10 February 2015, 22:04 | #41 |
Registered User
Join Date: Dec 2009
Location: Poole UK
Posts: 349
|
Or it would be easier not to talk about at all . 2MB CHIP is all we need here
|
10 February 2015, 22:40 | #42 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
oh it's plenty easy to TALK about it! DOING it is an entirely different matter, of course!
But you are right, this is off-topic, but it has got me thinking. |
11 February 2015, 16:20 | #43 |
Registered User
Join Date: Jan 2013
Location: Lyneham, UK
Posts: 153
|
If this was me - I would place all the custom chips in an fpga (already kinda done) and run a standard 68k processor. I would add an sd card slot directly to the board and perhaps even spec a PCI slot and perhaps usb. You can also add dvi or hdmi support by speccing one of the many 'co processers' used in similar designs that would be invisible to the AMIGA side. Also this method would increase your appeal to the Apple and Atari worlds, maybe even the Sega one.
All the rest of the wishes everyone has I would add in a later version of the board. The most important thing is to focus on the core of what you want the board to be. Forget a physical AGA chipset as the chips are rare and an fpga allows more flexibility. Most of all good luck! |
11 February 2015, 16:42 | #44 | |||||
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,741
|
Quote:
Quote:
Quote:
Quote:
Quote:
But to close this OT - i don't believe that anything like this is necessary - classic (OCS/ECS) 2MB CHIP is OK - AGA is a different story but some small improvements are possible without destroying backward compatibility. |
|||||
11 February 2015, 18:43 | #45 | |
Registered User
Join Date: Dec 2009
Location: Poole UK
Posts: 349
|
Quote:
Last edited by bebek; 11 February 2015 at 21:31. |
|
11 February 2015, 19:05 | #46 |
Registered User
Join Date: Jan 2013
Location: Lyneham, UK
Posts: 153
|
|
11 February 2015, 21:31 | #47 |
Registered User
Join Date: Dec 2009
Location: Poole UK
Posts: 349
|
Not really, you can remove them without any damage to PCB or components with right tools and skills . Put them back and take them out again with same result .
|
11 February 2015, 21:55 | #48 | ||||
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
Quote:
Quote:
Quote:
Quote:
|
||||
11 February 2015, 22:58 | #49 | |
Registered User
Join Date: Jan 2013
Location: Lyneham, UK
Posts: 153
|
Quote:
It's a lot of effort - you'd be committing years to a project like this and potentially thousands of pounds. I'm not kidding either. Good luck. |
|
11 February 2015, 23:27 | #50 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
what is the problem here... people remove and resolder SMT components all the time, it takes some practice but you don't need to invoke demons or sell your soul Satan or anything
|
12 February 2015, 09:28 | #51 |
-
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,861
|
Yep, I don't get it either. They can take the amount of heat required for removal/reinstallation. Naturally if you're going to install/remove the same component a hundred times, your yield will go down. :-)
|
12 February 2015, 09:45 | #52 | ||||
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,741
|
Quote:
You, trough some control software (new app with presets related to apps). But once again - from my perspective 2MB of CHIP is OK. Quote:
Quote:
Quote:
[ Show youtube player ] Last edited by pandy71; 12 February 2015 at 09:56. |
||||
12 February 2015, 11:41 | #53 | |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
Quote:
Besides this won't allow a graphics program more graphics, or a music program more samples. So it is pointless anyway. WHDLoad is only for games, and games won't need more Chip RAM anyway, and it works by modifying the software. Someone would have to sit down and rewrite bits of the code for every game. Last edited by Mrs Beanbag; 12 February 2015 at 11:46. |
|
12 February 2015, 13:19 | #54 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,741
|
Quote:
WHDLoad was used as example (with HW this can be on the fly modified). |
|
12 February 2015, 15:49 | #55 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
so you would actually reproduce Agnus's DMA cycle logic in order to know what kind of data it was asking for, well it is possible in theory but our "simple" MMU is now getting very complex, and in any case it only solves half of the problem. We still won't know what sort of data the CPU is trying to write. And what if someone tries to use Blitter to copy sounds (perfectly legal)? It would still only give us 2Mb of graphics and 2Mb of sounds per application. And if we're going to all this trouble, it would be just as easy to add a couple more address lines to Agnus and dispense with the MMU altogether (which is not a trivial thing to implement in the first place).
"WHDLoad was used as example (with HW this can be on the fly modified)." - really i just don't know what you are talking about here, i'm beginning to wonder if you know how computers work. |
12 February 2015, 18:57 | #56 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,741
|
Quote:
|
|
12 February 2015, 19:11 | #57 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
Computers just blindly push data around exactly the way they are programmed. They can't tell the difference between graphics and sound (because whatever the data represents to us, it's all just binary numbers on disk or in RAM), and they can't rewrite your programs for you to do what you meant instead of what you wrote.
|
12 February 2015, 19:22 | #58 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,741
|
Quote:
|
|
12 February 2015, 19:23 | #59 |
Registered User
Join Date: Dec 2009
Location: Poole UK
Posts: 349
|
Gentelmen, this conversation is not for this thread. Your visions are great but please move it somewhere else .
So many replays and I had little answers to my original problem |
12 February 2015, 19:41 | #60 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,741
|
Quote:
How I see it: - only pin headers for serial and parallel ports on mainboard, wise decision, go for modern level converters (not 1488/1489) - they simplify power and provide higher transfer rates capabilities - no Video Slot or ISA slots this is unwise - video slot can be not populated but for sure should be present on mobo, ISA is nice to have. - PS2 or USB socket for mouse (not sure which one is the best and available as open source) go for headers - final solution can be applied later - 15-pin VGA type socket for RGB output OK but i would add header on mobo to connect something - just in case - no audio filter 55kHz filter (at least integrator) is required (Paula is designed in particular way) - M6242 clock bit outdated but... - SIMM socket for 2MB chip and 1 or 2 SIMM sockets for FAST memory FPM? PS2 style? - depending on the size it will be 4 or 6 layer board, aiming to have components on one, top side only but it may happen that on two. would try to squeeze on 4 - 6 will be expensive |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
New Amiga.org Design Mugs Available | amigakit.com | MarketPlace | 17 | 11 November 2015 21:41 |
Amiga M600 design concept | snowman040 | support.Hardware | 7 | 05 December 2012 20:11 |
New Amiga.com design & groundbreaking news :-( | viddi | Amiga scene | 11 | 19 April 2007 20:53 |
Amiga design concepts | thinlega | Retrogaming General Discussion | 1 | 22 July 2002 00:23 |
Best Amiga Box Design? | Bloodwych | Nostalgia & memories | 15 | 09 April 2002 05:00 |
|
|