09 December 2009, 02:42 | #241 |
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Flashback isn't a platformer in the true sense.It has jumping in it from platform to platform but it's movement is grid based in similar way to Tomb Raider
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09 December 2009, 02:47 | #242 | |||
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I have, extensively. The item puzzles are essentially a far more complicated version of the key-and-lock combinations in other games - they're a way to get further into the levels. You spend far more time running, jumping, rolling, and shooting than you do manipulating items. And what about the courier and escort missions (to say nothing of the Death Tower competition) in New Washington? Does the game suddenly become a platformer when you're playing through those?
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I suppose that Gods isn't a platformer either because you can't jump vertically? |
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09 December 2009, 02:55 | #243 | |
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For sure. Hope I never find out what floats yours Wait... does that mean every game that uses a button to fire a weapon is like Contra? Heck! Then it's a Contra/Prince of Persia/Zelda clone! I never thought about it that way. |
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09 December 2009, 03:01 | #244 |
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Well i would say that the term platformer came about at a time when you had things like Manic Miner.Most machines have there fair share of pure platformer in the sense these games have you jumping from one platform to another and despite various other elements, they all tend to fall into this rule
Indeed Gods, Prince Persia, Flashback are not what i would class in this exact category.They do involve jumping but the start stop nature and other things are the difference here and it's a bigger difference for example than if you were to include some puzzle aspects into a pure platformer - it would still be that pure platformer but with other elements You could always say it falls into a platform category that is not the one originally termed is how i would see it |
09 December 2009, 03:05 | #245 |
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1. Flashback, Prince of Persia or Gods are more Action Adventures than platformer.
2. Neither the Amiga or C64 Turrican versions are bugged. The level design is a bit flawed at the end of the game, not more. And the exploration aspect define both games (Turrican 1+2). Turrican 3/Mega Turrican is way too linear, mainly running from left to right. Typical console style, boring. Contra is far better in this category. Last edited by Retro-Nerd; 09 December 2009 at 03:17. |
09 December 2009, 03:35 | #246 |
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This is clearly what he DOES want to do, though. It's in insecurity/over-compensating thing; don't let it bug you. Dismissing these people always winds them up more than getting involved...
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09 December 2009, 03:48 | #247 |
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I discovered a while back i guess from many years at the keyboard on various forums like this, that it doesn't pay any to get upset if you can so help it - i try to avoid silly confrontations these days
I did want to answer what was being said but hopefully it was in a calm manner |
09 December 2009, 04:02 | #248 | |||||
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I'm not saying that at all. What I am saying is that "platformer" is an incredibly broad category, covering everything from Pitfall to LittleBigPlanet. Saying that a game isn't a platformer because it includes item-based puzzles doesn't make sense at all.
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I'm pretty sure that being able to eliminate enemies by running away from them is a bug. Once they're off the screen, they're gone forever, never to return. I also remember sequence-breaking the C64 version of Turrican II - I somehow managed to get past the wind on the first level without going through the tunnel below the waterfall, and it ended up making the entire level windy. I had to restart. Quote:
Incidentally, what would I possibly be "over-compensating" for? Or what would I have "insecurity" about? And, of all of the outlets for such nonexistent things, why a thread about video games on a forum about a 25-year-old computer? Don't spout meaningless psychobabble without having an actual reason for it. Last edited by Dan Locke; 09 December 2009 at 04:18. |
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09 December 2009, 04:21 | #249 |
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The thing is most people including me wont use the term in a broad sense.To me a platform game is what it was originally termed to mean and if a game has jumping in it, i don't then always call it a platformer
Something like Metroid is what i would consider a adventure platformer/shooter but it's the general jumping movement that has me deciding the platformer part.Were it the same game but closer to how Flashback manages to climb and jump around, then for me this part just wouldn't feel like a platformer in the true old sense.I could at that point easily say it does fall into this broad category but most people don't refer to this anyway Last edited by Adropac2; 09 December 2009 at 04:30. |
09 December 2009, 04:38 | #250 | |||
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09 December 2009, 05:15 | #251 |
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I think you might be better off having this argument with yourself
Games fall into this broad category yes but while clearly we understand this, it's not something everyone refers to.Of course every major database is going to use this system as it would hardly be very proffesional otherwise The term platformer can and will be of course used for even earlier games but i wont be using it on the basis that i don't care to - i suppose if i wanted to be technically correct i might do I don't class less standard jumping games as a platformers because i myself only bother with the reference when refering to the game's the original term was coined for If someone was to put words in my mouth then i might declare that only games like Manic Miner are in fact defined as platformers but i'm not saying that here I personally like to refer to platformers as the ones that started with Manic Miner types and carried over to the many more on console etc.I don't tend to refer to other platformer types of games that feature the jumping aspect, as platformers, even though they fall into that broad category - lol obviously So yes all these games that feature the theme of jumping in an enviroment can and should be labelled in the broader sense a platformer if you're to be technical about it, but people have their own label and it's these people tend to use more Last edited by Adropac2; 09 December 2009 at 05:23. |
09 December 2009, 05:46 | #252 |
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Whatever. I've given up on trying to understand your position.
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09 December 2009, 05:56 | #253 |
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I see
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09 December 2009, 11:39 | #254 | |||
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09 December 2009, 13:47 | #255 | |||
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However, your opinion is not gospel, and it can seem like you are trying to grind other people into the ground with it, which obviously certain people are not going to take to too kindly. recall your own response to something similar on LemonAmiga; Quote:
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09 December 2009, 14:06 | #256 | |
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DO YOU SEE? And at the end of the day, arguing angrily over what can be classified as a 'platformer' is pretty pointless, doncherthink? But if labels matter to you THAT much, then you need to start considering sub-genres, such as "platform shoot-em-up". Last edited by Marlon; 09 December 2009 at 14:49. |
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09 December 2009, 14:45 | #257 |
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The Amiga had great platformers (Soccer Kid, Turrican, Superfrog to name a few). It just didn't have the most famous platformers: Mario, Sonic, and Metroid. It had clones but none of the big names.
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09 December 2009, 22:10 | #258 | |||||
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It looked an awful lot more like an attempt to set up a straw man. It still does. Quote:
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I apologize for any offense on my part. |
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09 December 2009, 22:13 | #259 |
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Well, it seems to me you were defining games upon one element in it and it still does. I mocked about it, but seems like I just should have mentioned that it's utter bs to compare games on one control element
Last edited by TCD; 09 December 2009 at 22:51. |
09 December 2009, 22:45 | #260 |
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I have to agree with Adropac in that I also don't consider Gods, Flashback etc to be pure platformers. For me, a pure platformer (like Mario World) has it's emphasis on the mechanic of jumping skillfully between platforms. This mechanic gradually gets more and more difficult as the game progresses. In a game like Gods or Flashback, this is not what the emphasis of the game is based on. Of course there are 'platforms', but they are more about building an environment for you to explore. The jumping between platforms in Gods is no more difficult at the end of the game than it is at the beginning.
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