old 15 November 2018, 16:35   #89
hooverphonique
ex. demoscener "Bigmama"
 
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 949
Quote:
Originally Posted by saimo View Post
For the tech geeks...
This engine for AGA Amigas displays 4 colors (+ background color), has chunky dots (i.e. each dot can be written or read with a single byte memory access), and doesn't require any chunky-to-planar conversion (i.e. it's almost as if it were a hardware native video mode). I have a few variants of it, including one that has non-dotted background graphics.

Awesome
hooverphonique is offline  
Old 18 November 2018, 17:59   #90
NeoHippie2016
Freak
NeoHippie2016's Avatar
 
Join Date: Dec 2015
Location: Gladbeck
Age: 42
Posts: 378
I would buy a Digital Version, too!
NeoHippie2016 is offline  
Old 29 November 2018, 15:44   #91
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
New video preview... and there's a lot to see in it! In fact, it shows many of the changes from the (massive) changelog below.

[ Show youtube player ]

CHANGELOG
* Changed music from 14-bit mono to 8-bit stereo.
* Improved audio tracks mixing.
* Added mothership fight.
* Added asteroids.
* Added DOUBLE FIRE cell.
* Added screen flashing when the NUKE cell is caught.
* Made NUKE cell cause a 1 unit damage to bosses.
* Improved destruction sound effect for NUKE cell and boss.
* Made various changes to the effects of cells.
* Restricted the types of cells to a selected subset during the first 30 seconds of play.
* Made the boss weapon mouth and bolt flicker to give the former a more dangerous feel, and make the latter easier to see.
* Improved transformation of bosses.
* Added a little graphical effect to the boss.
* Changed pitches of cell catch sounds (making them more distinguishable and shorter).
* Added speech warnings.
* Added looping to alarm sound.
* Increased the minimum scrolling speed so that it can never become (dangerously) too slow.
* Changed title / pause / game over screens.
* Made various other improvements/optimizations/fixes.

(So you've spotted the RGCD logo in the title screen and you're wondering if that perhaps means that the game is going to be released also as a cool physical package? Hush hush... don't tell anyone, but rumor has it that such a package will contain the floppies for Amiga 1200 and Amiga 4000, as well as a CD for Amiga CD³²!)

https://www.retream.com/SkillGrid
saimo is offline  
Old 07 December 2018, 11:11   #92
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
Want to read a cool preview from someone who tried the game first hand? Just check out this cool blog article by Tony Aksnes!

By the way, work on the packaging is about to start, so hopefully you'll be able to get the game from RGCD Q1 2019
saimo is offline  
Old 07 December 2018, 12:11   #93
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,032
That's great news! I can't wait for the digital dl to become available!
vulture is offline  
Old 07 December 2018, 12:48   #94
kriz
Junior Member
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 37
Posts: 2,478
Interesting, is it random every time since it is endless or ?
kriz is offline  
Old 07 December 2018, 12:55   #95
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
@vulture

Thanks! The download will be available at the same time as the physical edition.


@kriz

Sure, it's (heavily) random.
Point of curiosity: even the stars on he background are rendered randomly every time the game is started (that's to make the background picture compress better).
saimo is offline  
Old 11 December 2018, 13:12   #96
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
Great news: development is complete! Now work on the packaging for the RGCD release has started.


Click to enlarge.

CHANGELOG

* Added skull baddie.
* Added milestones.
* Fine-tuned gameplay parameters.
* Improved boss and mothership AI.
* Added blinking halt sign.
* Added danger warning for when the shield is really low.
* Redrawn a couple of UFOs.
* Improved asteroids graphics.
* Made various optimizations/improvements/fixes.

https://www.retream.com/SkillGrid
saimo is offline  
Old 11 December 2018, 13:21   #97
NeoHippie2016
Freak
NeoHippie2016's Avatar
 
Join Date: Dec 2015
Location: Gladbeck
Age: 42
Posts: 378
Yipiee!! another Amiga and Christmas Release...
NeoHippie2016 is offline  
Old 11 December 2018, 14:21   #98
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
Quote:
Originally Posted by NeoHippie2016 View Post
Yipiee!! another Amiga and Christmas Release...
I wish it were possible! Preparing the packaging and producing the copies takes time, so it's impossible to have them ready before Christmas. They will be available some time in the first quarter of 2019.
saimo is offline  
Old 11 December 2018, 21:39   #99
NeoHippie2016
Freak
NeoHippie2016's Avatar
 
Join Date: Dec 2015
Location: Gladbeck
Age: 42
Posts: 378
And as download & preorder?
NeoHippie2016 is offline  
Old 11 December 2018, 21:59   #100
saimo
Registered User
saimo's Avatar
 
Join Date: Aug 2010
Location: Italy
Posts: 201
The download will me made available at the same time as the physical package.
Preordering won't be necessary.
saimo is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
A new Indivision AGA in the works? Overmann Amiga scene 34 31 May 2019 10:08
Centron3D a new Amiga game in the works Greyfox Amiga scene 98 25 February 2015 00:08
DVI/HDMI monitor that works well with Indivision AGA MK2 xraynorm support.Hardware 0 25 July 2013 21:12
New Syndicate game in the works? Dastardly Nostalgia & memories 20 21 October 2008 15:11
WIN UAE no game works hannable80 support.WinUAE 8 05 May 2006 17:30

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:19.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.09118 seconds with 14 queries