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Old 16 July 2014, 16:13   #1
tcdev
 
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Amiga Dev Bible?

Hi Guys,

I haven't programmed the Amiga for 25+ years, and just getting back into it with a port of an Apple II classic.

Was wondering if there was a particular go-to or 'bible' of Amiga coding? I have pretty much every book ever written for it in electronic format (and still have paper copies of a handful I had back in the day), but don't know where to start in terms of finding the right book for my level & needs:

I'm a coder by trade so starting at a reasonably advanced level. Already have my dev environment set up (cross-gcc) so about to dive straight into actual code. I want to open a window/screen (under WB3.1 if possible?) and have raw access to the bitmap memory and switch between multiple pages. Any of the books jump into this sort of stuff?

TIA
Regards,
 
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Old 16 July 2014, 17:22   #2
Samurai_Crow
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If you have the Amiga Developer CD any version you can look at the Rom Kernel Reference Manuals as well as the system Autodocs.
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Old 16 July 2014, 21:18   #3
kamelito
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Hi
I would say RKRM libraries 3rd edition.
Check this Site for info.
http://www.mways.co.uk/amiga/howtocode/text/books.php

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Old 16 July 2014, 22:00   #4
Thorham
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OS programming reference: http://amigadev.elowar.com/
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Old 17 July 2014, 10:07   #5
hooverphonique
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if you are manipulating the bitmap directly, you don't need a window, just a screen
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Old 17 July 2014, 14:30   #6
tcdev
 
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Thanks for the suggestions guys! Much appreciated!
 
Old 17 July 2014, 14:43   #7
Thorham
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Quote:
Originally Posted by hooverphonique View Post
if you are manipulating the bitmap directly, you don't need a window, just a screen
Opening an invisible, full-screen window is nice for getting mouse and keyboard input in a system friendly way.
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