22 June 2016, 21:01 | #1 |
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Atari paddle controller
Hi,
Is Atari VCS2600 paddle controller used to play breakout back in the days useable with games like Arkanoid on the amiga instead of the mouse? |
22 June 2016, 21:30 | #2 |
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I don't think so. I think I plugging a pair into an Amiga once and they did nothing. Perhaps they could be read with special drivers or some of the pins swapped to make them work.
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22 June 2016, 21:55 | #3 |
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Does anyone know a single game for the Amiga with paddle support?
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22 June 2016, 23:09 | #4 |
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I was just saying, Atari joystick controllers are compatible with Amiga joystick control. So maybe paddle could work.
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22 June 2016, 23:10 | #5 |
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Some Amiga games with analog control support may work. Some racing games or flight sims. Probably won't make sense to do it though.
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23 June 2016, 03:39 | #6 |
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This is really a good idea.
When I get to write the support for CD32 pad for WHDLoad, I'll add that too. |
23 June 2016, 03:49 | #7 |
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IIRC, the Atari paddles work by splitting the directional axes. Thus, Paddle 1 of a pair uses something like the X direction pin(s) of the joystick port and Paddle 2 uses Y. The game would need to be programmed to handle the paddles in order to work.
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23 June 2016, 09:44 | #8 |
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Yep, they use the analogue connections, but not many games support these. Paddles are even mentioned in the developer docs. After all, an analogue joystick (in Amiga terms anyway) is just two paddles bolted to a stick at right angles...
Edit: Here you go: http://amigadev.elowar.com/read/ADCD.../node017D.html |
23 June 2016, 21:09 | #9 |
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If I plug it to a retrocontroller would that be possible for winuae to emulate that properly?
I would love to patch whdload slaves like arkanoid so they use the paddle. Would be almost 100% close to the arcade version. Mouse doent cut it imho |
23 June 2016, 21:48 | #10 | |
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Quote:
Note that you most likely need calibration function to support all real hardware compatible analog sticks/paddles. |
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