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Old 08 December 2020, 01:44   #21
Codetapper
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Superb work clenched! I have ripped the map from Stormlord recently, just to save you from duplicating any possible work. I've also done Rambo and most of Chris Butler's games (as the maps are all stored uncompressed, usually wasting 16 or 32kb of RAM!)
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Old 19 December 2020, 23:43   #22
clenched
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Elvira The Arcade Game - Commodore 64

These were actually used to finish the game.
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Name:	C64Elvira_Arcade_FireWorld.png
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ID:	69996   Click image for larger version

Name:	C64Elvira_Arcade_IceWorld.png
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Name:	C64Elvira_Arcade_CastleWorld.png
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Old 31 December 2020, 17:32   #23
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Turrican - Commodore 64

13 levels on the FTP.
ftp://ftp:any@grandis.nu/~Uploads/cl...anMaps(13).zip

Attached sample is the last level. Here a block that can be shot is duplicated, tinted then copied to an unused slot. Now the tile substitution function shows the way to the top.
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Name:	C64Turrican_52path.png
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Last edited by clenched; 01 January 2021 at 01:32. Reason: Rework attachment - some bottom rows missing.
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Old 16 February 2021, 18:40   #24
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Blue Max & Zaxxon - Commodore 64

I never noticed how different the slopes are before seeing both at once. Blue max map is different between games but has an end. Zaxxon has finite length but is changed around between passes.

Blue Max case is entire game showing all possible terrain with only one intervening landing strip. Typically they are a lot longer.

1/16 scale attachment shows both together.
Independent full size on the ftp.
ftp://ftp:any@grandis.nu/~Uploads/cl...C64BlueMax.png
ftp://ftp:any@grandis.nu/~Uploads/cl.../C64Zaxxon.png
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