17 November 2018, 21:09 | #321 |
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I've noticed some minor differences - in the ST version the main character appears and teleports using a visual effect, like they are broken up into bits or recombined - this does not happen in the conversion, is that due to an issue translating the visual effect to the Amiga's screen?
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17 November 2018, 21:20 | #322 | |
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17 November 2018, 21:40 | #323 |
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True! That floating cross enemy is such a pain sometimes, especially if it appears right over your character.
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17 November 2018, 21:42 | #324 |
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18 November 2018, 10:35 | #325 | |
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Galahad!
Review done Starquake Amiga port from ST Finally Lands! First Look Quote:
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18 November 2018, 10:52 | #326 |
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I missed this thread till today, so took the opportunity to read it all.
Congratulations Galahad and all others involved for the work done! |
18 November 2018, 13:20 | #327 |
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Thank you so much Galahad! For even attempting to do it let alone going the whole hog and converting it. I never did understand why this game was not released on the Amiga but now that has been addressed
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18 November 2018, 14:50 | #328 |
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Gameplay:
[ Show youtube player ] |
18 November 2018, 15:55 | #329 |
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18 November 2018, 15:59 | #330 |
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18 November 2018, 16:08 | #331 |
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18 November 2018, 18:14 | #332 |
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Jesus, what Amiga was that recorded on? It's slow as hell! Even the Spectrum version was faster than that!
I used to play the Speccy version to death, and still do. I've seen videos of the ST version and was kinda curious as to what the Amiga port would turn out like. PLEASE tell me you ran that on an unexpanded A500, or are running on PAL rather than NTSC... |
18 November 2018, 18:28 | #333 | |
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18 November 2018, 18:31 | #334 | |
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v1.1 is really A1200 and above until I implement the speed improvements to make it quicker. |
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18 November 2018, 18:31 | #335 | |
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And i'm pretty sure Codetapper is doing Road Runner but a bespoke Amiga version. |
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18 November 2018, 19:07 | #336 |
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On A500 it runs at about 1/3 of the speed of that video, it is really in slow motion.
No idea what cpu that video uses, since on unexpanded A1200 020 it runs at perfect speed - the same as Atari ST or ZX Spectrum, which is about twice as fast as the video. And, Galahad - thanx for this conversion. it is nice to finally see Starquake running on the miggy |
18 November 2018, 20:21 | #337 | ||
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I was so looking forward to this game, then I saw the video... I'll test it myself as soon as I get chance. Looking forward to the updates, Galahad, and good job with the conversion! |
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18 November 2018, 23:03 | #338 |
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Thx Galahad for this present! Just started this game up. I've played this game a lot on my Atari ST 520FM (before I got my first amiga). I still have the game on a disk part of an Atari Hit Pack collection
I bought a boxed edition of the game at Fusion Retro Books, so looking forward to that. I've tested the game on my A600 ACA620 with gotek drive. The game crashes occasionally during the intro (cracktro loads fine), but after a couple of retries I was able to play it. My A600 should be ok (fully recapped and repaired), at least I hope it's OK Will try it on my A1200 when the whdload-version is ready (I have issues with my gotek and original disk drive on my A1200). Or will it boot/work from DF1? |
18 November 2018, 23:05 | #339 | |
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WHDLoad version might be ready tonight I don't suppose your Atari version in the documentation has the full credits for the ST version does it? Jason Brooke did the music, David McLachlan did the graphics, still trying to work out the programmer. |
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19 November 2018, 05:08 | #340 | |
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