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Old 06 May 2015, 16:15   #161
JudasEZT
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Thanks guys!

I wish everyone can enjoy a good product in the end, both graphically and soundwise. .. and in a A500.
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Old 08 May 2015, 00:25   #162
saimon69
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@JudasEZT
I see you called the game Ego Wings, that gives me some ideas: if you plan to do simultaneous two players you could do some kind of competitive mode where you get more points if you 'friendly fire' your opponent or steal power ups or kill more enemies than him, very EGOistic and can deal to interesting dynamics ^^
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Old 08 May 2015, 09:52   #163
JudasEZT
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Yeah, a competitive mode sounds like a very fun idea

A bit like Wacky Races on air.
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Old 16 May 2015, 22:01   #164
s2325
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"street fighter 2 champion edition preview test for Amiga
I wrote code c language. I'm developing game for Amiga"

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Old 17 May 2015, 16:45   #165
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"Henry & Five Towers
In the summer of 2015,
This game kick "Jet Set Willy" freaks down into the HELL !
Just enjoy its ridiculous difficulty.
Good luck!"
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Old 25 May 2015, 19:45   #166
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Crazy Priest Amiga dev version 0.01
New game for Amiga ECS.

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His another Amiga game in progress is Steel Hawk [ Show youtube player ]
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Old 26 May 2015, 19:18   #167
saimon69
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If he need some basic music in-game give him my PM
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Old 26 May 2015, 19:26   #168
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You may use YouTube comments but be gentle as english is not his first language.
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Old 26 May 2015, 20:50   #169
Mrs Beanbag
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Actually i have another unreleased game that i've never mentioned here before for some reason. It is the last big-ish thing i made in AMOS before i moved on to Asm. Don't get too excited, it is relatively primitive, although purposefully so - i decided to make a game in the style of some fictional 8 bit computer, with imposed limitations on graphics and sound, but i think it is quite fun to play.

I will see if i can find it at the weekend, maybe i will post the full source code too.

I don't know if it can be called a Work in Progress anymore since i will definitely make no further progress on it! But i can't say if it is finished or not since i never had a full plan to begin with, so i will present its 7 playable levels (if i remember correctly) as they are.
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Old 26 May 2015, 21:35   #170
Bugala
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I saw your Mrs beanbag youtube video played by Hippoonios I think, at least i found it while watchign hes videos. Have to say i was pretty impressed how good that game looked like. I was expecting something amateurish, but that seemed like commercial quality basically. Not of course in same line with big budget A games of course, but pretty much in par with normal small mobile products nowadays or retro style game products.

I had read about it from Amiga Future plus had seen some comments of yours where you were talking about graphics being bit lousy and graphics style picked only because it was only thing you could draw, and hence I was thinking its nothing special that game. But when i saw that youtube video about it. Wow! that looked like a real good game.

I even stopped watching that video isntantly in hopes of playing it one day when i get on to fixing my A1200 (probably just needs to replace PSU).

Interesting to see what that (i suppose) earlier game looks and plays like.
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Old 26 May 2015, 23:13   #171
Mrs Beanbag
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Quote:
Originally Posted by Bugala View Post
had seen some comments of yours where you were talking about graphics being bit lousy and graphics style picked only because it was only thing you could draw, and hence I was thinking its nothing special that game
i don't remember saying that!
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Old 27 May 2015, 01:20   #172
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perhaps I confused that comment with some other game then. I just remember that someone said about his game that they are all box shaped because thats all he could draw. Maybe in Amiga Future interview or something. But maybe I have confused this one with some other game and your game got the blame all this time.
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Old 27 May 2015, 10:53   #173
Mrs Beanbag
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i have said that the graphics are stylised and cartoonish on purpose, after some people criticised it. i know i'm not the greatest artist but i think some people missed the point!
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Old 27 May 2015, 22:03   #174
Mrs Beanbag
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Well i found my files on the copy of my Amiga's hard drive on my PC, now to get FS-UAE to work so i can compile it!

SORTED


Download it here including full AMOS Source!
http:///www.glastonbridge.co.uk/mrbe...ads/PuzCat.zip

I believe it runs at full speed on a stock A1200, i don't think i've tried it on an A500 but do let me know...

Last edited by Mrs Beanbag; 28 May 2015 at 01:09.
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Old 25 June 2015, 14:45   #175
quahappy
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The Game (programmed in AMOS by EAB member jayminer) needs adding to first post of this thread please.
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Old 14 July 2015, 10:38   #176
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13.07.2015
AmiCon Anniversary 30 - Evander Game development
Sáránszki Mihály előadása egy befejezetlen AMIGA játékukról.

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Old 16 July 2015, 02:19   #177
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karateka could be released from atari st into amiga format too

Code:
https://www.youtube.com/watch?v=WhIgVgpMC1E
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Old 21 July 2015, 12:16   #178
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Quote:
Originally Posted by s2325
#13.07.2015
AmiCon Anniversary 30 - Evander Game development
Sáránszki Mihály előadása egy befejezetlen AMIGA játékukról.
This isn't called Evander, although Evander was indeed unreleased.
The Arkanoid clone in the video above is called Mechanical World. Circa 1991.

Last edited by Kitty; 21 July 2015 at 12:39.
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Old 21 July 2015, 23:09   #179
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Quote:
Originally Posted by quahappy View Post
The Game (programmed in AMOS by EAB member jayminer) needs adding to first post of this thread please.
Thanks. Added.
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Old 21 July 2015, 23:28   #180
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Quote:
Originally Posted by Kitty View Post
This isn't called Evander, although Evander was indeed unreleased.
The Arkanoid clone in the video above is called Mechanical World. Circa 1991.
Thank you for information.
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