English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 26 August 2014, 03:15   #1
Cherno
Registered User
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 647
The Chaos Engine - Ideas for a possible remake :)

So, I guess I don't need to explain waht TCE is... One of the all-time Amiga classics. I remember playing it with my brother with the unstoppable Navvy/Preacher combo, all the way through to Baron Fortesque. Some years ago, I played it again, this time with a friend of mine, and upon reaching 2nd world we were just murdred! Damn, This is a hard game! I guess my reflexes were far better as a kid, or I had I lot of training

Anyway, now for the reason I have started this thread.

I am currently playing through the Incredible Adventures Of Van Helsing on coop mode, it's a Victorian Steampunk loot-based action RPG like Diablo & Co. There aren't too many steampunk games around, and this one immediately reminded me of The Chaos Engine, especially the third and fourth worlds with their pumping machines and weird contraptions, Tesla coils, and automatons.

I'd love to see a remake with enhanced graphics, four-player coop mode, level editor, and skilltree-based character progression. I have been working on a dungeon crawling couch-coop (all players on the same screen) game and I have a nice system for character control, pathfinding, AI and environment interaction going, and I wonder if I could adapt it for a TCE-like top-down action shooter with some RPG elements (equipment and skills / abilities / Stats)... Of course I could! The programming is actually the easy part, what's hard is aiming for the recognizeable Bitmap Brothers pixel art, this time with polygons and textures.

So! The Chaos Engine fans, unite and brainstorm your ideas! What features would you like to see? What was annoying about the original game that needs to go? Any scenario or story ideas? New characters, enemies? Gameplay mechanics? Put it all down here! It's fun to imagine how things could be, and who knows, maybe in the end it will see the light of day!

Oh, and of course one more thing: If any artists are interested in wokring on such a project, drop me a line or post here!
Cherno is offline  
Old 26 August 2014, 05:23   #2
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 38
Posts: 17,789
There is also Van Helsing for Gameboy Advance if you want something in more retro style [ Show youtube player ]
s2325 is offline  
Old 26 August 2014, 05:41   #3
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 41
Posts: 657
There is an official remake already btw http://www.co-optimus.com/review/128...op-review.html
Adrian Browne is offline  
Old 26 August 2014, 06:50   #4
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 40
Posts: 24,012
Quote:
Originally Posted by Adrian Browne View Post
There is an official remake already btw http://www.co-optimus.com/review/128...op-review.html
It's not a remake. It's the same game with online co-op and a questionable visual filter.
TCD is offline  
Old 26 August 2014, 09:53   #5
Hewitson
Registered User
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 35
Posts: 2,559
Very questionable. The screenshots look like shit.
Hewitson is offline  
Old 29 August 2014, 10:13   #6
gimbal
cheeky scoundrel
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 37
Posts: 3,042
Quote:
Originally Posted by Cherno View Post
I'd love to see a remake with enhanced graphics, four-player coop mode, level editor, and skilltree-based character progression.
You aren't the first one with that idea in this forum. Learn from previous mistakes: do NOT call it "The Chaos Engine", it is still a brand name which people use to make money.

As to your questions, the original game with different levels designed for your 4-player coop would be good enough for me. I don't have much to complain about the original, other than its difficulty which was a tad too high.
gimbal is offline  
Old 29 August 2014, 11:38   #7
Bamiga2002
BlizzardPPC'less

Bamiga2002's Avatar
 
Join Date: May 2004
Location: Finland
Age: 41
Posts: 3,210
Send a message via MSN to Bamiga2002
Quote:
Originally Posted by gimbal View Post
As to your questions, the original game with different levels designed for your 4-player coop would be good enough for me. I don't have much to complain about the original, other than its difficulty which was a tad too high.
You're just a turd of a player if you consider CE too difficult
Bamiga2002 is offline  
Old 01 September 2014, 11:36   #8
gimbal
cheeky scoundrel
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 37
Posts: 3,042
Quote:
Originally Posted by Bamiga2002 View Post
You're just a turd of a player if you consider CE too difficult
It hurts!
gimbal is offline  
Old 01 September 2014, 11:52   #9
onkelarie
Registered User

onkelarie's Avatar
 
Join Date: Aug 2004
Location: Spijkenisse / the Netherlands
Age: 48
Posts: 465
I'll just categorize myself into the Turd camp as well.... ;-)
onkelarie is offline  
Old 01 September 2014, 16:30   #10
Cherno
Registered User
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 647
Therre is a game called iDracula for the iPhone that looks similar to CE:

http://www.bit-tech.net/blog/2009/03...on-the-iphone/



Cherno is offline  
Old 02 September 2014, 03:27   #11
Cherno
Registered User
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 647
I made Navvie's bazooka, at least a first test model. There are some edge errors and there is no real material, but the mesh itself is very close to the original game's bitmap image of the weapon.



Cherno is offline  
Old 12 October 2014, 15:08   #12
LordNipple
Registered User

LordNipple's Avatar
 
Join Date: Feb 2011
Location: Preston England
Posts: 342
I drew this a little while ago after watching footage of the recent release of The Chaos Engine, it was mainly just a test of H.D style sprites...more of a sketch really, I keep toying with creating the full spriteset for Navvie but you'd need more than the 4 frames of the original and more like 6 to 8 frames per direction. I just don't have the time to do them all let alone one character, but I think about it often



LordNipple is offline  
Old 12 October 2014, 15:12   #13
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 38
Posts: 17,789
I think this is really great job. Keep drawing
s2325 is offline  
Old 12 October 2014, 15:14   #14
LordNipple
Registered User

LordNipple's Avatar
 
Join Date: Feb 2011
Location: Preston England
Posts: 342
Haha! Thanks!
Maybe one day I'll draw the rest of the characters

I was just so disappointed with the recent re-release, I would have given limbs to have seen Dan Malone work on an updated version of The Chaos Engine
LordNipple is offline  
Old 10 November 2014, 20:22   #15
Scala47
 
Posts: n/a
Well, here is a Tip: If you can't make the Game an actual Worthy Sequel with the correct type Style and Graphics... then don't do it..... or at Least dont call it The Chaos Engine.... or Soldiers Of Fortune (Hate that name though)

What the Original game lacked... but needs if a Part 3 were made:

1. Better Fluid control of the characters
2. More Frames of animation
3. Scrolling Trees when viewed from above...kind of like that Game from SEGA Thunder Blade.....but with 2D graphics...not polygons...hence maintaining the same look and feel the game has.
4. slightly larger Characters.
5. More personality on each character.....they way they move
6. Ability to use 4 and even 8 players at the same time....kinda like Dynablaster
7. Should use a Street Fighter type control with 6 buttons for pure Instant Arcade enjoyment...this is a Shootem up not a Strategy game and thats how it should stay
8. Keep the same exact music and same timing....I dont mind if the samples are 16 bit or 24 bit...but it should saound exactly the same with perhaps CD quality sound.
9. Add ability to jump over objects or just jump when you need...or call it hop or bounce.
10. Add a feature to allow you to add Scanlines for people who want that CRT feel...I personally CAN NOT play any old skool game without Scanlines..they MUST be on at all times.
11. More Dinosaurs running around please.

Overall if they ever make a Part 3 and it is in 3D as in polygon based....it should be a high enough polygon count to still make it look cartoon-y like the 2D game...I can emphasize how important this is. many companies have pulled this look off...I cant remember what games.....Perhaps NARUTO for PS3? or Sly Cooper for PS1 and PS2..... although the look is not the same as Chaos engine...I just added those because they show its possible to look 2D cartoon-y using Polygons?
 
Old 22 September 2018, 23:22   #16
Cherno
Registered User
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 647
I just found this interesting series of images of a 3d prototype of Chaos Engine (2?), from a kickstarter for a Bitmap Brothers art book.



Click image for larger version

Name:	44c768396553df3608a13d4499bd28dc_original.gif
Views:	265
Size:	181.5 KB
ID:	59931
Cherno is offline  
Old 23 September 2018, 00:04   #17
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: The City of Townsville
Age: 40
Posts: 4,893
This Is Really UGLY.
Predseda is online now  
Old 23 September 2018, 00:09   #18
Cherno
Registered User
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 647
I agree. But then again, maybe it is from the mid-to-late 90s where this would have been standard quality, especially for a prototype. I'd like to know more about this, who made it, how far the development got, future plans etc.
Cherno is offline  
Old 23 September 2018, 09:30   #19
d4rk3lf
Registered User

d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 145
Quote:
Originally Posted by Predseda View Post
This Is Really UGLY.
For a prototype, its perfectly Ok.
You don't throw money and time on perfect designs and graphics until you build engine that is cappable to support it.
d4rk3lf is offline  
Old 23 September 2018, 12:13   #20
Gzegzolka
Registered User

 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,180
It would be interesting if someone make a proper Chaos Enigine 2 version, use graphics from sequel, keep boss fights, but redesign gameplay to be just like original one, one screen and partner follows You rather than try to kill You. It will be perfect sequel, if something is not broken do not try to fix it

At some point early version of Chaos Engine 2 got single screen.
Attached Thumbnails
Click image for larger version

Name:	chaos engine 2 - amiga action.jpg
Views:	73
Size:	71.9 KB
ID:	59939   Click image for larger version

Name:	chaos engine 2 - dream 18.jpg
Views:	67
Size:	162.8 KB
ID:	59941  

Last edited by Gzegzolka; 23 September 2018 at 12:46.
Gzegzolka is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Chaos Engine - Help us through co-op clownstyle Retrogaming General Discussion 18 28 February 2013 13:33
Ideas for a 2D platform engine? Kada Retrogaming General Discussion 23 16 July 2006 17:25
Chaos Engine killergorilla HOL contributions 11 05 June 2004 19:30
Chaos Engine CD Unregistered request.Modules 15 17 August 2002 18:58
Chaos Engine 2 Tim Janssen support.Games 12 22 March 2002 11:13

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:58.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.09099 seconds with 14 queries