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Old 06 August 2012, 13:19   #41
Bamiga2002
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OK thanksos for benchmarksos . However I wonder why -gamma has any impact on performance.

Now waiting for others FPS-results here also...
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Old 06 August 2012, 15:08   #42
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OK thanksos for benchmarksos . However I wonder why -gamma has any impact on performance.
I don't think gamma impacted performance. A higher gamma looked better to me was all. The P96 "Experimental" variable is probably what helped the performance.
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Old 17 August 2012, 10:26   #43
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In this page http://wiki.amigaos.net/index.php/UserDoc:Warp3D it claims that only "Dither" env-variable is used on Avenger and "DitherAlgo" & "AntiAlias" are for Napalm. Btw. what is Napalm here?
Do you enable these variables by setting "1/0" or "ON/OFF"?

delshay & kriz -> still waiting for your benchmarks

EDIT: checked manually and the Avenger env-vars ARE used and enabled by setting "ON/OFF"

Last edited by Bamiga2002; 20 August 2012 at 08:49.
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Old 20 August 2012, 08:17   #44
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* some little script changes:
- changed "Wait 1" before making pointer invisible
- added yet another stack option for Quake (16384000)
- changed Wipeout 2097 to use a non-PC screnmode to correct colors (seems not to affect framerate)
- removed 800x600 screenmode option from Wipeout 2097 because game only opens max 640x480 in window-mode
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Old 20 August 2012, 09:03   #45
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Added [ Show youtube player ] timedemo...
A little snappier than without FullWin.

Last edited by Bamiga2002; 20 August 2012 at 12:10. Reason: added blabber
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Old 20 August 2012, 13:16   #46
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In this page http://wiki.amigaos.net/index.php/UserDoc:Warp3D it claims that only "Dither" env-variable is used on Avenger and "DitherAlgo" & "AntiAlias" are for Napalm. Btw. what is Napalm here?
Do you enable these variables by setting "1/0" or "ON/OFF"?
Avenger is the Voodoo 3 GPU. Napalm (or VSA-100) is the Voodoo 4 and 5 GPU(s). I didn't know that "DitherAlgo" and "AntiAlias" require the Napalm. I don't expect all of this information is accurate for the AmigaOS 3 version 4 Warp3D but it does provide some hints .
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Old 20 August 2012, 13:24   #47
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If you text-search the HW-drivers for Voodoo3 you see that those ENV-vars are there to be found
Btw. I tested AntiAlias and it seems to work, for the expense of some speed though. But not much
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Old 21 August 2012, 11:44   #48
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Added some [ Show youtube player ] playing.
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Old 24 August 2012, 21:35   #49
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[ Show youtube player ]
[ Show youtube player ]
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Old 06 September 2012, 21:38   #50
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Updated some little things:
* added icons for games - now the launcher GUI's are bypassed by default (except Wipeout 2097)
- Quake 2 icon has my default settings innit
* moved icons & scripts to separate game drawers
* minor env-vars and 'Voodoo.info' change - nothing critical
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Old 24 October 2012, 14:09   #51
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I'd really like to hear about other people's results on this...delshay/kriz where art thou?
Don't worry you won't fuck up your miggy with these scripts.
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Old 26 December 2012, 23:01   #52
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Random changes and a personal record at last!

Changed:
powerpc.library from 16.1b (Frank Wille) -> 16.1 (original one)
pci.library from 9.7 -> 10.0

results in Quake 1 timedemo 1-3 tests at 640x480:
"demo1" 33.8 fps
"demo2" 36.5 fps
"demo3" 30.0 fps (always got 28-29 earlier)

I'm not sure yet which one of the libraries (or both) affected the test but there you go
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Old 27 December 2012, 07:25   #53
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Somethings changed for sure: even with the same libraries I committed earlier tests, they now yield better results:
Again Quake 640x480 timedemos with different libs-combinations:

pci.library 9.7 / powerpc.library 16.1b (these I used before):
demo1 33.4 fps
demo2 36.1 fps
demo3 29.6 fps

pci.library 9.7 / powerpc.library 16.1:
demo1 34.1 fps
demo2 36.6 fps
demo3 30.1 fps

pci.library 10.0 / powerpc.library 16.1 (fastest combination):
demo1 34.3 fps
demo2 36.8 fps
demo3 30.3 fps

I suspect Don Adans improved graphics.library made the difference, will test this...

EDIT: nope, didn't seem to make any difference in FPS. hmm....

Last edited by Bamiga2002; 27 December 2012 at 16:34.
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Old 28 December 2012, 18:15   #54
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FullWin updated - with slight script change for Quake and speed improvement tips!
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Old 31 December 2012, 07:11   #55
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Quake 800x600 timedemo demo1 now gave 26.9 FPS instead of 24.1 FPS.
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Old 10 January 2013, 22:54   #56
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Could someone tells me how much FPS he/she has in Wipeout in fullscreen mode ? I only get between 10-15 fps most of time in fullscreen mode.

My setup is :

A1200 PPC 330MHZ
Mediator
Voodoo
SB128

Wipeout setup :

640x480 16bit (fullscreen)
Triple buffering
Max texture
No AHI

Thanks !
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Old 11 January 2013, 17:52   #57
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If I select the first track with your settings I get 17-23fps (staying still). The fps counter in that level when racing shows about 14-20fps (sometimes hops to 24fps).

Using FullWin:
22-28 fps - standing still
17-32 fps - racing (sometimes hops to 40)
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Old 11 January 2013, 19:25   #58
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How do you display fps in wipeout?
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Old 11 January 2013, 20:37   #59
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Quote:
Originally Posted by delshay View Post
How do you display fps in wipeout?
Press 'DEL' in-game.
Thnx CrashMidnick for this info .
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Old 11 January 2013, 20:46   #60
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Thanks for your results mate

I will try your fullwin patch as soon as possible. It is awesome !
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