English Amiga Board


Go Back   English Amiga Board > Other Projects > project.CD32 Conversion

 
 
Thread Tools
Old 29 July 2018, 23:08   #1
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 1,982
CD32 NV-RAM Save Blocks Project

..

Last edited by Amigajay; 08 April 2019 at 22:19.
Amigajay is offline  
Old 30 July 2018, 15:14   #2
Glen M
Registered User

 
Join Date: May 2017
Location: Belfast
Posts: 444
I'll have a look at a few later tonight and post some results.
Glen M is offline  
Old 02 August 2018, 11:59   #3
wairnair
Registered User

 
Join Date: Jul 2017
Location: Budapest
Posts: 265
Fightin Spirit can save the game config to NVRAM for which it uses 29 blocks. You have 'no' in the spreadsheet.
wairnair is offline  
Old 02 August 2018, 12:01   #4
wairnair
Registered User

 
Join Date: Jul 2017
Location: Budapest
Posts: 265
Zool 2 saves high scores, 12 blocks.
wairnair is offline  
Old 02 August 2018, 12:30   #5
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 1,982
Quote:
Originally Posted by wairnair View Post
Fightin Spirit can save the game config to NVRAM for which it uses 29 blocks. You have 'no' in the spreadsheet.
Thanks, does it give an option to save in-game or does it do it automatically?, i didn’t notice after a quick playtest.

Quote:
Originally Posted by wairnair View Post
Zool 2 saves high scores, 12 blocks.
Thanks, i will update the spreadsheet with these.
Amigajay is offline  
Old 02 August 2018, 20:52   #6
wairnair
Registered User

 
Join Date: Jul 2017
Location: Budapest
Posts: 265
Quote:
Originally Posted by Amigajay View Post
Thanks, does it give an option to save in-game or does it do it automatically?, i didn’t notice after a quick playtest.
Err, I think the stock cd32 game can't save anything, I've just tried and it doesn't. I do have a "Game configuration" file under a folder "FightinSpirit" in my nonvolatile folder that I setup on my CF so that's where the info is from. It must've been whdload I guess. So sorry, the answer is 'no'.

Quote:
Originally Posted by Amigajay View Post
Thanks, i will update the spreadsheet with these.
Now after all this I double checked the stock Zool 2 cd32 game and it saves as I previously wrote so this one's OK.
wairnair is offline  
Old 03 August 2018, 08:52   #7
Graham Humphrey
Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 32
Posts: 11,060
Quote:
Originally Posted by wairnair View Post
Err, I think the stock cd32 game can't save anything, I've just tried and it doesn't. I do have a "Game configuration" file under a folder "FightinSpirit" in my nonvolatile folder that I setup on my CF so that's where the info is from. It must've been whdload I guess. So sorry, the answer is 'no'.

No, I actually think you were right first time. I've just checked my real CD32 and it saves the config file into the NV-RAM, 29 blocks as you say. I think it does this automatically when you change the game options as there's no specific option for loading and saving.



I've also been playing Donk: The Samurai Duck, and that uses 8 blocks per save slot. The game lets you use up to three save 'slots' and the load/save screen is accessed manually on the map screen.
Graham Humphrey is offline  
Old 03 August 2018, 14:18   #8
Glen M
Registered User

 
Join Date: May 2017
Location: Belfast
Posts: 444
Just a little point to add which I thought interesting. I was palying some fightin spirit from disc last night but my CD32 doesn't really like the burned disc so I got fed up with loading times and booted it from WHDLoad instead. Much to my surprise though the game running from WHDLoad must have read the saved data from the NV-RAM as all the same options were already in place.
Glen M is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
What use are reserved blocks? Heiroglyph Coders. General 6 21 October 2016 16:04
Blizzard 1220 RAM project coze support.Hardware 8 28 March 2010 11:17
wtf? The ram disk icon does not save its position... keropi support.Apps 3 29 November 2005 18:10
cd32 new project ? Dexther support.Games 0 19 September 2005 13:07
Problem with disk blocks already in use Giana support.Hardware 34 14 August 2002 19:20

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:36.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.06616 seconds with 15 queries