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Old 17 February 2021, 18:10   #81
kremiso
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use them freely @jotd
as a last chance should help, also due the lenght of levels and the long loadings.

Despite the little different genre, in future i would try to complete his sequel too, Dragon Stone
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Old 17 February 2021, 18:35   #82
DamienD
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This .ADF has a level select option in the trainer: "Darkmere (1994)(Core)(M4)(Disk 1 of 4)[cr HLM][t +7 Backlash].adf"
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Old 17 February 2021, 19:44   #83
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Thanks, jotd and kremiso, for the WHDFixes and saves!

I am gathering courage to decide to restart level 2 from new WHDLoad.

This game has a ton of backtracking and slows down to a crawl even in my accelerated A500, when you carry a lot of items.
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Old 17 February 2021, 22:23   #84
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I have zoned the beta install, including a savedisk with start of levels 2 and 3.
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Old 18 February 2021, 16:34   #85
CFOU!
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Quote:
Originally Posted by jotd View Post
I have zoned the beta install, including a savedisk with start of levels 2 and 3.
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Old 22 February 2021, 14:46   #86
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Thanks for fixing this one jotd.

I'm playing it again with your recently released 2.0 slave. It's been a very, very long time since I played the game but remember it being one of my favorite action-adventure games. Excellent dark atmosphere.
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Old 23 February 2021, 15:57   #87
saimo
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@jotd

Yesterday night I finally found the courage to start level 2 from the beginning again. Your new slave worked perfectly and allowed me to reach the end. Well done!
(Never thought that basically I've been about 20 years just 1 step away from the end...)
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Old 23 February 2021, 17:15   #88
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that's great news. The first memory setup was wrong, it must have been done from real game execution, but with some memory taken by whatever system state Mick had when he wrote the .slave 20 years ago... which is ... not enough memory, but enough for level 1 to be played and a great part of level 2 too. Vicious.
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Old 23 February 2021, 17:33   #89
hexaae
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@jotd
Small request: could you add a buttonwait when you change zone (e.g. "You enter Kron Street")?
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Old 23 February 2021, 18:08   #90
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isn't the street name displayed in the streets? seems unnecessary (and besides the timing of the message doesn't seem to depend on loading times)
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Old 23 February 2021, 18:44   #91
hexaae
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Mmmh seems extended version name in the "you enter...", at least in Ita.
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Old 23 February 2021, 18:46   #92
jotd
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yeah, not anyone's fault if italian language is less concise than english... at least there was an effort to translate this game in many languages.
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Old 23 February 2021, 22:40   #93
hexaae
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I'd like to correct them to less than 20 chars if I could... "Via delle" for example could be removed in favor of "Mura Orientali 2"
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Old Yesterday, 00:59   #94
saimo
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@jotd

As further proof that your new slave works fine, it just allowed me to complete the game
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Old Yesterday, 17:38   #95
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good to hear! now really you HAVE to try Cadaver. The first level isn't too taxing (I completed it back in the days in only 1 or 2 days without any walkthrough). The next levels, well, are super hard (2,3,4,5)

Then there's "the payoff" (4 levels, super hard too)...

There are also one-level demos (3 of them, not very difficult). It's MUCH better than Darkmere believe me.

The fun fact for me is that at first I just hated this game and didn't understand it at all. Then I tried other Bitmap Brothers games and I knew that I was missing something if I didn't play it. And I got seriously hooked.
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Old Yesterday, 17:50   #96
saimo
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I wish I had time
Having played Darkmere already makes me feel guilty and filled the gaming time slots for I guess at least 1 year...
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