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Old 06 November 2019, 19:52   #621
Zener
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I meant there is an HD, maybe it has some libs that are needed?
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Old 06 November 2019, 21:33   #622
Yoz Montana
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Quote:
Originally Posted by Zener View Post
I meant there is an HD, maybe it has some libs that are needed?
after more configurations in Wiuae CD32 KS Rom v3.1 + CD32 extented Rom = no CD sound in RedPill. Same in AmigaKit.
However, CD32 games work very well in Winuae.

For CD32 button behaviors, do you have a solution?
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Old 08 November 2019, 13:30   #623
Zener
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Originally Posted by Yoz Montana View Post
after more configurations in Wiuae CD32 KS Rom v3.1 + CD32 extented Rom = no CD sound in RedPill. Same in AmigaKit.
However, CD32 games work very well in Winuae.

For CD32 button behaviors, do you have a solution?
Could you explain me what is your expected behavior for buttons?

Like fire1 is same as red (or not), this kind of thing
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Old 08 November 2019, 15:46   #624
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Could you explain me what is your expected behavior for buttons?

Like fire1 is same as red (or not), this kind of thing
As explain in my old post, i replaced the buttons Up, fire1 and fire2 with the CD32 buttons. Their behavior is not the same.

Prerequisites :
In the code, I blocked up to three bullets , you can not shoot more than 3 bullets.


Look at the behavior fire with button CD32, the three bullets are launched at the same time.
This behavior is NOT correct:


Normaly with fire1 or fire2 buttons , the three bullets are launched separately each time the key is pressed (Maxi 3).
This behavior is correct :


For resume, the behavior of the CD32 buttons is not correct compared to the fire1, fire2, Up, Down, Right, Left behaviors.

Last edited by Yoz Montana; 08 November 2019 at 21:47.
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